Stellaris

Stellaris

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How to fix endgame lag?
been sat on the game for 3 days straight and it's gone 30 years... I just want to play the endgame crisis. how do I beat endgame lag?
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Showing 46-60 of 85 comments
Bird Jan 3, 2020 @ 5:11pm 
Late game, when you see red unemployed pops sign on planents, you should smile. NEVER EVER HAVE AN EMPTY JOB. From my understanding those cause the most lag.
Bird Jan 3, 2020 @ 5:12pm 
Which is why ecenumpolisis are so bad. Imagine one of those districts having three empty jobs for clerks. Wholly crap! That's just waising your CPU's resources!
Zaxen Jan 3, 2020 @ 10:15pm 
Originally posted by Zefnoly:
Originally posted by ashbery76:
Get a better CPU.
I have i9 9900k running at 5Ghz with multithreading off (because 16 virtual cores are pretty much useless for me and 8 physical cores are far enough and no virtualization is better for gaming)

And yet... I saw little to no performance change in this game. I litterally upgraded from i7 6700k that this person has. Time didnt move faster and the game didnt lag less. Accompanied by a 1080Ti which is far above the software limits of the old graphical engine this game uses.

This has little to do with what CPU you have but more about how terribly optimized the game engine of this game is. At some point your CPU is so good the game cant take use of it properly. At that point it just improves your ability to multitask other than how much Ghz you have on your thing...

I have litterally given up making games on large galaxies and max play at medium because large to huge just causes way too much lag with the crappy game engine this game uses.


This dude is correct, l have an i9 9900k, RTX 2070 Super, and 16GB RAM, and the late game is still a studdering lag-fest. The game is poorly optimized and frankly, it's old. The put it in perspective, this game is built on the Clauswitz engine which was created in 2000 and optimized for 32 bit processors... 64 bit processors were released in 2003 and are now the norm. The Clauswitz engine wasn't updated to 64 bit processing until 2019!!! And might I add that it did virtually nothing to improve the late game performance.

It's sad when one has to avoid or cut out game content just to get through the endgame. Even then cutting jobs, avoid ring worlds, etc... is all content that should be playable and should not need to be avoided. It's not a real "fix". The only real fix must be handled by Paradox.
Last edited by Zaxen; Jan 3, 2020 @ 10:17pm
MaGicBush Jan 3, 2020 @ 10:24pm 
Eh I find managing jobs and pops lame anyways. I play this for the scifi and rp aspects. So playing on .5 habitable planets is fine for most people I'd say considering the current players and reviews.
Last edited by MaGicBush; Jan 3, 2020 @ 10:29pm
Apples Jan 3, 2020 @ 10:27pm 
It's due to the game using mostly a single core, rather than properly spreading the workload between all cores.

Best idea might be to set the habitable worlds to the minimum at the game start options, which will automatically lower the maximum population of the galaxy by a large amount.

If it's already at the lowest setting, oh well, break out the Colossus and start blasting those pops into outer space.
Last edited by Apples; Jan 3, 2020 @ 10:30pm
Foxy Tony Jan 3, 2020 @ 10:48pm 
If I leave stuff playing in the background such as Youtube,etc. It lags the game to a certain degree. So if you got anything like that running in the background you'll need to close it out and your game should be running back at a 100%.
Apples Jan 3, 2020 @ 10:59pm 
Originally posted by Yevgeny Borisovitch Volgin:
If I leave stuff playing in the background such as Youtube,etc. It lags the game to a certain degree. So if you got anything like that running in the background you'll need to close it out and your game should be running back at a 100%.

Listen, don't get between us and our porn, Stellaris should be optimised to allow for porn in the background.
rex789 Jan 4, 2020 @ 5:31am 

Originally posted by Zefnoly:
Originally posted by ashbery76:
Get a better CPU.
I have i9 9900k running at 5Ghz with multithreading off (because 16 virtual cores are pretty much useless for me and 8 physical cores are far enough and no virtualization is better for gaming)

And yet... I saw little to no performance change in this game. I litterally upgraded from i7 6700k that this person has. Time didnt move faster and the game didnt lag less. Accompanied by a 1080Ti which is far above the software limits of the old graphical engine this game uses.

This has little to do with what CPU you have but more about how terribly optimized the game engine of this game is. At some point your CPU is so good the game cant take use of it properly. At that point it just improves your ability to multitask other than how much Ghz you have on your thing...

