Stellaris

Stellaris

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MyXanadu Jul 12, 2020 @ 7:19am
How to stop the pop growth?
My capital planet has more than 100 pops, i can't build anymore districts and all the slots are full, i cant resettle pops due to my pilitics. How should i do?
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Showing 1-15 of 25 comments
Zane87 Jul 12, 2020 @ 7:21am 
Change policies to allow resettlement, change policies to allow population controls and enact the planetary decision as well or have to deal with unemployment.
utilityguy Jul 12, 2020 @ 8:29am 
Originally posted by Zane87:
Change policies to allow resettlement, change policies to allow population controls and enact the planetary decision as well or have to deal with unemployment.

Yep. Completely stopping population growth requires a change in empire policies to allow for population controls for any empire that doesn't start with that policy activated. Doing so makes a planetary edict pop up on planets which allows you to spend influence in order to stop people from over breeding.
MyXanadu Jul 12, 2020 @ 8:53am 
Is it a good idea to colonize a Planet only for resettle my pops? With only City districts and luxury residence
utilityguy Jul 12, 2020 @ 9:04am 
Originally posted by MyXanadu:
Is it a good idea to colonize a Planet only for resettle my pops? With only City districts and luxury residence

If you're a normal empire, that planet can easily become a trade planet as the trade buildings usually give about 5 jobs per building without upgrades, which is a lot. So, sure! There's even a galactic senate law that gives everyone the ability to have their pops resettle automatically(for free) once a planet has no more housing to hold them in.
galadon3 Jul 12, 2020 @ 9:07am 
Originally posted by utilityguy:
Originally posted by MyXanadu:
Is it a good idea to colonize a Planet only for resettle my pops? With only City districts and luxury residence

If you're a normal empire, that planet can easily become a trade planet as the trade buildings usually give about 5 jobs per building without upgrades, which is a lot. So, sure! There's even a galactic senate law that gives everyone the ability to have their pops resettle automatically(for free) once a planet has no more housing to hold them in.

The setup isnt good though, you would have massive unemployment, need to throw in a bunch of rank2 trade-centers (each giving 11 jobs) instead of the luxury housing, unless you are on utopian abundance standard of living.
Also the Assembly Decision sounds a lot better then it actually is, it resettles a lot less pops then you would needed resettlet.
MyXanadu Jul 12, 2020 @ 9:16am 
Ok guys thx everyone i'll check my options :)
Danny Jul 12, 2020 @ 11:10am 
Stopping pop growth?!

Such a horrible line of words! o_0
BigRockWall Jul 12, 2020 @ 11:39am 
Found a mod that automatically resettles unemployed pops. It still costs energy, and won't move any pops unless you have 1k energy in the bank (so it doesn't cripple you accidentally). Its basically just automating a part of your normal micro. But especially for MP I love it
russak Jul 12, 2020 @ 1:30pm 
Originally posted by MyXanadu:
Is it a good idea to colonize a Planet only for resettle my pops? With only City districts and luxury residence
No.

Just use your excess pops to support the colonies you would have anyway. It's sort of semantics, but "just to resettle" leans too close to "find a dumping ground", and Pops are way too valuable a resourse to just dump. Make them work. Sure if all your other colonies are full, start a new one for the excess you're generating off the working planets. But make it a working colony, not a dumping ground.

In general, it's more efficient to develop an existing colony, since it will be further along the road to full productivity; starting a new colony has overheads that erode its early output-per-[whatever].
BigRockWall Jul 12, 2020 @ 3:10pm 
Originally posted by russak:
Originally posted by MyXanadu:
Is it a good idea to colonize a Planet only for resettle my pops? With only City districts and luxury residence
No.

Just use your excess pops to support the colonies you would have anyway. It's sort of semantics, but "just to resettle" leans too close to "find a dumping ground", and Pops are way too valuable a resourse to just dump. Make them work. Sure if all your other colonies are full, start a new one for the excess you're generating off the working planets. But make it a working colony, not a dumping ground.

In general, it's more efficient to develop an existing colony, since it will be further along the road to full productivity; starting a new colony has overheads that erode its early output-per-[whatever].

Depends. Another planet = another pool of pop growth. I know OP asking how to stop pop growth. But honestly I don't understand why anyone would want to turn off the literal source of resource production
FR Mathlaguerre Jul 12, 2020 @ 3:47pm 
Originally posted by BigRockWall:
Originally posted by russak:
No.

