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The AI couldn't have raised a second fleet stronger than yours if you had bothered to actually seize their means of production. An empire has to surrender the moment their entire territory is occupied. You had to keep beating them to 100% exhaustion and wait 2 years at most.
You DO know that every time you take a system without fighting their fleet, it increases YOUR War Exhaustion and not theirs, right?
And the only reason I didn't go on to smash their entire empire, which, since their empire was pretty vast even AFTER I took a 3rd of it, would've put MY War Exhaustion closer to 100% faster than them; was because I was waiting to see if the stupid AI Independent, who I literally liberated and saved from conquest, thereby fulfilling the very condition of Defending Against Conquest and Guaranteeing Independence, would give a peace offer automatically.
I swear, you people don't even read this ♥♥♥♥.
You clearly have no thoughts.
If you go to war as a nation, and YOU'RE the dominant force in that war, shouldn't you have a say in determining when the war is over or not? Did the stupid little pissant AI Independent help at all in this war? No, when do they ever? So who should be the one making the military decisions in that situation on their behalf? The dominant force in that situation. THAT'S what needs to be fixed.
But of course you're right, that's the last time I ever Guarantee some pissant rebel nation's independence from their asshat overseers. Enemy of my enemy is not my friend, not in this game.
It'd be nice if they fixed that though.
No, taking enemy systems doesn't increase your exhaustion unless you're losing ships or armies.
It wouldn't matter if your exhaustion was at 100 sooner (it wouldn't) because if the enemy isn't occupying anything then you don't lose anything in a status quo.
What makes you think the AI would even think of proposing a status quo at just 66-20, just because he was "liberated".
Did you even check what your protegee's actual goal was.
See, now I know you're full of ♥♥♥♥. I waged a different war against a massive empire that had a wormhole, so it was on 2 ends of the galaxy, and it hid its fleet on the far side. So I had to battle and occupy every system first to find the wormhole and then, once on the other side, find the damn fleet. My fleet was overpowered compared to them, and I did not lose a single ship to space stations or stupid xeno outposts. But with every system I took, my War Exhaustion ticked up ever so slightly. By the time I found the ♥♥♥♥♥♥♥, I was at 100% and they were barely above 30%. I HAD to hunt down every last ship in order to get them to 100% and they FINALLY caved to a ceasefire.
If you know the War Mechanic, you know it's about destroying their entire fleet and/or smashing their planetary armies. (And don't get me started with the broken Vassal system, with its Marine Transport Ships that don't follow and you can't move, even as it holds 2000k attack power).
And every second you don't, even if you don't lose ships, if you fight dozens of space stations, it will be YOUR War Exhaustion that ticks up and not theirs.
But NONE of this matters. What matters is the FACT that if YOU are the dominant military force in a war, even if it's on someone else's behalf, YOU should be the one to parlay terms. THAT was the point, and THAT is what should be fixed.
You don't read ♥♥♥♥.
War exhaustion also ticks up over time, so it sounds like instead of accomplishing objectives, you rushed in, won some stuff and then did ♥♥♥♥ all to win the war. And now you complain that because you did nothing but wait, the AI was able to make a comeback and the war took a really long time.
Stop insulting people and listen to them when they try to explain the game mechanics to you. If you were so much stronger than your opponent, you could have just taken their systems, which would have prevented them from raising new fleets and would have forced them to surrender if you took all of them, regardless of war exhaustion, which is only a timer on how long the war can continue, NOT a measure of who's winning. You could have 100% WE while your opponent is only on 10% and still win the war by accomplishing your strategic objectives instead of just grinding your fleets into theirs.
Are you using any mod´s?
No, and I was thinking about looking into it. I'll check to see if this game has a community on Nexus, but if you know a good platform that isn't that, please let me know.
Is there a "Might Makes Right" mod that makes YOU the authority in a war if you happen to be the dominating force on your side?
"Errr, stop insulting people" as you completely miss the point.
My POINT was, mate, it DIDN'T MATTER if I smashed their entire fleet and occupied every single planet and system, I DID NOT HAVE THE OPTION. PERIOD. I couldn't even SURRENDER. The only way for the war to end was for the AI to sue for peace, and the Little Pissant Independent was NEVER going to. That's stupid.
Now I get that this is all old news to you and it's just the way it is, but it's stupid. If you are the dominant force in a war that you're fighting for someone else, YOU should be the one who the enemy must treat with, and YOU should be the one who decides when and where to stop aiding the pathetic weakling that just sits there the entire war not helping.
Yes, now I know better. Guarantee Independence leads not to a defensive war, but just a regular all out war that demands full conquest. Don't aid anyone unless you just need the excuse. Got it.
Because the way it is is ♥♥♥♥♥♥♥ stupid.
And my points was: yes, it did matter, because the AI would surrender once all the territory was occupied (but likely earlier). Checking the empire you're guaranteeing actual war goal would also help.
You have less control over the war ending earlier via status quo, but you can still end it by completely occupying everything.