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of course it is.
2 free building slots is amazing and if you go genetic engineering...you can do clone vats on your habitats instantly with each newly built one.
I am new to the game mostly, bought it many years ago on preorder and game was barely finished on release. Finally decided to give it a go again.
I thought it seemed worth taking, but wanted to make sure. Thanks for responses.
Check out ASpec's tips on Youtube for void born (and the game as a whole). Explains why its extremely powerful and the best origin in the game.
It's especially overpowered if you conquer a neighbor right at the beginning. And then have a new species to colonize planets with no debuff to habitability. Though I prefer to play it as habitats only, and never fiddle with planets.
I just wish you could start a rogue servitor empire in habitats.
Honestly not even necessary to conquer a neighbour just get a migration treaty / conquer a pre-FTL if there any in your reach or (if you have megacorps) wait for some years till the galactic market gets established and buy a couple of slaves who do that planet colonizing for you.
Tried it with mods. You will be in hell trying to keep energy generation working.
It difficult to fill up a habitat enough to unlock all the building slots without it.
If for whatever reason your habitats are going to have enough population to unlock all of the building slots naturally then the Voidborne ascension perk isn't as good and can be skipped in favor of an alternative. Even in that situation it isn't worthless, though, because you'll always have two more slots unlocked than you would normally have (until the habitat reaches 70 pops), and that can be valuable. I usually skip it even when playing Void Dwellers, but I wouldn't say that taking it was the wrong decision.
Mostly helps as you require Building Slots to produce Food, instead of Agriculture Districts (or Agriculture Segment on Ring World) if you're playing organic.