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This dude is correct, l have an i9 9900k, RTX 2070 Super, and 16GB RAM, and the late game is still a studdering lag-fest. The game is poorly optimized and frankly, it's old. The put it in perspective, this game is built on the Clauswitz engine which was created in 2000 and optimized for 32 bit processors... 64 bit processors were released in 2003 and are now the norm. The Clauswitz engine wasn't updated to 64 bit processing until 2019!!! And might I add that it did virtually nothing to improve the late game performance.
It's sad when one has to avoid or cut out game content just to get through the endgame. Even then cutting jobs, avoid ring worlds, etc... is all content that should be playable and should not need to be avoided. It's not a real "fix". The only real fix must be handled by Paradox.
Best idea might be to set the habitable worlds to the minimum at the game start options, which will automatically lower the maximum population of the galaxy by a large amount.
If it's already at the lowest setting, oh well, break out the Colossus and start blasting those pops into outer space.
Listen, don't get between us and our porn, Stellaris should be optimised to allow for porn in the background.
you turned off hyperthreading, multithreading is something else
https://en.wikipedia.org/wiki/Hyper-threading
https://en.wikipedia.org/wiki/Thread_(computing)#Multithreading
Being OP through my hard work is FUN! :D:War:
*In what manner is it going about calculating that stuff.
It's fun until it's a cakewalk, and by that point most games usually are.
After one year I noticed an improvement on a ongoing game.
Maybe I'm playing now more Endless Space...
the lag is because of over-abundance of jobs over population, the game makes a check for every job that is available against all population that you have per planet per day (yes, for every day...).
so for example if you have 90 pops in one planet and has 3 jobs without workers, the game makes a check for 90x3 for that planet alone for that day.
Imagine the catastrophe if you queue districts and buildings to reduce micromanagement and think of other races and open jobs for the population...
proof:
https://forum.paradoxplaza.com/forum/index.php?threads/performance-megathread.1253705/page-22#post-25976333
the solution is to mod the game so that it only makes these checks once or twice per months, done in !! 00 performance mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1882139456
So the mega-threads on the PDX forums devoted to late game lag don't exist? Paradox's own admission of late game lag, and their promise to devote more resources to fixing it doesn't exist either?
This is some next level fanboyism right here.
Do you think you're helping Paradox somehow by denying that the performance issues everyone is having exist?
Oh, btw, Aspec - the single most popular Stellaris youtuber - who has regular communications with the devs, did a video basically pleading for them fix the late game lag, saying its making the game unplayable.
https://www.youtube.com/watch?v=cysr_FVOh0I
So, yeah, stay in denial man.