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--Barbaric Despoiler lizards with enslaved lost colony style humans as a "syncretic" species. Their religion holds that the winner of any conflict was the righteous one. Militarist, Authoritarian, Spiritualist.
--Humans, after a long-ago alien attack turned Earth into a tomb world. They're vengeful Fanatic Purifiers.
--Klingon-like cats (Cathrathi). Oligarchic, Warrior Culture, Distinguished Admiralty, Egalitarian, Fan. Militarist.
--A Pacifist, Xenophile megacorp with Criminal Heritage. Rule of Acquisition #48: the bigger the smile, the sharper the knife.
--Fanatic Purifier space elves with Environmentalist. You're stepping on their grass. If you really hate yourself, make them Life Seeded.
--Union of Soviet Socialist Stars
Imperial (and my personal favourite, dictatorial (if you feel it'll be better for you in terms of game-mechanics (leader traits/civics is nice))) habitat-station dwelling (I always forget the name) origin, xenophobes with conformist/social science naturals and focus towards black sites and other ways to control ethic divergence is fun to play. Basically have a master race, and then bring in other species to be surface-dwelling slave races.
You can do this and actually have pretty good external relations with some.
Making stronghold building-focused habitat stations alongside your mega-defense stations at key defensive points can give you very strong borders.
Going the other route and being a kind of egalitarian/xenophile militarist and bringing planets into your fold, then giving the people freedom (and loooooove) is also fun.
Edit: put "ethnic" instead of "ethic"; something I always scoff at internally when others do it :P