Stellaris

Stellaris

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Cryten Apr 13, 2019 @ 6:08pm
How do you build forge or research worlds?
Simple question. since these buildings only provide 2 jobs each, what else do you build to keep these places not rioting from lack of employment? Feels wrong that I need 3 city districts or 1.5 resource districts to keep my alloys, consumer goods and research planets decent.
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Showing 1-11 of 11 comments
Elitewrecker PT Apr 13, 2019 @ 6:23pm 
Enact population control? Resettle extra pops?
Cryten Apr 13, 2019 @ 6:36pm 
Im not talking about over population, thats normal. Im talking about planet builds. Do you fill out all your city districts just to keep 2-3 alloy foundaries online? Do you use basic resource buildings along with your consumer goods buildings and pollute the purity of the planet?
Elitewrecker PT Apr 13, 2019 @ 6:48pm 
The point of specialising a planet is supplying it through other planets.
Or you can "pollute" it for a bit of self-sustainability.
Cryten Apr 13, 2019 @ 6:51pm 
Soo back to the question I actually asked. How do you build your specialised planets? How do you deal with the fact that each build slot requires 5 pops but each specialist building only provides 2 jobs? At least for all the time I spend before upgrades are possible.
Quicksilver Apr 13, 2019 @ 7:00pm 
In the absence of available jobs, Domestic Servitude slaves will self-employ as servants (providing amenities) and are good for padding out the pop count on these worlds if you are slave-capable. If you don't have access to them, you can run a small (~2 of each) number of districts and avoid them flipping the planet type.
Last edited by Quicksilver; Apr 13, 2019 @ 7:00pm
Elitewrecker PT Apr 13, 2019 @ 7:05pm 
I'd actually say you don't need to bother with specialising alloy or tech planets before you're able to upgrade them. Or resort to some districts in the meantime like you said.
There's no harm in adding a couple districts to fill out the extra jobs, especially in the early game before you're able to access and support the upgraded versions of the alloy/research/consumer goods buildings. They don't detract from the planet's specialization bonus, and the district slots would be wasted if you just left them empty - you can always replace Energy/Mineral/Food districts with City districts later on if you plan on converting the world into an Ecumenopolis.
Cryten Apr 13, 2019 @ 7:52pm 
Thank you for your answers fellow gamers.
Saboras Apr 13, 2019 @ 9:22pm 
Wait a moment. You do know that you can upgrade your labs and forges? 1 building can provide 8(or was it 10?) jobs if you upgrade it to tier 3. In the early phases you can't afford a pure sience/forge world anyways and as soon as u can you should have the tech to upgrade your buildings.
Elitewrecker PT Apr 14, 2019 @ 5:27am 
^^ ye, he knows, that's ops question. What did people use to give jobs before upgrading them.
RhyoliTe Apr 14, 2019 @ 5:43am 
I wouldn't bother with specializing, you only get +2,5% output which seems laughable.
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Date Posted: Apr 13, 2019 @ 6:08pm
Posts: 11