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I've two fleets of 300k~ each, and the enemy (seems) to have a few fleets of about 100-150k with a ton of extremely weak (1-3k) fleets, so it's more of a pain to constantly split them to deal with the small fleets they send and then re-merge when the big fleets pop up than visa versa. I have plenty of gateways to get from one end to the other, and can hop when needed. I'm not having an issue fending them off per say, it's that it's annoying to have to backtrack to a system I should control completely just to deal with a 2k fleet that can just barely kill the non-upgraded station there. I would park a destroyer fleet at each of their gateways, but then I have to wonder if they're going to pop out one or more of their 100-150k fleets.
Right now it's just a war of attrition, since we make roughly the same alloys per month, so me losing less ships than them is the most important thing for now since sooner or later they'll run out of stocked alloys, and parking a few ships near each gateway sucks alloys I very much need when I have to restock my main fleets after I deal with their main fleets.
Yup, and since nearly all the systems with a gateway have a regular outpost they constantly annoyed me by popping in with a fleet just barely strong enough to even take that outpost (sending in a 1.6k fleet vs a 800 outpost).
i often see peeps complain before about how gateways lag the game, but the "fact" (lol) of my opinion is that every inhabited system eventually needs a gateway and starbase, in order to be not only defensible, but a potential attack route
You can't upgrade an enemy starbase, so uh, dunno where you were going with that.
unless there's a bug, enemy forces cannot use your gateways
sorry peeps <3