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You say your menu shows the assembly is prioritizing your newest model, but then you say you need to manually apply the template. What, in your mind, is the difference between prioritizing and manually applying?
If your question is how to get your planet to automatically choose the "correct" template, the short answer is, you can't - not really, anyway. I believe it will choose pops that have the Mass Produced trait over those who don't, but between multiple that have that same trait, I believe it's pretty much random. Also, according to this, it will also prioritize the bots which have more trait points, so your more advanced robots should get chosen above the more inferior ones - but again, if they're the same level, you're pretty much out of luck.
NEW_POP_ASSEMBLY_TRAIT_MULT = 2 # Extra weight per trait point for assembled pops
Click on the planet and then click on the population tab. Click on the robot pop picture that shows which pop is being generated. Make sure you are clicking on the pop being generated and not a pop that is already in a job.
There is a drop down menu that allows to choose which type of pop (in this case which type of robot) you want to be created next. The choice is either any or a specific type of that robot.
Wish they would allow you to shift+click to choose multiple pops if you have multiple templates (but not all species/robot) but you can only do one or all.
You can do the same for the other pops if you have more than one species in your empire.
Only for bio pops. For mechanicals manual model to build selection just removes 10% of current build progress.
That is very strange. I am playing a lot of Synthetic now, and never had this happen to me.
Try to clean up your templates (when you modfiy a template, there is a trash can icon to delete obsolete ones).
That being said - trying to build specialized robots is a micro HELL. AI is very bad at managing this, and most likely why you have this problem. Make a standard template for 1 type of robot and spam it everywhere. It will become significantly easier to manage jobs.
IMO small % buff on gathered resources is not worth the micro hell associated with it.
Besides, Double-Jointed + Durable (less Housing taken and less maintenance cost) with like 5% bonus production is most likely more efficient than 15% to minerals/food anyway.
I play vanilla and besides game bugs present for years lol, no problems whatsoever.