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Or they detect said rock from several hyperlanes away or with fully build sentry array if in a nebula and come out of hyperspace in time to go around the rock? XD
Destroying planet sized comets to create hyperlanes and then atomize the leftovers
not sure on what disney did with the rest of it but they apparently made it so you could jump into hyperspace and your ship would become a massively destructive weapon which somehow was never discovered in the tens of thousands of years of history before disney's butchering of that franchise
Meh an dev owned wiki is better than speculation. Im not saying Im right either but unless someone can find a better source it's the best we have to work with so far.
There is no reason to think it would make a ship jump out early. And.....most people generally travel in the center of routes if they do not expect incoming traffic. There is literally no reason to hug a side.
I mean there is a leviathan energy boss that apparently deleted the hyperlane to that specific system and the only thing connecting it is a wormhole you've gotta find.
Some boneheaded programmer who thinks hyperlanes could actually be a thing. Hyperlanes are exclusively game balance, and unlike many other things in sci-fi, has no basis in any current or potential future science. (Warp bubble and teleportation are the most likely to succeed.) Hyperlanes are beyond pure fiction. It's science fantasy, not science fiction.
That's part of the brilliance of Stellaris lore, it's a galaxy full of mystery and background we don't understand. We know that many difference civilizations have come and gone, with many different types of FTL - or even none at all. Hyperlanes are probably a product of a long gone civilization w who never developed gateway tech or jump drives - because they were one of the first galactic civilizations, they put all their resources into creating and utilising these lanes.
If I was going to theorise, I'd say a hyperlane is some kind of manipulation of the very fabric of the space between systems, which allows for cheaper tech to use them effectively. But the process for creating these lanes was very expensive and this civilization probably chartered the galaxy using it, perhaps never developing other forms of FTL. I mean would any of our Civilizations developed jump drives or psionic drives or gateways without prior knowledge from the exploration done through FTL? Nope.
You're assuming the ships in warp have any notion of where they are, or ability to steer. It could equally be a random probability of where they get dumped out of the tube. If, indeed, the notion of "Tube" has any relevance.
It's equally possible that the outlet of a hyperlane somehow avoids any obstructions, or migrates them out of the way.
But, given the options of Megastructures don't by default include "Hyperlane shutter", it seems evident that it's not as easy as "putting something solid in the way for incomers to crash into".
I had this long counter argument, then I deleted it. Frankly I don't care, it is a game mechanic, it works however the game designers want it to.
+1
The gravity wells in stellaris are circular, which heavily heavily implies it's caused by the star and not the other stuff in the solar system. which makes sense since stars typically contain over 99% of the mass of a solar system.
so it would have to be a very very large rock (think moonsized) to cause a similar effect.
now a rock on the exact place you are exiting hyperspace is probably not healthy, but hyperspace entrances/exits are quite a large area too so the chance of that happening is astronomical. (assuming there isn't some sort of displacement effect that the hyperspace exit causes that would remove the rock)
i do kinda miss that tech we used to have that let you jump deeper into the gravity well. wouldn't serve too much gameplay use nowadays but it's quite nice for flavor.