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You want:
1) Trickster early as it would reduce losses.
2) Cautious for you main battleship fleets.
3) Unyielding is a nice option for end-game crisis fights when they're x5-x25 as you would barely survive any hits.
4) Among B-grade best are Agressive + some loving to use Engineers.
Everything else is a complete trash.
I never gave any rating of what's good and what's not, hence the tittle is NOT "tier list".
Its just working with what you got, and "how best to use them"!
2) Everything else
Literally all you need.
Admirals aren't forced by game. Why ever you would hire trash tier picks?
Not everyone playing tech rush with x1 (or cheapier) technologies :P So sometimes you need someone to command corvettes & destroyers, cautious is mostly useless here.
As mentioned its not about whats best, even though I'm quite aware of range and Alpha-strike win the advantage on first volley.
That's the point of this topic.
No, you're completely wrong on few things and mostly misleading people (most of admiral traits still useless). Like:
It isn't suited for "light" combat as corvettes have horrible retreat chances. It's better for destroyers & cruisers.
Agressive isn't suited for corvettes? For real?
Scout is trash on any kind of fleet.
Actually retreat chance is rolled each time damage when hull is less than 50%, you dont want losses on corvettes early as its too expensive, hence trickster lets you risk more damage and get disengagement, or you can just retreat away and are less likely to loose them.
Similarly once you have large craft, you want your Corvettes as the screen to take the burst, but also to tie up their tracking, as angular velocity is higher the closer two are together.
Further more, I did not state that these traits are exclusive to those craft. for instance you might have a trickster gale-force aggressive commander, who would be perfect for a mixed fleet of Corvette destroyer and your first cruiser.
Ill edit it, so no-one has to read between the lines.
Not the most useful bit of information, it may be the worse trait, but you might as well put it on a fleet on the edge of your natural detection range.
EDIT OF ORIGINAL POST:
For mixed craft fleets keep the majority of craft suitable for combat role. For example a Gale-speed Trickster could be used with Swarm Covettes, Picket Destroyers, Picket Cruisers.
EDIT REPLACEMENT:
For mixed craft fleets keep the majority of craft suitable for combat role. For example a Gale-speed, Trickster, Aggressive admiral could be use a fleet with Swarm Covettes, Picket Destroyers, Picket Cruisers.