Just use your excess pops to support the colonies you would have anyway. It's sort of semantics, but "just to resettle" leans too close to "find a dumping ground", and Pops are way too valuable a resourse to just dump. Make them work. Sure if all your other colonies are full, start a new one for the excess you're generating off the working planets. But make it a working colony, not a dumping ground.

In general, it's more efficient to develop an existing colony, since it will be further along the road to full productivity; starting a new colony has overheads that erode its early output-per-[whatever].

Depends. Another planet = another pool of pop growth. I know OP asking how to stop pop growth. But honestly I don't understand why anyone would want to turn off the literal source of resource production
While I do resettle my main planets 'surplus' to the colonies, I still stop growth to have less planet to manage.
I try to optimise my planet so they have the minimum surplus housing in the end when all the districts and buildings are built and all the jobs taken.
That way I no longer have to manage them and I can focus on other ones.
russak Jul 13, 2020 @ 12:02am 
Originally posted by FR Mathlaguerre:
While I do resettle my main planets 'surplus' to the colonies, I still stop growth to have less planet to manage.
Without trying to invalidate your approach (I completely sympathise with the desire to trim the micro), that it is even something you have to consider doing is emblematic of the whole problem with the current implementation of the system.

Planetary Pop growth should be miminal once all the jobs and/or housing are filled, just from the natural action of the factors that influence it, but that's not how the numbers work, currently.
Last edited by russak; Jul 13, 2020 @ 12:02am
FR Mathlaguerre Jul 13, 2020 @ 12:13am 
Originally posted by russak:
Without trying to invalidate your approach (I completely sympathise with the desire to trim the micro), that it is even something you have to consider doing is emblematic of the whole problem with the current implementation of the system.

Planetary Pop growth should be miminal once all the jobs and/or housing are filled, just from the natural action of the factors that influence it, but that's not how the numbers work, currently.
Yes, the constant pop growth rate is somewhat odd, there's a mod that do exactly what you say : carrying capacity.
But I still don't take it because it's not THAT much of a bother, I mean, in my last game I'm playing Egalitarian with utopian abundance on so I couldn't use the edict to completely stop the population growth, unless I change that (which I did) even though the penalty from pop control is harsh, I think it does make sens that in an empire where all resources are basically in infinite amount once you have the economy for it, that people would just dont care and still breed, I mean, technically unemployment is part of the Egalitarian gameplay thanks to their living standards, but for roleplay reason I never use it, can't stand having pop doing nothing.
russak Jul 13, 2020 @ 12:26am 
Originally posted by FR Mathlaguerre:
I think it does make sens that in an empire where all resources are basically in infinite amount once you have the economy for it, that people would just dont care and still breed...
Maybe in an alien psychology, sure, and that's a large number of playthroughs/Empires. But the drive to have more than a couple (i.e. replacement level) of children in humans is strongly linked to hardship: if you're comfortable (got a job and a house) you tend not to feel the need to do the work that raising children brings...

Of course, in a sci fi setting like Stellaris, there are loads more options, even for races where child-raising is as intensive an effort as it is for humans, like artificial wombs, communal childrearing creches, robot nursery-workers. Some of these could be directly under the control of the government, and in some cultures might completely replace. Some of the biological variations are covered, and abstracted out, I suppose, by the traits that affect pop increase rates.
FR Mathlaguerre Jul 13, 2020 @ 1:00am 
Originally posted by russak:
Originally posted by FR Mathlaguerre:
I think it does make sens that in an empire where all resources are basically in infinite amount once you have the economy for it, that people would just dont care and still breed...
Maybe in an alien psychology, sure, and that's a large number of playthroughs/Empires. But the drive to have more than a couple (i.e. replacement level) of children in humans is strongly linked to hardship: if you're comfortable (got a job and a house) you tend not to feel the need to do the work that raising children brings...

Of course, in a sci fi setting like Stellaris, there are loads more options, even for races where child-raising is as intensive an effort as it is for humans, like artificial wombs, communal childrearing creches, robot nursery-workers. Some of these could be directly under the control of the government, and in some cultures might completely replace. Some of the biological variations are covered, and abstracted out, I suppose, by the traits that affect pop increase rates.
Also true but, you know, I got a mod that add new repeatable techs for the end game, and one of them is "atmospheric aphrodisiac" which boost pop growth by 5%, so I didn't think it through that much. I mean, I literally gas my people so they reproduce, at this point Willpower is irrelevant X)
Last edited by FR Mathlaguerre; Jul 13, 2020 @ 1:01am
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Date Posted: Jul 12, 2020 @ 7:19am
Posts: 25