Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
hmm ... good question. Where can I see that?
Its usually set on allowed for more conquest oriented empires, what it does is take some pops from your own worlds and move them to a freshly conquered world.
In theory it helps with keeping a newly conquered world under control and giving it a kind of ruler-class for the newly conquered workforce, in practical gameplay its often more of a hinderance, especially since the worlds it draws those pops from then sometimes lack them and get problems.
And for the world you are stuck with them now, best is to divide them up on your other worlds to make sure non of your world ends up with too many unemployed, if the planets are overall happy they can handle some unemployed pops for the time it takes for them to demote.
This sounds like the perfect soultion, thank you!
Ye, now I finally know why sometimes suddenly pop is missing what often causes some new build budilings to collapse/get destroyed. I was really wondering about that.
Had to google that demote thing, wasn't aware of that. So yes, that's another perfect solution.
Thank you very much!