Stellaris
Who made the Hyperlanes
???
< >
Visualizzazione di 16-30 commenti su 55
Messaggio originale di xycotta:
Messaggio originale di EleventhStar:

removing a hyperlane would be much more interesting :P


Tow a big rock to one end of a hyper lane, sit back and laugh hysterically

Or they detect said rock from several hyperlanes away or with fully build sentry array if in a nebula and come out of hyperspace in time to go around the rock? XD
The science ships are so powerful that the galaxy have banned them from being used in war
Destroying planet sized comets to create hyperlanes and then atomize the leftovers
Messaggio originale di Tiasmoon:
In most universe's lore gravity wells (or much of anything in normal space) dont effect stuff flying through hyperspace. I dunno the lore behind Starwars hyperspace tho.
before disney got a hold of it gravity wells would pull things out and potentially cause crashes but hyperlanes were also just known routes that were safe. you could technically fly from any place to any other place in hyperspace but it was so dangerous that only fools or force users tried it. things in hyperspace didn't affect things in normal space and if you didn't have a hyperdrive motivator(like an escape pod ejected mid trip) you couldn't leave hyperspace.

not sure on what disney did with the rest of it but they apparently made it so you could jump into hyperspace and your ship would become a massively destructive weapon which somehow was never discovered in the tens of thousands of years of history before disney's butchering of that franchise
Messaggio originale di russak:
It'd be an interesting end-game tech to be able to create Hyperlanes between systems that are apparently close together, I reckon. Even if you are largely relying on gates by then.
gigastructural engineering lets you create and destroy hyperlanes
Messaggio originale di xycotta:
Messaggio originale di EleventhStar:

removing a hyperlane would be much more interesting :P


Tow a big rock to one end of a hyper lane, sit back and laugh hysterically
The big rock would just tip ships out of the hyper lane early. You'd have to have a lot of rocks to cover the area of the potential end of the lane. Ships are not drawn to scale with the planets you know :)
Messaggio originale di Mansen:
Messaggio originale di Happyscientist:

Paradox's stellaris wiki[stellaris.paradoxwikis.com] seems to suggest they were indeed constructed "A hyperlane network predates all other known construction in the galaxy and connects the star systems together to allow interstellar travel, although some systems may be more isolated than others"


Not saying you're wrong - but basing a theory on a single word in a community based wiki is bold.

Meh an dev owned wiki is better than speculation. Im not saying Im right either but unless someone can find a better source it's the best we have to work with so far.
Messaggio originale di russak:
Messaggio originale di xycotta:


Tow a big rock to one end of a hyper lane, sit back and laugh hysterically
The big rock would just tip ships out of the hyper lane early. You'd have to have a lot of rocks to cover the area of the potential end of the lane. Ships are not drawn to scale with the planets you know :)


There is no reason to think it would make a ship jump out early. And.....most people generally travel in the center of routes if they do not expect incoming traffic. There is literally no reason to hug a side.
Messaggio originale di EleventhStar:
Messaggio originale di russak:
It'd be an interesting end-game tech to be able to create Hyperlanes between systems that are apparently close together, I reckon. Even if you are largely relying on gates by then.

removing a hyperlane would be much more interesting :P

I mean there is a leviathan energy boss that apparently deleted the hyperlane to that specific system and the only thing connecting it is a wormhole you've gotta find.
Messaggio originale di Sammy:
???

Some boneheaded programmer who thinks hyperlanes could actually be a thing. Hyperlanes are exclusively game balance, and unlike many other things in sci-fi, has no basis in any current or potential future science. (Warp bubble and teleportation are the most likely to succeed.) Hyperlanes are beyond pure fiction. It's science fantasy, not science fiction.
We don't know.

That's part of the brilliance of Stellaris lore, it's a galaxy full of mystery and background we don't understand. We know that many difference civilizations have come and gone, with many different types of FTL - or even none at all. Hyperlanes are probably a product of a long gone civilization w who never developed gateway tech or jump drives - because they were one of the first galactic civilizations, they put all their resources into creating and utilising these lanes.

