Stellaris

Stellaris

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Halfshell Jun 12, 2020 @ 5:07pm
Annoying that Shared Burdens is tied to Megacorps
I would have thought that would have been tied to the Utopian DLC if anything. I wasn't particularly interested in Megacorps but I guess I'll have to pick it up this Summer if I want to have a basic empire option. I guess its nice for building tall but I tend to build wide..
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Showing 1-15 of 21 comments
IPWIW Jun 12, 2020 @ 5:15pm 
megacorp empire cant use that civic,just same dlc
and since the update with bureaucratic office you can go wide with any empire
Last edited by IPWIW; Jun 12, 2020 @ 5:17pm
Halfshell Jun 12, 2020 @ 5:17pm 
No you need the DLC to even have the civic as an option. It doesn't make sense. I have Utopias and Federations because thats how I like to play. Edit: This would be like tying Devouring Swarm or Fanatic Purifiers to the Apocalypse DLC, it wouldn't make sense to get that entire DLC for 1 or 2 civics ffs.. Note: They are tied to Utopia because Genocide was introduced in this DLC.
Last edited by Halfshell; Jun 12, 2020 @ 5:32pm
IPWIW Jun 12, 2020 @ 5:20pm 
just like megastructure in megacorp,they lock content to same update dlc instead of old/future(time travel?) ones
it wouldn't,you're the one thinking about buying it
Last edited by IPWIW; Jun 12, 2020 @ 5:22pm
Halfshell Jun 12, 2020 @ 5:23pm 
Not true, Fanatic Purifiers was added in way later in a different update but is baseline. Quite a few civics were made baseline because it doesn't make sense to tie basic empire options to DLC when those mechanics would work just fine. Edit: Apparently Fanatic Purifiers was the only 1 tied to Utopia but its still true of most of the others like Warrior Culture and Inwards Perfection.
Last edited by Halfshell; Jun 12, 2020 @ 5:25pm
IPWIW Jun 12, 2020 @ 5:26pm 
you just found another case,why not this one
Halfshell Jun 12, 2020 @ 5:29pm 
Actually Fanatic Purifiers has the Genocidal stance so that would at least make sense because thats a new mechanic. Every new mechanic is tied to a DLC. Shared Burdens introduces no new mechanics. If its going to be tied to a DLC, then Agarian Idyll, Corporate Dominion and Inwards Perfection should all be DLC at the minimum.
IPWIW Jun 12, 2020 @ 5:33pm 
melosegiveup
anyway i bought for not megacorp empire tied content,like Ecumenopolis,if it's just that one civics that matters to you then you dont have to buy it
Last edited by IPWIW; Jun 12, 2020 @ 5:33pm
Halfshell Jun 12, 2020 @ 5:37pm 
Its still jarring that 1 consumer goods stance/ government type/ playstyle is tied to a DLC with no rhyme or reason but just because. While every other similar civic is baseline. Its actually pretty key to an Egalitarian Empire as specialist gains go hand in hand with equal living conditions. Meanwhile other basic playstyles are baseline. Yeah I know I don't have to have it but its annoying to lock it. Next DLC is probably going to lock 1 key civic for no good reason too. Edit: This would be like locking all the robotic civics they made once they made the Robot Empire DLC just because both are robots. It wouldn't make sense. Oh wait apparently they did do that 1 with Federations.
Last edited by Halfshell; Jun 12, 2020 @ 5:40pm
IPWIW Jun 12, 2020 @ 5:39pm 
they do it,we buy it,works great
Halfshell Jun 12, 2020 @ 5:42pm 
Except if they keep doing this with locking basic content behind arbitrary paywalls I'm not going to be buying the DLC. Once or twice, okay. Nearly everything in the base game has been revamped from the ground up, imagine if you had to pay for those basic gameplay mechanical changes? New mechanics? Sure. Not base gameplay. Edit: Even worse when DLC takes away civics too.
Last edited by Halfshell; Jun 12, 2020 @ 5:45pm
Shared Burdens isn't the 1 consumer goods stance.

That's Utopian Dream which everyone can use. Shared Burdens is a specific civic.

Now the reason it was seperated was more for theme, than anything else, and it was probably more added because people already complain about the dlc not having much, though I'm personally quite happy with it. Otherwise it would have been just added for free to the base game or something, since it was created afterward the main set of things they had planned I believe.

I love megacorp empires as support empires, but a lot of people don't it seems like.. if you're avoiding the DLC simply because people complain a lot about it, well, the city planets are really nice for any default empire, the megacorps in my opinion are fun if you don't want to conquer the universe directly.
Last edited by Lady Crimson (RIP); Jun 12, 2020 @ 6:01pm
Originally posted by Halfshell cat:
Its still jarring that 1 consumer goods stance/ government type/ playstyle is tied to a DLC with no rhyme or reason but just because. While every other similar civic is baseline. Its actually pretty key to an Egalitarian Empire as specialist gains go hand in hand with equal living conditions. Meanwhile other basic playstyles are baseline. Yeah I know I don't have to have it but its annoying to lock it. Next DLC is probably going to lock 1 key civic for no good reason too. Edit: This would be like locking all the robotic civics they made once they made the Robot Empire DLC just because both are robots. It wouldn't make sense. Oh wait apparently they did do that 1 with Federations.

Federations doesn't have civics for robots, if you mean the federation types?

Then yeah.. they have restricted certain federation types limited to the federations dlc.. since that's all it is about.
Last edited by Lady Crimson (RIP); Jun 12, 2020 @ 5:58pm
Halfshell Jun 12, 2020 @ 6:00pm 
Its not that I hate Megacorps its just not interesting enough to me. Which is how DLC should be, is new mechanic interesting? Then people get it. Instead it locks basic content behind it so people have to buy it if they want all base options. That just leaves a bad taste in my mouth even if I do cave and buy it. I was planning on buying it this summer anyway but now that its a basic Empire option is locked behind it I feel its better not to for my own peace of mind.

Federations changed the robotic and syncretic starts that used to be civics to a new mechanic called Origins. From what I can tell from the wiki this also removed the option from the base game at the same time. Ofc that part isn't documented on the wiki which makes it all the more jarring. Note: The start was not the Robotic Empire, its an Empire starting with basic Drones or w/e.

Edit: Or apparently its not locked but reworked? So we get mechanics like Origins baseline but small civics key to base playstyles are locked? The locked parts are getting more questionable the more I look at them. Its like content is randomly added to either the base game, a random DLC or a new DLC for no real reason.
Last edited by Halfshell; Jun 12, 2020 @ 6:08pm
1 Civic isn't basic content, you just said it wasn't a huge thing so it's not that vital to the game (you can certainly play without it without too much impact.)

It's just a cheaper social welfare living standard. (0.4 compared to 0.5, but is for rulers too, with no distinction for importance of happiness).

Everyone has origins, that was a default thing they gave for free (just not all of them).

I believe federations just added some others on top of it but I'll check.
Last edited by Lady Crimson (RIP); Jun 12, 2020 @ 6:04pm
https://stellaris.paradoxwikis.com/Empire

As you can see some are tied to federations, whereas Mechanist and Syncretic, that were previously tied to Utopia, are still tied to only Utopia.
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Date Posted: Jun 12, 2020 @ 5:07pm
Posts: 21