I have litterally given up making games on large galaxies and max play at medium because large to huge just causes way too much lag with the crappy game engine this game uses.



you turned off hyperthreading, multithreading is something else

https://en.wikipedia.org/wiki/Hyper-threading

https://en.wikipedia.org/wiki/Thread_(computing)#Multithreading


Originally posted by ルシTwitchy:
Originally posted by PokeMageTech - ProNetNeutrality:
35 planets! BAHAHAHAHA!!! XD OMG. I clearly have a drastically different playstyle - as I have hit 2417 CE, have 160 planets (and about half the galaxy by area on the map), 1640 fleet, 2104 fleet capacity, and 6165 pops.

good grief, doesn't it get boring at that point? what is left to do ?
Devour the remaining empires? Get Clash of Titans by building up my existing fleets to max strength and attacking an FE that has a Titan? Obliterate the crisis faction - or if it's the Scourge, fend it off and contain it until the event that lets you get the related achievement goes off.
Being OP through my hard work is FUN! :D:War:
Originally posted by Maple Fox >:):
Which is why ecenumpolisis are so bad. Imagine one of those districts having three empty jobs for clerks. Wholly crap! That's just waising your CPU's resources!
Wait what? How* the hell is it doing that sh*t that would cause such problems?
*In what manner is it going about calculating that stuff.
Last edited by PokeMageTech - ProNetNeutrality; Jan 4, 2020 @ 9:04am
Apples Jan 4, 2020 @ 9:03am 
Originally posted by PokeMageTech - ProNetNeutrality:
Originally posted by ルシTwitchy:

good grief, doesn't it get boring at that point? what is left to do ?
Devour the remaining empires? Get Clash of Titans by building up my existing fleets to max strength and attacking an FE that has a Titan? Obliterate the crisis faction - or if it's the Scourge, fend it off and contain it until the event that lets you get the related achievement goes off.
Being OP through my hard work is FUN! :D:War:

It's fun until it's a cakewalk, and by that point most games usually are.
Originally posted by Apples:
Originally posted by PokeMageTech - ProNetNeutrality:
Devour the remaining empires? Get Clash of Titans by building up my existing fleets to max strength and attacking an FE that has a Titan? Obliterate the crisis faction - or if it's the Scourge, fend it off and contain it until the event that lets you get the related achievement goes off.
Being OP through my hard work is FUN! :D:War:

It's fun until it's a cakewalk, and by that point most games usually are.
...meh. I literally program for fun. So, yeah... XD
:War: :War: :War:
FirePrince Jan 5, 2020 @ 4:58am 
Some experience with this? https://steamcommunity.com/sharedfiles/filedetails/?id=1801814489
After one year I noticed an improvement on a ongoing game.
Maybe I'm playing now more Endless Space...
magus Jan 25, 2020 @ 4:17pm 
the lag problem is not because of your cpu or hyper-threading / multi-threading.

the lag is because of over-abundance of jobs over population, the game makes a check for every job that is available against all population that you have per planet per day (yes, for every day...).

so for example if you have 90 pops in one planet and has 3 jobs without workers, the game makes a check for 90x3 for that planet alone for that day.

Imagine the catastrophe if you queue districts and buildings to reduce micromanagement and think of other races and open jobs for the population...

proof:
https://forum.paradoxplaza.com/forum/index.php?threads/performance-megathread.1253705/page-22#post-25976333

the solution is to mod the game so that it only makes these checks once or twice per months, done in !! 00 performance mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1882139456
Last edited by magus; Jan 25, 2020 @ 4:19pm
Hexagoros Jan 25, 2020 @ 9:19pm 
Originally posted by ashbery76:
Well stop having those porn vids running the background then.

I have slight lag on my mid range CPU so it's you end.

So the mega-threads on the PDX forums devoted to late game lag don't exist? Paradox's own admission of late game lag, and their promise to devote more resources to fixing it doesn't exist either?

This is some next level fanboyism right here.

Do you think you're helping Paradox somehow by denying that the performance issues everyone is having exist?

Oh, btw, Aspec - the single most popular Stellaris youtuber - who has regular communications with the devs, did a video basically pleading for them fix the late game lag, saying its making the game unplayable.

https://www.youtube.com/watch?v=cysr_FVOh0I

So, yeah, stay in denial man.
Last edited by Hexagoros; Jan 25, 2020 @ 9:21pm
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Date Posted: Jan 1, 2020 @ 10:16am
Posts: 85