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Can't Uplift Pre-sapient
I have a pre-sapient species in my borders, I just finished researching the correct tech to uplift them and I'm getting an alert telling me I can uplift them and naming the correct species, but that species is not showing up in the list of species so i can't select them to uplift. WFT is going on here?!

I can see a bunch of pre-sapients inside the borders of other nations but not the ones in my own borders. I've heard of this bug before yet after countless massive updates it's still there?! WHAT THE HELL PARADOX, FIX YOUR DAMN GAME!

I'd like to be able to play it as it's meant to be played. Meanwhile, is there a console cheat to allow me to initiate the uplift? I know it's stupid, I should not be needing to ask for a cheat code just to do a basic feature of the game that i should be able to do normally, but this has been going on for at least a year and I'd like to get back to using the uplift feature again, however I have to.
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Showing 1-15 of 23 comments
adobo Apr 25, 2020 @ 6:23pm 
Did you colonize the planet? You can only uplift them if you "own" those pops. You can see other empire's pre-sapients since they colonized the planet they're on.
Seriously Unserious Apr 25, 2020 @ 10:11pm 
Originally posted by majikero:
Did you colonize the planet? You can only uplift them if you "own" those pops. You can see other empire's pre-sapients since they colonized the planet they're on.
When did that become a thing?! You never used to have to colonize a planet to uplift a pre-sapient. That's dumb. Until just recently in that game, colonizing that planet was impossible as it's been a RED planet. That's part of the whole point of uplift, getting species who can colonize planets uninhabiable by our starter species. I used to be able to uplift a species without a full colony of guys who can't survive there before.
Why would Paradox do that? It makes no sense. I could understand requiring building a science station there to manage the project, but not landing a whole planetary population.
ThunderOrigin Apr 26, 2020 @ 3:11am 
This sounds like the possible confusion between Pre-sapients with Primitive.

Yes you can uplift Primitives on a planet you have not colonised but is within your borders, via the Technological Enlightenment option from an Observation Post over said planet.

But as Majikero, has correctly pointed out, only Pre-Sapients on a planet you actually own will show and hence, only then can be uplifted.

Originally posted by Seriously Unserious:
Why would Paradox do that? It makes no sense. I could understand requiring building a science station there to manage the project, but not landing a whole planetary population.

How would you implement any actual colonial infrastructure from a small science observation team? These Pre-sapients are not even trained monkeys, let alone capable complex societies and civil engineering projects.
The current system makes sense. Your empire lands on the planet, then you put scientific effort over an amount of time (the special project) to bring these pre-sapients to the standard that they can actually interact and contribute to society.
Seriously Unserious Apr 26, 2020 @ 11:18am 
Originally posted by ThunderOrigin:
This sounds like the possible confusion between Pre-sapients with Primitive.

Yes you can uplift Primitives on a planet you have not colonised but is within your borders, via the Technological Enlightenment option from an Observation Post over said planet.

But as Majikero, has correctly pointed out, only Pre-Sapients on a planet you actually own will show and hence, only then can be uplifted.

Originally posted by Seriously Unserious:
Why would Paradox do that? It makes no sense. I could understand requiring building a science station there to manage the project, but not landing a whole planetary population.

How would you implement any actual colonial infrastructure from a small science observation team? These Pre-sapients are not even trained monkeys, let alone capable complex societies and civil engineering projects.
The current system makes sense. Your empire lands on the planet, then you put scientific effort over an amount of time (the special project) to bring these pre-sapients to the standard that they can actually interact and contribute to society.
Again, how do you colonize a planet that's "red" meaning unsuitable for your founder species?Also, that NEVER was an issue until the update that "broke" uplifting about a year ago. Also, nothing in game says anything about this, as soon as I researched the appropriate tech, the game is literally saying "you have unspent gene modification points" and naming the pre-sapient species as the target of that message. It's telling me I CAN uplift them, but then just not presenting that species in the species list.

How in the name of common sense does that make ANY sense?! How is that anything but a bug?! I'm far from the only person who's been frustrated by that change.

If this behaviour is intentional, then they could damn well LIST THE species and then on the uplift button, have a condition listed there that SAYS "You must colonize this planet to uplift" in the button's tool tip. They do that everywhere else in this game, so why suddenly not here?
Originally posted by ThunderOrigin:
Yes you can uplift Primitives on a planet you have not colonised but is within your borders, via the Technological Enlightenment option from an Observation Post over said planet.
This statement is likely to cause more confusion than it removes. Primitives cannot be uplifted, because they are already sentient. Enlightenment is not a type of uplift, it is completely different and does not require the uplift tech.


Originally posted by Seriously Unserious:
Again, how do you colonize a planet that's "red" meaning unsuitable for your founder species?
You can colonize "red" planets just like you would any other planet with a more suitable environment. There will be a warning telling you that it might be a bad idea, but you can still do it.


