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Markus Reese Dec 29, 2019 @ 3:40pm
Question: (SPOILER?) C.A.R.E. Planetary feature and Ecumenopolis restoration.
So I put spoiler warning because this is a planetary feature from a relic quest. The planet with the C.A.R.E. Interactive Interface grants the +10% energy credits from jobs. This is the one that unlocks on the planet that had the ferrophage and the "Rogue" AI.

As a relic planet, it currently has 15 energy districts. Plus 10%, that is a lot of energy. However in this play, I wanted to, before even finding this place, make a ecumenopolis focused empire. As such, i really want to restore the planet. However the logic side of me says that it would be really bad because I would lose said large energy perk without any gain aside from the former relic world research boost?

Since on an ironman save and the time it takes to complete said restoration, I do not want to just savescum it to experiment, but it doesn't make any sense that the system for a former Ecumenopolis would not function once the planet is back to normal. I cannot seem to find any info beyond that. Looks like it just stays that way? Can anybody verify?
Last edited by Markus Reese; Dec 29, 2019 @ 3:46pm
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Showing 1-15 of 16 comments
Crowkeeper Dec 29, 2019 @ 4:51pm 
I would keep it as is. It's still an ecumenopolis, just an old one, and I can't say for sure whether the care modifier will stay or go if you restore it (probably goes away like the rest of the stuff). Anyway, keeping it as a ruined ecu should align with your goal just fine.
Last edited by Crowkeeper; Dec 29, 2019 @ 4:52pm
Markus Reese Dec 29, 2019 @ 6:15pm 
Unfortunate. I will probs do it anyways, make it a research planet for that bonus it gets in physics instead XD Too bad we cannot make it a generator world. Will see what happens...
Crowkeeper Dec 29, 2019 @ 6:25pm 
If you restore the ecu then you will lose one of the research bonuses. Can't remember which. I'm pretty sure you want to keep it a ruin if you plan on devoting it to research.
Markus Reese Dec 29, 2019 @ 6:37pm 
Hrm.... Oh! Good call! I had never looked actually that closely at the planetary features of a relic world despite the number of times I have colonized!

https://steamcommunity.com/sharedfiles/filedetails/?id=1952237110

That is a heck of a lot of bonus. Yeah! Absolutely wouldn't want to convert this planet. Way too much loss for no gain. Very strange that we cannot build reactor planets like this one. I have built market ecumenopolis that get mad levels of energy from trade, but nothing from technicians.

Shame really. I can get lots of energy from a planet... just not this way :p.

There is another planet in my empire for this play that does have a 15% research bonus tile, at the expense of a -6 districts. So that one I will restore. Situational I guess.
HugsAndSnuggles Dec 29, 2019 @ 10:15pm 
Originally posted by Armata de Strigoi:
If you restore the ecu then you will lose one of the research bonuses. Can't remember which. I'm pretty sure you want to keep it a ruin if you plan on devoting it to research.
You don't really lose anything: ecumenopolis has 20% job output bonus and you have a "former relic world" feature for another 10% research. Either way, it's not that big of a deal, considering output bonuses scientists get from tech.

You do lose 8 scientist jobs, special resource deposits and mineral/energy districts, but ability to cover any sane CG needs is a pretty good tradeoff. Of course, if you do have other ecumenopoli for that purpose, might as well keep this one intact.
Crowkeeper Dec 29, 2019 @ 10:16pm 
Originally posted by HugsAndSnuggles:
Originally posted by Armata de Strigoi:
If you restore the ecu then you will lose one of the research bonuses. Can't remember which. I'm pretty sure you want to keep it a ruin if you plan on devoting it to research.
You don't really lose anything: ecumenopolis has 20% job output bonus and you have a "former relic world" feature for another 10% research. Either way, it's not that big of a deal, considering output bonuses scientists get from tech.

You do lose 8 scientist jobs, special resource deposits and mineral/energy districts, but ability to cover any sane CG needs is a pretty good tradeoff. Of course, if you do have other ecumenopoli for that purpose, might as well keep this one intact.
I always keep one ruined ecu devoted to research. There's really no reason not to.
MissedHurry Dec 30, 2019 @ 7:35am 
Originally posted by HugsAndSnuggles:
... but ability to cover any sane CG needs is a pretty good tradeoff. Of course, if you do have other ecumenopoli for that purpose, might as well keep this one intact.

I repeat my humble opinion from other threads on this topic: Each CG and alloy district on the ecumenopolis creates 10 jobs. If you want - you can have 15 districts built and get 150 metallurgist (or cg) jobs on one planet. In order to get that many metallurgist jobs out of a regular alloy plant, you'd need to build, and upgrade them twice, 19 of them on regular planets.

