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i am a xenophile for some plays now and i havent had this problem about xeno gang wars. are they on full citizenship? are they "happy"? check pop happiness, or check for faction approvel.
what is the game year? can you hold on againts a fallen empire by military? İs there a chance to basically stall the war for war exhaustion by turtling behind starbases and fleets?
Game year is 2516. Yes that is pretty late. My buddy wanted to set up the game so that we have lots of time to prepare for end game crisis (which we still have not seen aside from the FE waking up).
On one test run, playing solo with AI taking over the human player slot, we had almost all the federation and my fleets in one spot when the FE ran their death stack over. The FE lost about half their fleet numbers and went for a White Peace at that point. So I still lost a few systems and most of my fleets, but turtling and choosing battles may be the best option. Hopefully my buddy will be willing to sacrifice federation fleets and can control them better than the AI did in my test run.
In other test runs, I lost 2 planets before they slowed down enough to sue for peace.
I go on a wild guess and say: the unemployment is because you dont make enough jobs, or if you bar them from higher level jobs (certain kinds of slaves can only take worker jobs), not the jobs they can actually fill.
Basically the unemployment is then the source of your other problems
also freshly conquered pops are unhappy because they were conquered (a penalty that goes away).
Crime might also be because the planetary population is too big compared to the crime-prevention measures you have in place. Crime gets lowered by:
- certain techs
- some traditions
- the skill-level of the governor assigned to the planet
- filled enforcer jobs
Crime goes in general up by population number, but how much crime a pop produces depends on its happiness. so if your planet has a high number of unemployed pops at minimal living standards who are also unhappy with your politics and having little amenities you can expect crime to explode.
Its why higher standards of living even though it costs more in consumer goods can actually be beneficial. Happy pops are more productive, less criminal and higher standards of living means they produce more trade.
In general besides the initial "recently conquered" happyiness penalty, if your crime problem is with xenos species thats either because the planets you conquer are poorly built up or their species-settings are dampening their happiness (low standard of living, not many rights).
Also important to keep in mind that even a well run world might be in serious trouble after conquest, because the former happy and productive population gets unhappy, lowering production bonus wich then in turn might press the amenities production under the needed rating, FURTHER lowering happiness and productivity and thats not even taking into account that the old owner might have empire bonusses you don't have and the planet now lacks to be in good shape.
Same thing for crime: My efforts at crime-reduction seemed to have no effect for the longest time until one day the crime went away altogether without explanation.
Thanks for the other tips as well. Some I knew, some didn't apply here, but I also learned something new as well.
Yes the recently conquered modifier is just a timed one, it expires on its own and afaik there isnt anything you can do to speed it up. You can at best raise standard of living / give them more rights / have high amenity on the planet to counter it.
probably related to the recently conquered modifier, a pop unless 100% happy produces crime, the less happy it is the more crime it produces, so the moment that modifier expired on a lot of pops the amount of crime they produce goes down significantly