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Quick guide/overveiw of Admiral traits and how best to use them (not a tier list)
Pirate Patrol Scout 1 sensor, 1 hyperlane Detection, 10% sublight
Light Skirmish Trickster -15% emergency FLT damage risk, 25% disengage
Light Combat Gale Speed +5% Evasion, +20% Sublight Speed
Mixed Skirmish Cautious +20% Weapons Range
Mixed Combat Aggressive +5% Fire Rate, +10% Sublight Speedfire rate
Heavy Skirmish Engineer +0.5% Hull & Armor Daily Regeneration
Heavy Combat Unyielding +10% Ship Hull Points, +5% Weapon Damage, -33% Combat Disengagement Chance

Class: defense balance offensive
Corvettes: Scout Trickster gale speed
Destroyer: Trickster gale speed aggressive
Cruiser: engineer cautious aggressive
Battleship: engineer cautious unyielding

For mixed craft fleets keep the majority of craft suitable for combat role. For example a Gale-speed, Trickster, Aggressive admiral could be use a fleet with Swarm Covettes, Picket Destroyers, Picket Cruisers.
Last edited by ThunderOrigin; Apr 30, 2020 @ 9:34am
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Showing 1-9 of 9 comments
corisai Apr 30, 2020 @ 8:39am 
What a.... non-sense? O_O

You want:

1) Trickster early as it would reduce losses.

2) Cautious for you main battleship fleets.

3) Unyielding is a nice option for end-game crisis fights when they're x5-x25 as you would barely survive any hits.

4) Among B-grade best are Agressive + some loving to use Engineers.

Everything else is a complete trash.
ThunderOrigin Apr 30, 2020 @ 8:47am 
Oh hello again, its you!

I never gave any rating of what's good and what's not, hence the tittle is NOT "tier list".

Its just working with what you got, and "how best to use them"!
Last edited by ThunderOrigin; Apr 30, 2020 @ 8:52am
Nightmyre Apr 30, 2020 @ 9:01am 
1) Cautious
2) Everything else

Literally all you need.
corisai Apr 30, 2020 @ 9:06am 
Originally posted by ThunderOrigin:
Its just working with what you got, and "how best to use them"!

Admirals aren't forced by game. Why ever you would hire trash tier picks?


Originally posted by Nightmyre:
1) Cautious
2) Everything else

Literally all you need.

Not everyone playing tech rush with x1 (or cheapier) technologies :P So sometimes you need someone to command corvettes & destroyers, cautious is mostly useless here.
ThunderOrigin Apr 30, 2020 @ 9:07am 
Originally posted by Nightmyre:
1) Cautious
2) Everything else

Literally all you need.

As mentioned its not about whats best, even though I'm quite aware of range and Alpha-strike win the advantage on first volley.
ThunderOrigin Apr 30, 2020 @ 9:11am 
Originally posted by corisai:
Admirals aren't forced by game. Why ever you would hire trash tier picks?
Level up traits are not picked.


Originally posted by Nightmyre:
Not everyone playing tech rush with x1 (or cheapier) technologies :P So sometimes you need someone to command corvettes & destroyers, cautious is mostly useless here.

That's the point of this topic.
corisai Apr 30, 2020 @ 9:16am 
Originally posted by ThunderOrigin:
That's the point of this topic.

No, you're completely wrong on few things and mostly misleading people (most of admiral traits still useless). Like:

Light Skirmish Trickster -15% emergency FLT damage risk, 25% disengage

It isn't suited for "light" combat as corvettes have horrible retreat chances. It's better for destroyers & cruisers.

Corvettes: Scout Trickster gale speed
Agressive isn't suited for corvettes? For real? :steamfacepalm:
Scout is trash on any kind of fleet.
ThunderOrigin Apr 30, 2020 @ 9:27am 
Originally posted by corisai:
No, you're completely wrong on few things and mostly misleading people (most of admiral traits still useless). Like:

Light Skirmish Trickster -15% emergency FLT damage risk, 25% disengage

It isn't suited for "light" combat as corvettes have horrible retreat chances. It's better for destroyers & cruisers.

Actually retreat chance is rolled each time damage when hull is less than 50%, you dont want losses on corvettes early as its too expensive, hence trickster lets you risk more damage and get disengagement, or you can just retreat away and are less likely to loose them.
Similarly once you have large craft, you want your Corvettes as the screen to take the burst, but also to tie up their tracking, as angular velocity is higher the closer two are together.

Further more, I did not state that these traits are exclusive to those craft. for instance you might have a trickster gale-force aggressive commander, who would be perfect for a mixed fleet of Corvette destroyer and your first cruiser.

Originally posted by corisai:
Corvettes: Scout Trickster gale speed
Agressive isn't suited for corvettes? For real? :steamfacepalm:

Ill edit it, so no-one has to read between the lines.

Originally posted by corisai:
Scout is trash on any kind of fleet.

Not the most useful bit of information, it may be the worse trait, but you might as well put it on a fleet on the edge of your natural detection range.

Originally posted by ThunderOrigin:
Oh hello again, its you!

I never gave any rating of what's good and what's not, hence the tittle is NOT "tier list".

Its just working with what you got, and "how best to use them"!
ThunderOrigin Apr 30, 2020 @ 9:31am 
EDIT ADDITION TO TITTLE: (not a tier list)
EDIT OF ORIGINAL POST:
For mixed craft fleets keep the majority of craft suitable for combat role. For example a Gale-speed Trickster could be used with Swarm Covettes, Picket Destroyers, Picket Cruisers.
EDIT REPLACEMENT:
For mixed craft fleets keep the majority of craft suitable for combat role. For example a Gale-speed, Trickster, Aggressive admiral could be use a fleet with Swarm Covettes, Picket Destroyers, Picket Cruisers.
Last edited by ThunderOrigin; Apr 30, 2020 @ 9:34am
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Date Posted: Apr 30, 2020 @ 8:17am
Posts: 9