Stellaris

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Kizuna Apr 22, 2020 @ 11:29am
Can't prioritize Robot Assembly
I just recently start a new game playing as Materialistic Empire while trying out the robot. However later on mid game, I notice that I can't change the Assembling Prioritize (So that I can produce a better version of my robot with lots of positive trait and the like). The menu really show that the assembly prioritize my newest model, but from what I seen the population of said model never increase and I need to manually apply the template in order to get the robot I want. Any help or guide for fixing this?
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Showing 1-12 of 12 comments
Nightmyre Apr 22, 2020 @ 2:53pm 
Your question is a bit strangely posed.

You say your menu shows the assembly is prioritizing your newest model, but then you say you need to manually apply the template. What, in your mind, is the difference between prioritizing and manually applying?

If your question is how to get your planet to automatically choose the "correct" template, the short answer is, you can't - not really, anyway. I believe it will choose pops that have the Mass Produced trait over those who don't, but between multiple that have that same trait, I believe it's pretty much random. Also, according to this, it will also prioritize the bots which have more trait points, so your more advanced robots should get chosen above the more inferior ones - but again, if they're the same level, you're pretty much out of luck.

NEW_POP_ASSEMBLY_TRAIT_MULT = 2 # Extra weight per trait point for assembled pops

Meewec Apr 22, 2020 @ 3:10pm 
it won't build a new template until you have robots of that template, just apply it to some of your robots or all of them really since you don't want outdated bots. if you want specialized bots for planets you'll have to put a bit more effort into making sure they build the ones you want
claedag74 Apr 22, 2020 @ 3:22pm 
Not sure if you have done this...
Click on the planet and then click on the population tab. Click on the robot pop picture that shows which pop is being generated. Make sure you are clicking on the pop being generated and not a pop that is already in a job.

There is a drop down menu that allows to choose which type of pop (in this case which type of robot) you want to be created next. The choice is either any or a specific type of that robot.

Wish they would allow you to shift+click to choose multiple pops if you have multiple templates (but not all species/robot) but you can only do one or all.

You can do the same for the other pops if you have more than one species in your empire.
Cryten Apr 22, 2020 @ 3:58pm 
Originally posted by Meewec:
it won't build a new template until you have robots of that template, just apply it to some of your robots or all of them really since you don't want outdated bots. if you want specialized bots for planets you'll have to put a bit more effort into making sure they build the ones you want
I've experience the opposite of this. Just making an improved (read: not change but actually better amount of traits) bot will make the next bot after the current one being produced be the new one from now on. The one currently being produced wont change unless forced because you will loose production time.
Last edited by Cryten; Apr 22, 2020 @ 4:00pm
Nightmyre Apr 22, 2020 @ 3:59pm 
Bear in mind that selecting a pop to grow or assemble incurs a growth penalty. You really shouldn't be doing it, unless you have a very good reason.
Kizuna Apr 23, 2020 @ 2:50am 
Originally posted by claedag74:
Not sure if you have done this...
Click on the planet and then click on the population tab. Click on the robot pop picture that shows which pop is being generated. Make sure you are clicking on the pop being generated and not a pop that is already in a job.

There is a drop down menu that allows to choose which type of pop (in this case which type of robot) you want to be created next. The choice is either any or a specific type of that robot.

Wish they would allow you to shift+click to choose multiple pops if you have multiple templates (but not all species/robot) but you can only do one or all.

You can do the same for the other pops if you have more than one species in your empire.
I already click the new version of robot on that assembly page (the one beside the population page). Already set it on the new robot but the planet simply assemble the old robot ignoring the template that I made. I try this with population priority menu but it work just fine. Only happen with robot for me it seems
Kizuna Apr 23, 2020 @ 2:53am 
Originally posted by Meewec:
it won't build a new template until you have robots of that template, just apply it to some of your robots or all of them really since you don't want outdated bots. if you want specialized bots for planets you'll have to put a bit more effort into making sure they build the ones you want
I have done so in a newly colonized planet. 1 robot being converted into new model. But the next production keep producing the old no trait model despite me prioritizing the new advanced template.
Asuzu Apr 23, 2020 @ 7:16am 
Originally posted by Nightmyre:
Bear in mind that selecting a pop to grow or assemble incurs a growth penalty. You really shouldn't be doing it, unless you have a very good reason.

Only for bio pops. For mechanicals manual model to build selection just removes 10% of current build progress.

Originally posted by Kizuro Shirosaki:
Originally posted by Meewec:
it won't build a new template until you have robots of that template, just apply it to some of your robots or all of them really since you don't want outdated bots. if you want specialized bots for planets you'll have to put a bit more effort into making sure they build the ones you want
I have done so in a newly colonized planet. 1 robot being converted into new model. But the next production keep producing the old no trait model despite me prioritizing the new advanced template.

That is very strange. I am playing a lot of Synthetic now, and never had this happen to me.
Try to clean up your templates (when you modfiy a template, there is a trash can icon to delete obsolete ones).

That being said - trying to build specialized robots is a micro HELL. AI is very bad at managing this, and most likely why you have this problem. Make a standard template for 1 type of robot and spam it everywhere. It will become significantly easier to manage jobs.
IMO small % buff on gathered resources is not worth the micro hell associated with it.

Besides, Double-Jointed + Durable (less Housing taken and less maintenance cost) with like 5% bonus production is most likely more efficient than 15% to minerals/food anyway.
Last edited by Asuzu; Apr 23, 2020 @ 7:18am
Kizuna Apr 23, 2020 @ 5:27pm 
Originally posted by Asuzu:
Originally posted by Nightmyre:
Bear in mind that selecting a pop to grow or assemble incurs a growth penalty. You really shouldn't be doing it, unless you have a very good reason.

Only for bio pops. For mechanicals manual model to build selection just removes 10% of current build progress.

Originally posted by Kizuro Shirosaki:
I have done so in a newly colonized planet. 1 robot being converted into new model. But the next production keep producing the old no trait model despite me prioritizing the new advanced template.

That is very strange. I am playing a lot of Synthetic now, and never had this happen to me.
Try to clean up your templates (when you modfiy a template, there is a trash can icon to delete obsolete ones).

That being said - trying to build specialized robots is a micro HELL. AI is very bad at managing this, and most likely why you have this problem. Make a standard template for 1 type of robot and spam it everywhere. It will become significantly easier to manage jobs.
IMO small % buff on gathered resources is not worth the micro hell associated with it.

Besides, Double-Jointed + Durable (less Housing taken and less maintenance cost) with like 5% bonus production is most likely more efficient than 15% to minerals/food anyway.
Heh yeah, I tried to avoid micro managing as much as possible and make a standard template for my robot. Already did create/delete the template multiple time but problem still exist.
Asuzu Apr 24, 2020 @ 9:47am 
Very strange. In this case, mods are probably the issue.
I play vanilla and besides game bugs present for years lol, no problems whatsoever.
Kizuna Apr 25, 2020 @ 4:52am 
Thought so too, but I wonder what kind of mod cause it. I have tons of it and checking one by one would be very much time consuming
sênte Jan 12, 2021 @ 12:46am 
I've noted, that Replicator robot (specialist robot) is missing sometimes when you conquer the planet. Moving him for other planet will start robo pops assembling. Hf :)
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Date Posted: Apr 22, 2020 @ 11:29am
Posts: 12