If I was going to theorise, I'd say a hyperlane is some kind of manipulation of the very fabric of the space between systems, which allows for cheaper tech to use them effectively. But the process for creating these lanes was very expensive and this civilization probably chartered the galaxy using it, perhaps never developing other forms of FTL. I mean would any of our Civilizations developed jump drives or psionic drives or gateways without prior knowledge from the exploration done through FTL? Nope.
Messaggio originale di xycotta:
Messaggio originale di russak:
The big rock would just tip ships out of the hyper lane early. You'd have to have a lot of rocks to cover the area of the potential end of the lane. Ships are not drawn to scale with the planets you know :)


There is no reason to think it would make a ship jump out early. And.....most people generally travel in the center of routes if they do not expect incoming traffic. There is literally no reason to hug a side.
There's as much reason to think the gravity effect of a large rock would drop a ship out as there is not.

You're assuming the ships in warp have any notion of where they are, or ability to steer. It could equally be a random probability of where they get dumped out of the tube. If, indeed, the notion of "Tube" has any relevance.

It's equally possible that the outlet of a hyperlane somehow avoids any obstructions, or migrates them out of the way.

But, given the options of Megastructures don't by default include "Hyperlane shutter", it seems evident that it's not as easy as "putting something solid in the way for incomers to crash into".
Messaggio originale di russak:
Messaggio originale di xycotta:


There is no reason to think it would make a ship jump out early. And.....most people generally travel in the center of routes if they do not expect incoming traffic. There is literally no reason to hug a side.
There's as much reason to think the gravity effect of a large rock would drop a ship out as there is not.

You're assuming the ships in warp have any notion of where they are, or ability to steer. It could equally be a random probability of where they get dumped out of the tube. If, indeed, the notion of "Tube" has any relevance.

It's equally possible that the outlet of a hyperlane somehow avoids any obstructions, or migrates them out of the way.

But, given the options of Megastructures don't by default include "Hyperlane shutter", it seems evident that it's not as easy as "putting something solid in the way for incomers to crash into".


I had this long counter argument, then I deleted it. Frankly I don't care, it is a game mechanic, it works however the game designers want it to.
Ultima modifica da xycotta; 2 giu 2020, ore 9:33
hyper lanes are ancient pathways used obviously as efficient transportation network because its cleared its safe to travel at maximum velocities, cleared by some form of gravitational devices by a long forgotten galactic empire which since has moved on theories include complete corporial ascension.
Messaggio originale di Nom noms:
hyper lanes are ancient pathways used obviously as efficient transportation network because its cleared its safe to travel at maximum velocities, cleared by some form of gravitational devices by a long forgotten galactic empire which since has moved on theories include complete corporial ascension.

+1
Messaggio originale di russak:
There's as much reason to think the gravity effect of a large rock would drop a ship out as there is not.

The gravity wells in stellaris are circular, which heavily heavily implies it's caused by the star and not the other stuff in the solar system. which makes sense since stars typically contain over 99% of the mass of a solar system.

so it would have to be a very very large rock (think moonsized) to cause a similar effect.

now a rock on the exact place you are exiting hyperspace is probably not healthy, but hyperspace entrances/exits are quite a large area too so the chance of that happening is astronomical. (assuming there isn't some sort of displacement effect that the hyperspace exit causes that would remove the rock)

i do kinda miss that tech we used to have that let you jump deeper into the gravity well. wouldn't serve too much gameplay use nowadays but it's quite nice for flavor.
Ultima modifica da EleventhStar; 2 giu 2020, ore 10:18
< >
Visualizzazione di 16-30 commenti su 55
Per pagina: 1530 50

Data di pubblicazione: 1 giu 2020, ore 1:42
Messaggi: 55