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Enemy still able to travel through gateway even after I take the system?
I don't think it was like this before, but even if I occupy the system of an enemy, they can still send ships through any gateways they built, basically making it a game of whack a mole where I need to keep jumping from system to system to deal with their dozens of fleets.
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Showing 1-12 of 12 comments
Meewec Jun 8, 2020 @ 9:41pm 
if they still own the system they can still use the gateway
galadon3 Jun 8, 2020 @ 9:45pm 
Unless you take gateways in a total war, so the system belongs to you and isnt just occupied militarily, it was always like this, horribly annoying when you war an AI that has several gateways in its territory.
Elitewrecker PT Jun 9, 2020 @ 1:39am 
Always like that.
Originally posted by A Black Square:
basically making it a game of whack a mole where I need to keep jumping from system to system to deal with their dozens of fleets
It sounds like the gateway isn't the core problem. Rather, it sounds like the problem is that you are using a small number of fleets (possibly just one) to oppose a larger number of smaller fleets. Even without gateways it is highly likely that you'd be in a similar situation of being unable to be every place that you need to be. The solution is to split your larger fleet(s) into smaller fleets so that they can deal with the enemy fleets individually.
Last edited by tempest.of.emptiness; Jun 9, 2020 @ 10:53am
Drunk Demoman Jun 9, 2020 @ 6:59pm 
Originally posted by tempest.of.emptiness:
Originally posted by A Black Square:
basically making it a game of whack a mole where I need to keep jumping from system to system to deal with their dozens of fleets
It sounds like the gateway isn't the core problem. Rather, it sounds like the problem is that you are using a small number of fleets (possibly just one) to oppose a larger number of smaller fleets. Even without gateways it is highly likely that you'd be in a similar situation of being unable to be every place that you need to be. The solution is to split your larger fleet(s) into smaller fleets so that they can deal with the enemy fleets individually.

I've two fleets of 300k~ each, and the enemy (seems) to have a few fleets of about 100-150k with a ton of extremely weak (1-3k) fleets, so it's more of a pain to constantly split them to deal with the small fleets they send and then re-merge when the big fleets pop up than visa versa. I have plenty of gateways to get from one end to the other, and can hop when needed. I'm not having an issue fending them off per say, it's that it's annoying to have to backtrack to a system I should control completely just to deal with a 2k fleet that can just barely kill the non-upgraded station there. I would park a destroyer fleet at each of their gateways, but then I have to wonder if they're going to pop out one or more of their 100-150k fleets.

Right now it's just a war of attrition, since we make roughly the same alloys per month, so me losing less ships than them is the most important thing for now since sooner or later they'll run out of stocked alloys, and parking a few ships near each gateway sucks alloys I very much need when I have to restock my main fleets after I deal with their main fleets.
Mennan Jun 14, 2020 @ 1:29am 
You need to hold the system untill you have the FTL inhibitor re-activated this will require you to capture both the Star base and all planets in the system. If the system has no planets and just the star base you need to keep your fleet their until the FTL inhibitor comes back online. Only then will your opponent be locked out of the gateway.
Meewec Jun 14, 2020 @ 1:31am 
Originally posted by ayonked:
You need to hold the system untill you have the FTL inhibitor re-activated this will require you to capture both the Star base and all planets in the system. If the system has no planets and just the star base you need to keep your fleet their until the FTL inhibitor comes back online. Only then will your opponent be locked out of the gateway.
ftl inhibitor won't stop them from arriving via the gateway it'll just stop them from leaving that system via any other method than the one they arrived from
Drunk Demoman Jun 14, 2020 @ 4:28am 
Originally posted by Meewec:
Originally posted by ayonked:
You need to hold the system untill you have the FTL inhibitor re-activated this will require you to capture both the Star base and all planets in the system. If the system has no planets and just the star base you need to keep your fleet their until the FTL inhibitor comes back online. Only then will your opponent be locked out of the gateway.
ftl inhibitor won't stop them from arriving via the gateway it'll just stop them from leaving that system via any other method than the one they arrived from


Yup, and since nearly all the systems with a gateway have a regular outpost they constantly annoyed me by popping in with a fleet just barely strong enough to even take that outpost (sending in a 1.6k fleet vs a 800 outpost).
Armchair Civilian Jun 14, 2020 @ 4:44am 
Every gateway system needs a starbase capable of holding off attacks until reinforcements arrive.
i often see peeps complain before about how gateways lag the game, but the "fact" (lol) of my opinion is that every inhabited system eventually needs a gateway and starbase, in order to be not only defensible, but a potential attack route
Drunk Demoman Jun 14, 2020 @ 4:50am 
Originally posted by Armchair Skeeverilian:
Every gateway system needs a starbase capable of holding off attacks until reinforcements arrive.
i often see peeps complain before about how gateways lag the game, but the "fact" (lol) of my opinion is that every inhabited system eventually needs a gateway and starbase, in order to be not only defensible, but a potential attack route

You can't upgrade an enemy starbase, so uh, dunno where you were going with that.
Meewec Jun 14, 2020 @ 4:54am 
Originally posted by Armchair Skeeverilian:
Every gateway system needs a starbase capable of holding off attacks until reinforcements arrive.
i often see peeps complain before about how gateways lag the game, but the "fact" (lol) of my opinion is that every inhabited system eventually needs a gateway and starbase, in order to be not only defensible, but a potential attack route
the problem op is having is that he has captured but doesn't own the system yet so the system owner can still use their gateway even though they don't control the system.

unless there's a bug, enemy forces cannot use your gateways
Armchair Civilian Jun 14, 2020 @ 5:11am 
my point was that you need to keep fast travel systems on military lockdown, but yes, i was confusing Wormhole systems with Gateway ones. i still find it worthwhile to fortify gateway systems, if only with an anchorage starbase :)
sorry peeps <3
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Date Posted: Jun 8, 2020 @ 9:33pm
Posts: 12