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terraforming always remove these modifiers: Bleak,Irradiated,Hazardous Weather,Hostile Fauna,Wild Storms
if the planet become a machine world,these will be remove too:Atmospheric Hallucinogen,Atmospheric Aphrodisiac,Lush,Natural Beauty
https://stellaris.paradoxwikis.com/Terraforming
also,even if it's the other person that came up with these question,since you don't know,you also have the questions
The advantages of terraforming are that it (if used properly) improves the planet for your species, which reduces the habitability penalty that can hurt the productivity of the planet, and that it eliminates the need to research the tile blocker removal techs, which allows that society research to be spent on different technologies.
A 20-25 size planet has 10-15 tile blockers and as far as i have seen, many of them is worth 400. so you save alot. And a few years time is worth it.
I havent played the gaia home planet thingy, but i guess it is even more worth it then
Gaia planets cost about 8k energy to terraform and take 4800 days to terraform without strategic resources to speed up the process. Huge waste of time and resources.
You could also take mastery of nature and clearing blockers becomes so cheap you don't even notice the energy spending while clearing blockers.
that is why i am asking for nub tips, cause i might have missed lots of pro things
The game only counts the number of systems you've colonized for determining whether you need to create more sectors. It doesn't matter how many planets. So if you can colonize a system with 2 or 3 habitable planets you're basically getting three for one.
And later in the game after you research genetic engineering, there is a technology "glandular acclimation" that allows you to change the habitability type for some (or all) of your species.
Also some anomaly events will give you access to species that can colonize different types of planets (including one that is 100% habitable for all types of habitable planet)