Originally posted by Seriously Unserious:
Also, that NEVER was an issue until the update that "broke" uplifting about a year ago.
Uplifting isn't broken.


Originally posted by Seriously Unserious:
Also, nothing in game says anything about this, as soon as I researched the appropriate tech, the game is literally saying "you have unspent gene modification points" and naming the pre-sapient species as the target of that message. It's telling me I CAN uplift them, but then just not presenting that species in the species list.
The notification is misleading, in that it does not warn you that you might have to colonize their planet before you can uplift them (in the case that their planet is not already colonized). It would probably be helpful for Paradox to change the notification to include that important piece of information.


Originally posted by Seriously Unserious:
If this behaviour is intentional, then they could damn well LIST THE species and then on the uplift button, have a condition listed there that SAYS "You must colonize this planet to uplift" in the button's tool tip.
That would also be a better way of handling the situation than the current one.
CrUsHeR Apr 26, 2020 @ 11:45am 
I think you can already start the uplift project while the colonization is in progress. Or perhaps the requirement is also the starbase.
Well in one case i had the uplift project fail, in another (iirc) the uplifted pops were already there when the colonization had finished.

And i do not think that it's supposed to work that way. With events like The Awoken, they also instantly get their own planet, even when you are in the process of terraforming it (without the tech to terraform inhabited planets).
Seriously Unserious Apr 26, 2020 @ 11:58am 
I put some thought into this thing and here's what I came up with:

1- We need accurate info on what's needed to do an uplift. Just being told we can but then not seeing the species we're being told we can uplift is VERY BAD DESIGN.

2- The theories that this was changed to create the idea of needing sufficient infrastructure... i do get that, but the infrastructure of a new colony is completely wrong for an uplift project, from what I get based on the production of the Colonist jobs is that they're farmers, craftsmen and technicians. These are NOT the people needed to uplift a pre-sapient species. The infrastructure is basic and limited, and consists of the re-purposed colony ship, a collection of simple prefab buildings and tents. Not the right infrastructure to support uplifting a species.

3- A more sensible solution would be to have a special type of facility that DOES contain the required infrastructure to support an uplift project. This could be handled in 1 of 2 ways.

1- A construction ship must build an "Uplift Station" that would be staffed by the Uplift project by hundreds or thousands of specialists, and would contain all the labs, housing and other facilities and staff to support a project of this magnitude and that cost would be built in to the cost of initiating the Uplift project, and the uplift button would list the "has uplift station" as a requirement to start the project.

2- Have a colony-like ship that, instead of containing all the supplies and facilities needed to start
a normal colony, would contain all the lab equipment and facilities needed to support the Uplift Project and initiating the Uplift project would also, like giving the "Colonize" order, also initiate a construction order at the nearest available shipyard to build such an "uplift ship".

I think this would be a much better solution that would solve the low habitability block on uplifting species native to a hostile environment to the founder species of a civilization, yet still simulates the vast resources that would need to be invested into such a project. I'd also add in a temporary penalty to the resource consumption of a planet belonging to a newly uplifted species to simulate the education needed to prepare the first few sapient generations of that species for their professional lives.

As for a pre-sapient species needing to already have farms and factories, in order for it to be possible to have farms and factories, I completely disagree. Farms did NOT always exist, and all species who evolved to sapience naturally would have had to invent and build the prototypes of these things on their own, without having an already existing model to build from. Same goes for houses, factories and everything else that needs to be invented and built. I'm assuming the uplift project would include education programs for the first generations to teach them these skills from childhood so they'd know how to farm, build factories and so on very quickly through their access to their benefactor's knowledge base.
Seriously Unserious Apr 26, 2020 @ 12:12pm 
Originally posted by Seriously Unserious:
Also, nothing in game says anything about this, as soon as I researched the appropriate tech, the game is literally saying "you have unspent gene modification points" and naming the pre-sapient species as the target of that message. It's telling me I CAN uplift them, but then just not presenting that species in the species list.
The notification is misleading, in that it does not warn you that you might have to colonize their planet before you can uplift them (in the case that their planet is not already colonized). It would probably be helpful for Paradox to change the notification to include that important piece of information.


Originally posted by Seriously Unserious:
If this behaviour is intentional, then they could damn well LIST THE species and then on the uplift button, have a condition listed there that SAYS "You must colonize this planet to uplift" in the button's tool tip.
That would also be a better way of handling the situation than the current one. [/quote]
In my opinion, the whole implementation of the new uplift system is completely ill-conceived. It just looks like it's bugged due to unintended side effects of some other changes made about 1-1.5 years ago and was just never fixed. In game documentation says nothing about needing to colonize first. In fact, the only documentation I've ever been able to find references colonizing a pre-sapient planet to be completely optional.

Furthermore, in my last game, just before the federations update, I had 2-3 planets with presapients event chains where the presapeint species never even spawned on the planets. I even eventually ended up colonizing those planets and still never got the option to uplift the presapients the event chain SAID were on those planets. That screams BUG.