Yeah, yeah... don't put all your eggs in one basket. I'm not saying to rely solely on the ecumenopolis for your CG or alloy output - but I think you'd be insane NOT to restore the ecumenopolis in order to increase your alloy or CG production tenfold. There are lots of ways to increase energy and research points in Stellaris, not a whole lot of ways to increase alloy production. Just think of all those megastructures, gateways, and upgraded citadels you'd like to have - in addition to a competitive fleet (if not the biggest and baddest in the galaxy). As for having a windfall of CGs, that means you can make more unity-producing jobs to get through those tradition trees and ascension perks faster, and/or just trade them away for good favor to other empires and cash them in at the marketplace for a decent sum.
Evilgenius Dec 30, 2019 @ 8:23am 
Originally posted by Armata de Strigoi:
I always keep one ruined ecu devoted to research. There's really no reason not to.

Do this aswell. They are insanely good from early game to late. Most of the time i just change a few small 12 worlds into Ecumenopoli.
Nightmyre Dec 30, 2019 @ 8:28am 
Always always always always *ALWAYS* upgrade those ecumenopolis.

A single ecumenopolis probably will provide ALL your consumer goods needs for your entire empire. It is a *massive* bonus. The relatively minor research bonus in comparison is far from worth it.
Last edited by Nightmyre; Dec 30, 2019 @ 8:28am
Evilgenius Dec 30, 2019 @ 8:35am 
Originally posted by Nightmyre:
Always always always always *ALWAYS* upgrade those ecumenopolis.

A single ecumenopolis probably will provide ALL your consumer goods needs for your entire empire. It is a *massive* bonus. The relatively minor research bonus in comparison is far from worth it.
I always find it a waste to use an ecumenopolis for CG, use them for alloys and use Consumer Benefit Trade policy and a few factories for all my CG needs. And slaves ofcourse, nothing beats a slave economy (not true)
HugsAndSnuggles Dec 30, 2019 @ 9:10am 
Originally posted by evilgenius:
I always find it a waste to use an ecumenopolis for CG, use them for alloys and use Consumer Benefit Trade policy and a few factories for all my CG needs. And slaves ofcourse, nothing beats a slave economy (not true)
You have very low CG needs, it seems. By the time galactic market is up my scientist jobs alone take over hundred, and there's more to it than scientists.
Nightmyre Dec 30, 2019 @ 9:17am 
I mean - I guess I should clarify a bit. My ecumenopolis provides all consumer goods needs, and any leftover goes to fuel all my alloy needs.

Point is that once I get even a single one, I pretty much just have every other one of my planets producing nothing but research.
Evilgenius Dec 30, 2019 @ 9:46am 
Originally posted by HugsAndSnuggles:
You have very low CG needs, it seems. By the time galactic market is up my scientist jobs alone take over hundred, and there's more to it than scientists.
I generally have, slaves cost very little. And what CG i lack i buy from either local or glactic market, or when prices are to high buy from the AI directly. It is not like i never build a CG district on my ecumenopolis, I just never had one solely dedicated to it. Seems like a waste to me, but it probably is a different playstyle.
Last edited by Evilgenius; Dec 30, 2019 @ 9:46am
Markus Reese Dec 30, 2019 @ 10:38am 
To the topic of using an ecumenopolis, a bit is longterm thought as well. For cost, the minerals were nothing to me. For the alloys and consumer goods, I have plenty of other planets to devote to that and will have converted over long before I would have that relic filled up.

It was tempting, but that energy and science, in this case and this species outweighs the alloy/consumer benefit.

When I originally posted the question, I never knew that bonuses could be tucked in the planetary features. I thought all showed up in the header bar circles.

The species, I am seeing how broke I can make the lithoids. Doing a lithoid syncretic Xenophage build.... Oh... the power and the minerals!!! Soon I will be mass converting many of my other planets over to ecumenopolis. Seeing if trade and habitats will allow a 100% ecumenopolis conversion support was the plan, but just not having zero g come up.
Nightmyre Dec 30, 2019 @ 10:54am 
Originally posted by twistedmelon:
To the topic of using an ecumenopolis, a bit is longterm thought as well. For cost, the minerals were nothing to me. For the alloys and consumer goods, I have plenty of other planets to devote to that and will have converted over long before I would have that relic filled up.

It was tempting, but that energy and science, in this case and this species outweighs the alloy/consumer benefit.

When I originally posted the question, I never knew that bonuses could be tucked in the planetary features. I thought all showed up in the header bar circles.

The species, I am seeing how broke I can make the lithoids. Doing a lithoid syncretic Xenophage build.... Oh... the power and the minerals!!! Soon I will be mass converting many of my other planets over to ecumenopolis. Seeing if trade and habitats will allow a 100% ecumenopolis conversion support was the plan, but just not having zero g come up.

It is more effective to use your Ecumenopolis for all your consumer goods and alloy needs, and instead convert all your other planets to science. A single consumer goods building on an Ecumenopolis uses only two rare crystals and provides ten jobs. In comparison, the third-level upgrade of a normal production building gives you only eight jobs, and still uses two rare crystals.

More importantly, it's also infinitely simpler to manage your planets, when every single one of your planets is doing the same thing. All of your non-ecumenopolis planets will simply do research, while the ecumenopolis ones will handle your alloys and consumer goods.
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Date Posted: Dec 29, 2019 @ 3:40pm
Posts: 16