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I usually start out a bit selective, ignoring those very rare sources which gives just 1 Mineral or 1 of one science, but even in the early mid game, I just right-click on systems and build all. It’s too much bother to skip those rare 1 M/sci duds.
Mostly I use the Autonomous Assembler mod, which has specal Construction Ships flying around on autopilot and prioritizing richer deposits. Eventually they will pick the small 1 M/sci ones, and presumably if all rich deposits are far away they’ll take the small local ones first, but I don’t actually know.
One huge benefit of the AA mod is that I pay for each Mining/Science Station when its build process starts.
If I use the manual right-click method, then I spend 270 Min upfront to build 3 Mining Stations in a system, another 180 Min for 2 Science Stations, and then I right-click another system and queue up 180+180 for 2 Mining Stations and 2 Science Stations.
That’s a long-ass build queue that will keep my ship occupied for a lng time, but it’s also 810 Minerals paid up front, instead of 90 Minerals every month-and-half for the next 13-14 months.
edit: Actually, I'd still have an excess of energy credits. If it weren't for the fact that my fleet is twice the size of my cap, I could have three spaceports constantly ♥♥♥♥♥♥♥♥ out top tier ships, so I have plenty of minerals. It's just I hate the waste.
edit2: Holy ♥♥♥♥! The Mk.II is amazing. Defiantely building one of those in my current game. Now I know where all those captures slave pops are going -- into the heart of a burning star!