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ALL empire starts have pops generated with completely random ethics, then in effect they are added and subject to any modifiers..
Please show me any game that show all formulas behind it to player? MO2? No. SEV? No. GC3? No. ES2? No.
So why this pure lie here? As I'd expected you're comming in this discussion only to troll and blame devs on lying without any proofs.
And yes, lying =//= you are not getting what you're expecting. Lying will be true, is for example, ethic shift simply doesn't work while being mention in game.
Either bring some proofs of LIES from Paradox about ethic system or stop wasting our time.
And no, we'd exchanged dices in middle of it as I want to avoid being blamed as cheater.
Once in D&D session we had a paladin scored three consecutive 20 on d20 rolls for diplomacy, ending with a harpy girlfriend after it (lol, it was very fun campaign later).
So random is sometimes... Crazy.
...And if you're going to act high and mighty, don't use "proofed" (unless talking about yeast, as in bread and alcohol) -.-' .
This is exactly how probability distribution work and used.
To make a honest random value following some laws...
Perfectly predictable behavior<>random. No arguing it. Otherwise, ethics would follow *as described* at least once in a while, of course. And they certainly do not, literally ever; the entire problem in a nutshell.
So yeah, no.
Wow. The height of laziness. No. If you can't do something so simple, then your opinion on this matter is not needed, not desired, and not relevant.
They arne't trolling, they're speaking fact.
IT IS LITERALLY AT THE TOP OF THE FACTIONS SCREEN. You have to be one of those Paradox Ap[ologist trolls. You have to be.
Except I have proven they lied, and the feature is factually broken. You do not have a deviation of several hundred percent in statistics unless there is a severe problem. Sure, no game gives you the full details, but most DON'T LIE IN GAME AND FROM THE DEVS EITHER. Most of the time, stuff you do find is at least somewhat accurate. That is not the case here.
It's the "Streisand Effect"; a reasonably justifiable beef with a game aspect, minor of itself, becomes a HUGE deal as loyalists attempt to defend what a) is indefensible, and b) really wouldn't be a big deal w/o their input -.-' .
You're just saying that for example human height or eye color isn't a random value.
Our life is full of MOSTLY predictable randomness.
I would recommend you to stop trolling and gonna learning. Math is trully awesome and hold answers on most questions in universe :).
It was true long ago until they'd added "expected amount of getting that ethic". Now it's showing quite precise.
If you're reading tooltip carefully it's state "EXPECTING". Not "would have", not "should have". It's a random process to simulate that citizens usually aren't 100% loyal to any goverment. As for me this is working perfectly fine and realistic. Do you know that even during Nazi times some brave souls opposed them directly in Germany?
Yes, empire spawn follow it's own rules. Part of them you could see in game files if willing to dig into them. No, it's done on purpose.
Faction Ethics is lifeless = We complain
Faction Ethics has a mind of its own = we complain
PDX between rock and hard place.
-----------------------------------------------------------------------------------------------
Statistics... Anyone here actually done a degree in mathematics?
Like one point in case was someone made an ethics attraction mod and got rid of both repugnant and charismatic "because they cancel each other out" was the author's reasoning. Yes they do if they are in isolation with them as the only two affecting the system, but they are not, if you have both affecting your pops you are more likely to become one of them against all the other six ethics.
While Im at it...
Anyone done a degree in computer science, gone on to be a project leader, and even self contracted some solo free lance application DBs?
So many times I've had people refer to the modding as coding, I think scripting would be more appropriate. Sure we have some logical syntax constructors to make our scripts look like code. But do you think with something like:
POP_ETHOS_LOWER_ETHIC_THRESHOLD = 0.5
Is literally us being able to directly set the variable!?
Nope, its all going through a script interpreter; using the left side to find the class object, the member access method, and then pass the right side to. Then internally that class goes, okay you want this to change to this, well let me just check its allowed.
As for PDX and their Ethics Attraction System, I kinda see what they were aiming for, but I'm not going to poke a stick (adjusting the defines), at a closed white box (their internal code), trying to see how the box reacts (wasting time worrying about it in game).
BESIDES!!!
We've complained that the faction ethics did literally nothing to the game, now that it actually has a life of its own and not a compliant inanimate object, we have people complaining again.
PDX would have the right to reflect on this with "Damned if you don't, damned if you do."
Sorry, no, you joust spouted a lot of insistence you cannot, in fact, back up. I also notice you AGAIN have no direct counterpoints.
"Expecting" means "should happen within reasonable limits". The argument here is that the "reasonable limits" are utter BS and not what you are told to expect. Literally ever, so you can lose the silliness about "randomness". I'm glad to clear that up for you =).
Now, PLEASE explain why it's not okay to clear up the description of this in-game.
First of, you really haven't looked into statistics, you can easily get something completely different from the predicted result 10-20 times in a row without it being weird depending on sample size. Heck just flipping a coin and getting the same result several times in a row (instead of it being 50/50) is fairly common.
Second, When it comes to computers "random" can sometimes be predictable, it depends on how their "randomness" function operates.
In a computer "Random" isn't a thing, pretty much all programming languages have a function (or several) to simulate randomness (Often using the smallest counter on the system clock together with a pinch of math to muddle the result further), but in the end its just a "number you won't be able to guess", nothing truly random (There are even arguments that randomness isn't a thing in real life as well, but let's save that debate for another day). Many developers choose to instead do their own random functionality, for various reasons, sometimes this "randomness", while judged good enough for whatever its needed for, can have severe flaws.
So, in conclusion: i'm not saying that the ethics system is working as intended. I'm just saying that if randomness is involved then we do not know if it works (nor whatever the random functionality that is being used works) since the sample size isn't nearly big enough to draw any accurate conclusions.
LOL. Because mechanic is quite complex and too booring to know for 99.(9) players? And I'm even trying to politely avoid mention level of math knowledge of average player... I would just remind you endless stream of topics like "Miss with 99% chance, fix it now!"
Give me the link, or I'll just keep calling you a liar.