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Captiva Jun 9, 2020 @ 4:20pm
Voidborne Ascension Perk with Origin
I tried looking for a straight answer to this, could not find one, so thought I would ask. Is it worth taking the voidborne ascension perk if you start with the voidborne origin?
Originally posted by Kitten Food:
Originally posted by Captiva:
I tried looking for a straight answer to this, could not find one, so thought I would ask. Is it worth taking the voidborne ascension perk if you start with the voidborne origin?

of course it is.
2 free building slots is amazing and if you go genetic engineering...you can do clone vats on your habitats instantly with each newly built one.
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Danny Jun 9, 2020 @ 4:34pm 
Voidborn give extras to your already OP habitats, what do you think?
The author of this thread has indicated that this post answers the original topic.
Kitten Food Jun 9, 2020 @ 5:01pm 
Originally posted by Captiva:
I tried looking for a straight answer to this, could not find one, so thought I would ask. Is it worth taking the voidborne ascension perk if you start with the voidborne origin?

of course it is.
2 free building slots is amazing and if you go genetic engineering...you can do clone vats on your habitats instantly with each newly built one.
Captiva Jun 9, 2020 @ 5:10pm 
Originally posted by Danny:
Voidborn give extras to your already OP habitats, what do you think?


I am new to the game mostly, bought it many years ago on preorder and game was barely finished on release. Finally decided to give it a go again.

I thought it seemed worth taking, but wanted to make sure. Thanks for responses.
Kitten Food Jun 9, 2020 @ 5:22pm 
Originally posted by Captiva:
Originally posted by Danny:
Voidborn give extras to your already OP habitats, what do you think?


I am new to the game mostly, bought it many years ago on preorder and game was barely finished on release. Finally decided to give it a go again.

I thought it seemed worth taking, but wanted to make sure. Thanks for responses.

Check out ASpec's tips on Youtube for void born (and the game as a whole). Explains why its extremely powerful and the best origin in the game.
Salami Tsunami Jun 10, 2020 @ 8:21pm 
Originally posted by Captiva:
Originally posted by Danny:
Voidborn give extras to your already OP habitats, what do you think?


I am new to the game mostly, bought it many years ago on preorder and game was barely finished on release. Finally decided to give it a go again.

I thought it seemed worth taking, but wanted to make sure. Thanks for responses.

It's especially overpowered if you conquer a neighbor right at the beginning. And then have a new species to colonize planets with no debuff to habitability. Though I prefer to play it as habitats only, and never fiddle with planets.


I just wish you could start a rogue servitor empire in habitats.
galadon3 Jun 11, 2020 @ 8:52am 
Originally posted by Salami Tsunami:
Originally posted by Captiva:


I am new to the game mostly, bought it many years ago on preorder and game was barely finished on release. Finally decided to give it a go again.

I thought it seemed worth taking, but wanted to make sure. Thanks for responses.

It's especially overpowered if you conquer a neighbor right at the beginning. And then have a new species to colonize planets with no debuff to habitability. Though I prefer to play it as habitats only, and never fiddle with planets.


I just wish you could start a rogue servitor empire in habitats.

Honestly not even necessary to conquer a neighbour just get a migration treaty / conquer a pre-FTL if there any in your reach or (if you have megacorps) wait for some years till the galactic market gets established and buy a couple of slaves who do that planet colonizing for you.
Ragnarok Jun 11, 2020 @ 9:50am 
Originally posted by Salami Tsunami:
Originally posted by Captiva:


I am new to the game mostly, bought it many years ago on preorder and game was barely finished on release. Finally decided to give it a go again.

I thought it seemed worth taking, but wanted to make sure. Thanks for responses.

It's especially overpowered if you conquer a neighbor right at the beginning. And then have a new species to colonize planets with no debuff to habitability. Though I prefer to play it as habitats only, and never fiddle with planets.


I just wish you could start a rogue servitor empire in habitats.

Tried it with mods. You will be in hell trying to keep energy generation working.
HellsBain Mar 5, 2021 @ 3:59pm 
how is 2 building slots worth an ascension perk? you already have everything else it offers. I would think any of the other perks would be worth more unless that perk is just entirely broken to begin with.
Danny Mar 5, 2021 @ 4:59pm 
Originally posted by HellsBain:
how is 2 building slots worth an ascension perk? you already have everything else it offers. I would think any of the other perks would be worth more unless that perk is just entirely broken to begin with.

It difficult to fill up a habitat enough to unlock all the building slots without it.
Exactly. If you are relying on mining districts to produce minerals then there won't be enough housing to open up all of the building slots on your mining habitats. If you have enough mining habitats then those two extra building slots each add up.

If for whatever reason your habitats are going to have enough population to unlock all of the building slots naturally then the Voidborne ascension perk isn't as good and can be skipped in favor of an alternative. Even in that situation it isn't worthless, though, because you'll always have two more slots unlocked than you would normally have (until the habitat reaches 70 pops), and that can be valuable. I usually skip it even when playing Void Dwellers, but I wouldn't say that taking it was the wrong decision.
pin Mar 5, 2021 @ 9:36pm 
2 extra building slots for FREE is OP, especially early game, due to certain OP buildings are only available in those slots instead of districts. With a robotics plant you can start growing extra robot pop which is almost equivalent to boost your growth speed by additional 70-80%, or put in extra alloy foundries which you otherwise would not be able to build until your pop grew by increaments of 5- which, in most cases, takes 15 years if you grow regular pop only or with robots -4 years. Instead of waiting years to meet those conditions you instead have them up front for early harvest of those building's potential, provided, you know how to use those buildings to further your empire's strength.
Heimdall313 Mar 6, 2021 @ 4:10am 
Pretty much required as first perk if playing VD. +2 building slots on every habitat lets you specialize them rapidly and get new habitats up and running very fast; like Adaptability Unity tree on crack. It also allows Paradise Domes to be built on Size 6/8 Habitats, not that useful but eh.
Mostly helps as you require Building Slots to produce Food, instead of Agriculture Districts (or Agriculture Segment on Ring World) if you're playing organic.
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Date Posted: Jun 9, 2020 @ 4:20pm
Posts: 12