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Otherwise the only thing I can think of that could have happened was a bunch of pops had their jobs changed, reloading the game forces a recalc on job priorities. There's no other way for resources to change that dramatically, it's not like they appear out of nowhere, they come from districts/buildings and jobs, and there is no reported bug that exists that causes buildings or districts to just disappear on reload.
Yes, I was talking about how I had waited quite a long time but I should've clarified. I waited around 1-2 years (I kept playing the save basically, despite what happened) and nothing went back to its old values.
The pop re-calculation sounds rather plausible. I'm using a ton of different pops because of how many empires there were in the game. That still confuses me though as if it reloads job priorities shouldn't it put pops on the jobs they're good at? If anything, shouldn't my resources have gone up? Still really strange but that could very well be what happened. Considering none of my population were slaves, I don't think it has anything to do with that but as another consideration, my empire did take slaves in the start of the game and it may be possible that when I gave them residence, it didn't update that residence for the species that were already slaves, so when I reloaded the save there may have been pops that swapped into no longer being slaves--this was something I was considering while playing since, although I never had many slaves myself before the swap, I had conquered primarily authoritarian nations who were definitely selling slaves on the market prior to me owning the planets. It may be possible that there were a lot of planets that had slave pops that were not updated with my empire's rights. Still, a bit of a stretch considering I have no screenshots or anything of what the salves were like prior. Also, my empire wasn't set up for slave production so it's not like a .1 bonus on even 100 pops was going to be a massive dent, again, if anything, I would have expected the new happiness levels to increase my resources.
Great suggestion though, hadn't thought about job priority. In fact, if I recall, slaves tend to be forced into certain jobs so it could be both.
PS: Disregard everything about slaves as, after playing around with it a bit, I don't think that's a thing. I swear it was, but I must've been mistaken as I can't seem to recreate it. I can only sort of recreate it but not in the way I was thinking so disregard that as all of my pops DEFINITELY updated to no longer be slaves. The resources weren't being affected by that, after playing with it slavery could technically solve some resource issues but considering there weren't issues to begin with, that can't be what caused it.
This was actually an issue during the game as I took in more pops they kept yoinking jobs but it never caused massive resource shortages. On the new save it also wasn't an issue, especially considering if it was I resolved it in the two years I kept playing. This I knew contributed a little bit. I think I'm going to mark your first suggestion as the answer because I really can't see it being anything else, I've been messing with this save a lot and really can't see any other plausible cause. If it is a bug caused on loading I have no way of knowing, I'd rather say it was calculation because I can at least change my empire a bit and micromanage my pops in a way that avoids it in the future.