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https://steamcommunity.com/sharedfiles/filedetails/?id=1952237110
That is a heck of a lot of bonus. Yeah! Absolutely wouldn't want to convert this planet. Way too much loss for no gain. Very strange that we cannot build reactor planets like this one. I have built market ecumenopolis that get mad levels of energy from trade, but nothing from technicians.
Shame really. I can get lots of energy from a planet... just not this way :p.
There is another planet in my empire for this play that does have a 15% research bonus tile, at the expense of a -6 districts. So that one I will restore. Situational I guess.
You do lose 8 scientist jobs, special resource deposits and mineral/energy districts, but ability to cover any sane CG needs is a pretty good tradeoff. Of course, if you do have other ecumenopoli for that purpose, might as well keep this one intact.
I repeat my humble opinion from other threads on this topic: Each CG and alloy district on the ecumenopolis creates 10 jobs. If you want - you can have 15 districts built and get 150 metallurgist (or cg) jobs on one planet. In order to get that many metallurgist jobs out of a regular alloy plant, you'd need to build, and upgrade them twice, 19 of them on regular planets.
Yeah, yeah... don't put all your eggs in one basket. I'm not saying to rely solely on the ecumenopolis for your CG or alloy output - but I think you'd be insane NOT to restore the ecumenopolis in order to increase your alloy or CG production tenfold. There are lots of ways to increase energy and research points in Stellaris, not a whole lot of ways to increase alloy production. Just think of all those megastructures, gateways, and upgraded citadels you'd like to have - in addition to a competitive fleet (if not the biggest and baddest in the galaxy). As for having a windfall of CGs, that means you can make more unity-producing jobs to get through those tradition trees and ascension perks faster, and/or just trade them away for good favor to other empires and cash them in at the marketplace for a decent sum.
Do this aswell. They are insanely good from early game to late. Most of the time i just change a few small 12 worlds into Ecumenopoli.
A single ecumenopolis probably will provide ALL your consumer goods needs for your entire empire. It is a *massive* bonus. The relatively minor research bonus in comparison is far from worth it.
Point is that once I get even a single one, I pretty much just have every other one of my planets producing nothing but research.
It was tempting, but that energy and science, in this case and this species outweighs the alloy/consumer benefit.
When I originally posted the question, I never knew that bonuses could be tucked in the planetary features. I thought all showed up in the header bar circles.
The species, I am seeing how broke I can make the lithoids. Doing a lithoid syncretic Xenophage build.... Oh... the power and the minerals!!! Soon I will be mass converting many of my other planets over to ecumenopolis. Seeing if trade and habitats will allow a 100% ecumenopolis conversion support was the plan, but just not having zero g come up.
It is more effective to use your Ecumenopolis for all your consumer goods and alloy needs, and instead convert all your other planets to science. A single consumer goods building on an Ecumenopolis uses only two rare crystals and provides ten jobs. In comparison, the third-level upgrade of a normal production building gives you only eight jobs, and still uses two rare crystals.
More importantly, it's also infinitely simpler to manage your planets, when every single one of your planets is doing the same thing. All of your non-ecumenopolis planets will simply do research, while the ecumenopolis ones will handle your alloys and consumer goods.