Stellaris

Stellaris

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Zabu 16 ABR 2019 a las 13:36
PoP auto migration
Why arent pop's automaticly migrating to underperpopulated worlds when there arent any jobs left on their main planet?

Managing planets in the late game when you have like 20+ planets producing pops at around 9-10/100 is absolutely horrible. It really seems like this game wasnt thoroughly tested before releasing 2.2.x.
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Mostrando 31-45 de 87 comentarios
kbmodigity 16 ABR 2019 a las 15:42 
So if you go to war and your concentrating on that. Years go by and you win. All the sudden you go back and look at your planets and a good amount of them have multiple unemployed pops. That is very annoying and frustrating. I have played with alot of people and none of them want to check their planets every month while they are trying to fight a war and see if pops need to be resettled.
Elitewrecker PT 16 ABR 2019 a las 15:43 
If I understand what you mean yes.
I can't show a screenshot now because I've been without my computer for a couple weeks and will be for another couple.
kbmodigity 16 ABR 2019 a las 15:46 
well isnt it conveient that he doesnt and wont have his computer. Im calling BS too if he says his computer is at the repair store. No computer shop takes a month to fix a computer, but thats just a guess as to why they dont have it.
Elitewrecker PT 16 ABR 2019 a las 15:52 
No, it's not repairing, I was invited to a relative's abroad for a month, I wasn't gonna bring my desktop in the plane.
radwyn 16 ABR 2019 a las 15:58 
Realism isn't always a perfect world. I.e. if people migrate perfectly they wouldn't be realistic.
Última edición por radwyn; 16 ABR 2019 a las 15:59
Zabu 16 ABR 2019 a las 15:59 
Publicado originalmente por radwyn:
Realism isn't always a perfect world. I.e. if people migrate perfectly they wouldn't be realistic. An egalitarian world might be unbalanced as they choose.

Are you trying to make a point about something?
Minoris 16 ABR 2019 a las 17:57 
I do agree that the way it works now is more realistic. People wouldn't stop making babies (and hell, even migrating to) a planet because there are no jobs anymore, so population growth would continue and people would complain about being unemployed. That's the sad reality of life.

That being said, gameplay > realism. I don't mind the current system all that much because I never fast-forward, I always play on "Normal" speed and take my sweet time to do everything, but it's such a common complaint I can't see the devs not adressing it in the future. (And the sooner the better, so we can then start complaining about something else. :P )
Última edición por Minoris; 16 ABR 2019 a las 17:58
happyscrub 16 ABR 2019 a las 18:13 
There's a max migration modifier. I don't remember what it is because screw this game (I ain't played in months). It's very low.

Lady Crimson (RIP) 16 ABR 2019 a las 20:15 
Actually uh, to not throw a wrench at this all.. but I just started having a pop emigrating away.. like it's losing population (and is flagged as the physical pop picture moving away).

Admittedly I'm gaining different population.. but the pops do migrate away with enough reason to.

This is my main population by the way, I'm not driving them away or anything.. they're just leaving on their own accord.

Also to the note about the war and having a bunch of unemployed pops.

Have you tried the pause button?

It's why I don't trust anyone who says they have to play on fast to very fast at all times in a Stellaris Game.. even if you auto most of the stuff you're doing something wrong if you don't have anything to do.
Última edición por Lady Crimson (RIP); 16 ABR 2019 a las 20:17
happyscrub 16 ABR 2019 a las 20:40 
Publicado originalmente por Lady Crimson:
Actually uh, to not throw a wrench at this all.. but

No worries. Nothing you said was even relevant lol.
Lady Crimson (RIP) 16 ABR 2019 a las 20:45 
Publicado originalmente por Zabu:
Publicado originalmente por Elitewrecker PT:
It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month.

Also, this prevents the ruining of buildings due to falling below the pop requirement.

If you need to quickly move an entire pop from one planet then resettle them.

No. No its not. Actually thats 100% wrong. Migration is when people move from 1 place to another. Not when they reproduce slower in one place to reproduce faster in another.

Noone is saying they need to instantainously move. The old system was fine for this, it took time, but the pops moved to where they where needed/where there where room for them.

Stopping growth is counter productive and resettling is exactly the thing that people find annoying with 20+ planets.

I realise this might not be a problem if you have never actually made it to mid/late game in stellaris or you are running some kind of one planet build

I believe you don't understand what 'growth' means.

In this case it means the overall population changing.. as in migration. It doesn't mean that people on the colonies are reproducing more.. it means people are getting on board ships and coming there for a new life.
Lady Crimson (RIP) 16 ABR 2019 a las 20:48 
Publicado originalmente por happyscrub:
Publicado originalmente por Lady Crimson:
Actually uh, to not throw a wrench at this all.. but

No worries. Nothing you said was even relevant lol.

Ah yes.. my pops auto migrating in the game not being relevant to a thread about there not being auto migration.
happyscrub 16 ABR 2019 a las 20:52 
Publicado originalmente por Lady Crimson:
Publicado originalmente por happyscrub:

No worries. Nothing you said was even relevant lol.

Ah yes.. my pops auto migrating in the game not being relevant to a thread about there not being auto migration.

Yep. It was irrelevant. Emigration and immigration are too completely different mechanics.
Minoris 16 ABR 2019 a las 21:10 
Publicado originalmente por happyscrub:
Publicado originalmente por Lady Crimson:

Ah yes.. my pops auto migrating in the game not being relevant to a thread about there not being auto migration.

Yep. It was irrelevant. Emigration and immigration are too completely different mechanics.
I don't think you know what you're talking about. Lady Crimson's post was very relevant. Though I'd like to know what kind of modifiers (if any?) those pop with moving flags have?
kbmodigity 16 ABR 2019 a las 22:13 
Can we please stay on topic, derailing a thread is a reportable offense. THE OP as it has been said time and time again does not like way the game is as many players dont too, myself included, and everyone I personally know that play this game, in regards to that you have to manually resettle pops on finished worlds to worlds in need of more population.

I showed him a mod that fixes this completely. Some people dont like mods though as they disable achievements.

I just finished playing my game tonight where all I am doing is waiting for the end game crisis as I have now 47 planets, over a million in fleet strength, just took over another empire and a half, am still at war and can basically take over the whole galaxy at the drop of a hat. The only reason I went to war and took over more planets is that my planets are starting to fill up again and my empire needs room to expand.

Again the POINT of this thread is that its not that migration is broken but there should be a secondary mechanic that lets full groups of pops to move from one planet to another when there is no work or housing, the mod I suggested does that. I personally think it should be part of the base game.

Coming back off topic talking about how "migration" is not broken and can be shown with lower pop growth on 1 planet and higher on another is NOT THE POINT OF THIS THREAD. It has been said over and over yet it seems that people decide that either they dont want to read what has already been said before posting or they selectively choose what they are responding to. All either do is derail the thread.

As far as a pause button, yes I know it exists. But do I want to pause the game after every month and scroll up and down to check over 40+ planets? No I dont. My focus is on the war and not the tedium of pop resettlement. Even if I wasnt at war that tedium made me stop playing the game for a while as it was so, well tedious. I only restarted playing again when I found out about this mod which works perfectly I must say.

Heres a pic if you dont believe me of how powerful I am: https://steamuserimages-a.akamaihd.net/ugc/842645917274008839/A236F56887180379E60A80853035285D4200499D/

Screen shot was taken at the start of the night before I put more ships in each fleet btw and before i colonized more.
Última edición por kbmodigity; 16 ABR 2019 a las 22:18
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