Finally, the fact that only presapients in unoccupied or foreign occupied systems show up in the species list at all also screams this is not intentional but a bug. If this were intentional, I'd expect the species to actually show up in the appropriate species lists and just have a condition listed on why we can or can't uplift them at this time in the tooltips for that species.

For all 3 reasons, I can only conclude this is not intentional but a bug that Paradox just hasn't been arsed to fix in over a year, leaving one of the key features of the game broken in an unbalanced way as the AIs can get pre-sapients spawning properly from their anomaly events, and can initiate uplift properly, while human players can't.
There may be some broken events; I don't claim to know everything about Stellaris at any given moment. If there are broken events related to presapients being added to planets, then naturally those would be bugs.

It is wrong to say that uplift in general is broken, though, because it is not. If you colonize a planet with presapients and you have the uplift tech then you can successfully uplift them. That aspect of uplift is working as intended.
Seriously Unserious Apr 26, 2020 @ 12:36pm 
But as I stated before, the documentation I've found says you CAN uplift WITHOUT A COLONY. That means, according to Paradox's last statement on the subject I can find anywhere, it's intended that you CAN uplift without NEEDING to build a full colony. The only reason you currently NEED a colony is as a workaround for the bug of the upliftable species not appearing in the species list otherwise.

Or if needing a colony is the intended behaviour, Paradox has been horrendously inept at updating both the external documentation to reflect that change, and the in-game documentation that tells us when we can uplift a species and what conditions we need to meet in order to do it. Either way, it's a bugged, broken system as it stands and has been for over a year, regardless of whether it's broken communications, broken code or some combination of both, broken is still broken and if it wasn't broken, there wouldn't be so many people being confounded by it.
I just checked the wiki, and it does say that you can uplift without colonizing the pre-sapients' planet. So you are right: there is definitely either some confusing information still floating around, or a bug that is preventing uplift as intended (if the information is instead correct). Either way it needs to be straightened out.
Originally posted by tempest.of.emptiness:
I just checked the wiki, and it does say that you can uplift without colonizing the pre-sapients' planet. So you are right: there is definitely either some confusing information still floating around, or a bug that is preventing uplift as intended (if the information is instead correct). Either way it needs to be straightened out.
My guess is you're supposed to be able to, but the bug that prevents their species from showing up in the species list unless you colonize the planet also prevents uncolonized uplifiting since you NEED to access them on the species list to push that all-important "uplift" button to trigger the whole process.

One would think if they were making such a fundamental change to the uplifting mechanic, that they'd have updated the docs and published it in their update notes/news.
= CKA = NinjaRob Mar 27, 2021 @ 10:14am 
To find pre-sapients on bugged games change your policies to protect pre-sapient species.

Now check your planets, the terraform option will be greyed out, hovering over the terraform button will tell you why. If it's because of your policy on protecting pre-sapient species, viola, there they are
Oubley Mar 27, 2021 @ 11:30am 
Originally posted by ThunderOrigin:
This sounds like the possible confusion between Pre-sapients with Primitive.

Yes you can uplift Primitives on a planet you have not colonised but is within your borders, via the Technological Enlightenment option from an Observation Post over said planet.

But as Majikero, has correctly pointed out, only Pre-Sapients on a planet you actually own will show and hence, only then can be uplifted.

Originally posted by Seriously Unserious:
Why would Paradox do that? It makes no sense. I could understand requiring building a science station there to manage the project, but not landing a whole planetary population.

How would you implement any actual colonial infrastructure from a small science observation team? These Pre-sapients are not even trained monkeys, let alone capable complex societies and civil engineering projects.
The current system makes sense. Your empire lands on the planet, then you put scientific effort over an amount of time (the special project) to bring these pre-sapients to the standard that they can actually interact and contribute to society.

animals have societies. Some even have engineering. Aren't dolphins even considered one of the smartest species on earth or was that a lie?

I'm not some pet or animal lover but I think you're dismissing animal capabilities unintentionally.
Originally posted by Oubley:
animals have societies. Some even have engineering. Aren't dolphins even considered one of the smartest species on earth or was that a lie?

I'm not some pet or animal lover but I think you're dismissing animal capabilities unintentionally.
A post-uplift species is capable of things like designing spacecraft and managing a government.

I don't think that it is unfair or dismissive of the capabilities of animals to state that we have no evidence that any animal on this planet other than humans can do those things at this time.

Presumably, in time a species could potentially develop those abilities as we have. Uplift would accelerate that process. I don't think that the comment you quoted was intended as commentary on animals or their capabilities, but rather on the level of effort that the process of uplifting a species would require.

It doesn't seem unreasonable to me that a colony would be required on the planet with the pre-sapients in order to support the uplift effort. However, I don't know whether that is what the designers intend or a bug as suggested by the OP.
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Date Posted: Apr 25, 2020 @ 5:49pm
Posts: 23