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Especially as you get to higher-order of techs such as Admin, Energy production, Edict Duration, Armor e.g. level 23 or higher
Either show as"No Progress!" or loops to restart
Makes endgame stall to an impossible state
There was once a game of civilization 2 that ran for thousands of years past the usual end date. The whole world devolved into a marshy irradiated wasteland.
I think there's simultaneous humor and sadness in the fact that playing a video game too long showed us a fundamental fact about the inevitable decay of life, society, and the energy state of the universe.
It sucks that there's an inherent integer limit built into the Stellaris engine (clausewitz is old enough to rent a car in the USA now I think) but hey, at least we learned that scientific progress will inevitably lead to the irrevocable depletion of the fabric of reality in a few thousand years!
The issue is not with high research values or even with high lvl repeat tech its the sprawl. With extremely high empire sprawl among other things research costs rise dramatically with mine sitting at an added 847.20% so with the Integer Overflow issue anything that tries to go above i think 2,500,000 causes issues. you can complete techs as long as the resulting new lvl of the tech will not cost over 2.5 mil or somewhere in the area. This is also the bit for unity once it hits 2.5 it resets to zero.but with sprawl the ambition edicts atleast have a cap of 1 mil but even with 35k unity each cycle if it resets right before you need to get an edict again its a pain to wait for it to add up again.
What was learned here was dont take over 990 (give or take) systems in a single game unless you have done the administration capacity tech a few hundred times. and maybe just have the unity cap at 2 mil.