Stellaris

Stellaris

View Stats:
Regicide Jun 12, 2020 @ 7:34am
Need help how to remove unemployed rulers from conquered colonys
Hello,

I'm playing totally fanatic xenophob this time with the cleansing perk. So what I actually do when I want to conquer a System with a colony but don't want to keep that colony, I Use bombardement, then invade, after invading all xenos getting removed and I lock pop growth. Then I wait until all xenos are gone and colony gets removed.

BUT: Everytime I conquer a world for some urge reason there spawn 2-3 Rulers of my own species. Sometime they even vanish by the time all xenos are gone and everything ist fine. But this time now, from my last crusade, 6 planets are free of xenos but those annoying rulers are still there.

I can't move them to other planets, because they are rulers, not specialists or workers. I don't have so many jobs for rulers. So when I move them I always have unemployment on the other planets.

So ye, I'm working on my colossus meanwhile to simply blast those filthy Xeno Worlds out of spaaaaaacee! :steamhappy:

But since I doubt I can do this with my own planets (the 6 planets I conquered but don't want to keep) I'm looking for a solution to get rid of those rulers. (and therefor of thise colonies I don't want) :/
Last edited by Regicide; Jun 12, 2020 @ 7:37am
Originally posted by galadon3:
check policies for "land apropriation" policy and forbid it.
Its usually set on allowed for more conquest oriented empires, what it does is take some pops from your own worlds and move them to a freshly conquered world.
In theory it helps with keeping a newly conquered world under control and giving it a kind of ruler-class for the newly conquered workforce, in practical gameplay its often more of a hinderance, especially since the worlds it draws those pops from then sometimes lack them and get problems.

And for the world you are stuck with them now, best is to divide them up on your other worlds to make sure non of your world ends up with too many unemployed, if the planets are overall happy they can handle some unemployed pops for the time it takes for them to demote.
< >
Showing 1-4 of 4 comments
Toto Jun 12, 2020 @ 7:52am 
i think it's a bug, but usually unemployement is not a problem what is the living standart of your species ?
Regicide Jun 12, 2020 @ 8:05am 
Originally posted by ADieu:
i think it's a bug, but usually unemployement is not a problem what is the living standart of your species ?

hmm ... good question. Where can I see that?
The author of this thread has indicated that this post answers the original topic.
galadon3 Jun 12, 2020 @ 8:21am 
check policies for "land apropriation" policy and forbid it.
Its usually set on allowed for more conquest oriented empires, what it does is take some pops from your own worlds and move them to a freshly conquered world.
In theory it helps with keeping a newly conquered world under control and giving it a kind of ruler-class for the newly conquered workforce, in practical gameplay its often more of a hinderance, especially since the worlds it draws those pops from then sometimes lack them and get problems.

And for the world you are stuck with them now, best is to divide them up on your other worlds to make sure non of your world ends up with too many unemployed, if the planets are overall happy they can handle some unemployed pops for the time it takes for them to demote.
Last edited by galadon3; Jun 12, 2020 @ 8:23am
Regicide Jun 12, 2020 @ 9:37am 
Originally posted by galadon3:
check policies for "land apropriation" policy and forbid it.
Its usually set on allowed for more conquest oriented empires

This sounds like the perfect soultion, thank you!

Originally posted by galadon3:
what it does is take some pops from your own worlds and move them to a freshly conquered world [...] in practical gameplay its often more of a hinderance, especially since the worlds it draws those pops from then sometimes lack them and get problems.

Ye, now I finally know why sometimes suddenly pop is missing what often causes some new build budilings to collapse/get destroyed. I was really wondering about that.

Originally posted by galadon3:
And for the world you are stuck with them now, best is to divide them up on your other worlds to make sure non of your world ends up with too many unemployed, if the planets are overall happy they can handle some unemployed pops for the time it takes for them to demote.

Had to google that demote thing, wasn't aware of that. So yes, that's another perfect solution.

Thank you very much!
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Jun 12, 2020 @ 7:34am
Posts: 4