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A more balanced setup (aka, just about any fleet) will easily deal with a starbase of equal power, the way attack and defense are distributed just isn't very efficient. As such, you can say that the value shown in the UI is very much inflated, because it just counts the amount of "points", but does not account for how balanced they are distributed.
This is true for ships as well, power values should always just be seen as an approximation of what you can expect - and for starbases, that's five times as true.
You can boost a starbase's damage output by adding defensive platforms and that will push the overall efficiency of the starbase towards a more balanced setup, but even then, if the enemy fleet is big enough, it will just pick them off and then be in the same situation.
Overall, starbases are utilities, generally you don't want to rely only on them to defend you.
(also that starbase had 6 defense platforms)
The only take into account raw health, dmg and rate of fire.
For example torpedos massively increases a corvettes fleet power rating, but it's rof and movement speed is slow, it's very likely to be shot down by point defenss or fighters.
Another example, even if you research a lot of shield tech and focus on that, then when the enemy fleet consists of missiles you're in a tough spot cause missile weapons ignore shields.
A missile fleet might show it has 20k fleet power, but when it's facing a fleet of 12k of which each ship has at least 1-2pd the fleet power of the missile fleet is more like 2k, they'll lose cause their weapons aren't effective.
All this, but I would add:
1. The power of defensive starbases fluctuates during the game. Early game, they can stop an invasion at choke point, but you need to have built them as far as you can first which can be difficult before your economy is off the ground. Mid-game, I've had them completely obliterate the marauders without having to get my fleet. But late game they're mostly useful guarding gates. They won't hold attackers off long, but hopefully long enough for your fleet to gate in and take care of invaders.
2. Defensive starbases depend a lot on their build. If you'r putting missiles on them, you're wasting your time. Even fighters are a better choice, but you'll probably want to go with guns. Absolutely get the module that increases defensive platforms.
3. Defensive starbases built around shield nullification stars with defensive platforms built for destroying armor and hull are best of all.
What you can do is max out defenses, use defensive modules and useful buildings (especially the one that adds slots for defense platforms), plus, repeatable techs that boost starbase values. If you want your starbases to stand up against an enemy on their own in the later parts of the game, you essentially need to be massively ahead in tech because you can't just add more starbases to the system like the enemy can just add more ships at that point.
Sometimes you can put starbases into systems that make them a lot harder to kill. Shield nullification reduces the effective health of any combat fleet by a LOT, but doesn't affect starbases at all since they have no shields. And you can then choose your modules to target hull/armor.
But yeah, most of the time, having a proper fleet around is definitely still something that you want to to. Stellaris isn't a tower defense game, Starbases exist to buy you time to react - at least during later parts of the game.
Do starbases take into account the local conditions? So does a SB in a shield nullification system replace the standard half-and-half Shields with armour instead?
Just use your Shipdesigner to design the defenceplattform which fits the job best.
Thought not.
Has there been any indication as to *why* we aren't allowed to design our own SBs?
https://forum.paradoxplaza.com/forum/threads/let-us-design-starbases.1075684/page-2#post-23903248
It's a non-issue anyway, the defense platforms and the modules/buildings that you put on the starbase are the important bits. The default loadout of the starbase itself has little impact on anything.