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Yep. Completely stopping population growth requires a change in empire policies to allow for population controls for any empire that doesn't start with that policy activated. Doing so makes a planetary edict pop up on planets which allows you to spend influence in order to stop people from over breeding.
If you're a normal empire, that planet can easily become a trade planet as the trade buildings usually give about 5 jobs per building without upgrades, which is a lot. So, sure! There's even a galactic senate law that gives everyone the ability to have their pops resettle automatically(for free) once a planet has no more housing to hold them in.
The setup isnt good though, you would have massive unemployment, need to throw in a bunch of rank2 trade-centers (each giving 11 jobs) instead of the luxury housing, unless you are on utopian abundance standard of living.
Also the Assembly Decision sounds a lot better then it actually is, it resettles a lot less pops then you would needed resettlet.
Such a horrible line of words! o_0
Just use your excess pops to support the colonies you would have anyway. It's sort of semantics, but "just to resettle" leans too close to "find a dumping ground", and Pops are way too valuable a resourse to just dump. Make them work. Sure if all your other colonies are full, start a new one for the excess you're generating off the working planets. But make it a working colony, not a dumping ground.
In general, it's more efficient to develop an existing colony, since it will be further along the road to full productivity; starting a new colony has overheads that erode its early output-per-[whatever].
Depends. Another planet = another pool of pop growth. I know OP asking how to stop pop growth. But honestly I don't understand why anyone would want to turn off the literal source of resource production
I try to optimise my planet so they have the minimum surplus housing in the end when all the districts and buildings are built and all the jobs taken.
That way I no longer have to manage them and I can focus on other ones.
Planetary Pop growth should be miminal once all the jobs and/or housing are filled, just from the natural action of the factors that influence it, but that's not how the numbers work, currently.
But I still don't take it because it's not THAT much of a bother, I mean, in my last game I'm playing Egalitarian with utopian abundance on so I couldn't use the edict to completely stop the population growth, unless I change that (which I did) even though the penalty from pop control is harsh, I think it does make sens that in an empire where all resources are basically in infinite amount once you have the economy for it, that people would just dont care and still breed, I mean, technically unemployment is part of the Egalitarian gameplay thanks to their living standards, but for roleplay reason I never use it, can't stand having pop doing nothing.
Of course, in a sci fi setting like Stellaris, there are loads more options, even for races where child-raising is as intensive an effort as it is for humans, like artificial wombs, communal childrearing creches, robot nursery-workers. Some of these could be directly under the control of the government, and in some cultures might completely replace. Some of the biological variations are covered, and abstracted out, I suppose, by the traits that affect pop increase rates.