Stellaris

Stellaris

View Stats:
Keyastian Apr 12, 2020 @ 12:35pm
Colonizing at what habitability?
So, like the tile, at what habit. do you guys colonize? (Early - late game)
And is it worth to get red planes at the early game?
< >
Showing 1-15 of 40 comments
I rarely every colonize planets below %80 Habitability. The cost of pop upkeep and happiness/stability issues are not worth it.

However, if you aren't a spiritualist and have AI/Robot pops legal, you can colonize planets with robots after getting the Droids tech. Its actually awesome and I highly recommend it if you aren't scared of the contingency AI rebellion as late game crisis.
Malaficus Shaikan Apr 12, 2020 @ 12:46pm 
It depends:
If i can i prefer green habitability(70%+).
The lower the habitability the more expensive the upkeep.
Early game i cant afford that upkeep and mid game i useally got tarraforming.

The only reasons for me to colonize red are:
1: Doomday origin.
2: I am trying to get the superhuman event(i believe it is tied to pop living on poor habbital worlds)
3: I am trying to force the self modification event by putting them an a undisareble world.
4: I am playing machine/have driod workers(as they dont care for habitability)

Yellow worlds are only acceptiable if they have massive districs too make up for there lack of habitability.
Even then it is risky.
Remember the reasons why robots where so overpowered(and argueable still are) is because they could colonize everything from the start.
So unless your rich enough to pay the high upkeep.
Only colonize 70%+ worlds.
Meewec Apr 12, 2020 @ 2:37pm 
i'll usually grab 60%(early game) and up since i'll be getting some techs along the way that will increase habitability. below that i'll usually leave it until i can terraform or i'll buy slaves once the market forms to colonize other world types.
Evilgenius Apr 12, 2020 @ 2:42pm 
60% and above, you can compensate the extra upkeek pretty easily.
Astasia Apr 12, 2020 @ 2:49pm 
I do 50% and above, unless there's something special about a planet then I will grab it regardless. I'm pretty sure a 0% habitability planet can be self-sufficient, it wont be super productive, but it will function without a loss. Below 50% though and you have to change the building balance of the planet (IE lots of amenities), then you'd have to tear a lot of it down and redo it later when you terraform or geneswap, so I just can't be bothered usually.
Last edited by Astasia; Apr 12, 2020 @ 2:50pm
Ramonkey Apr 12, 2020 @ 3:20pm 
I colonize them all. Even the 0% tombworlds!

I keep the bio pops there at the absolute minimum and build up robots to mine the basic resources. Any bio pop that gets grown there after that, I will resettle to my main worlds
Keyastian Apr 12, 2020 @ 4:14pm 
Originally posted by Ramonkey:
I colonize them all. Even the 0% tombworlds!

I keep the bio pops there at the absolute minimum and build up robots to mine the basic resources. Any bio pop that gets grown there after that, I will resettle to my main worlds
But do you that on early game? I mean, colonizing 0% worlds?
Last edited by Keyastian; Apr 12, 2020 @ 4:14pm
Ramonkey Apr 12, 2020 @ 5:20pm 
Originally posted by Keyastian:
Originally posted by Ramonkey:
I colonize them all. Even the 0% tombworlds!

I keep the bio pops there at the absolute minimum and build up robots to mine the basic resources. Any bio pop that gets grown there after that, I will resettle to my main worlds
But do you that on early game? I mean, colonizing 0% worlds?
Yep, as quickly as possible. Though I prioritize the high hab worlds first of course

Main reason is because your population is the most important resource in the game. So I try to squeeze out as much pop growth as I can early on, to then snowball out of control later
Prometheus Apr 12, 2020 @ 5:39pm 
0% hab the pops are actively dying off. So this person is full of crap. The pops would die before the first robot can be made.

As for what is my threshold? I'll settle anything within my biome type. So if I am continental that includes ocean and tropical.

Remember that hab hits everything important. The pops require more CGs, Food and amenities, grow slower and even take a production (to everything job) hit. So its genuinely hard to make a red hab come out positive.

This is why its generally a very good idea to acquire pops of new biome preferences as soon as you can. If you are friendly this is very easy. Set your envoy to improve relations and after a little while they will ask you for the migration treaty themselves. Then you can make a colony ship with their species and settle the planets you were going for.

If you are unfriendly then robots are a good option. Keep moving bio pops off the planet beyond the necessary to keep it stable (the two ruler pops) and just have the robots do the work. Early game they can only do food and minerals but as soon as you get droids they can do most jobs.

Final note. This is one of the primary reasons Lithoids are so good even though they have a 25% growth penalty. Hab is 1% growth penalty per 2% under 100%. So their 50% hab overrides the 25% penalty on low hab planets and they are effective on literally everything, even tomb worlds.
Ramonkey Apr 12, 2020 @ 5:48pm 
Originally posted by Promethian:
0% hab the pops are actively dying off. So this person is full of crap. The pops would die before the first robot can be made.
Except they don't? What are you on about
Prometheus Apr 13, 2020 @ 3:55am 
I have used resettling pops to a tomb world to deliberately kill them off in the past. Note that this is exactly 0%. If you have even the first 5% hab tech they won't die off. Just will have massive penalties.
thecarlocarlone Apr 13, 2020 @ 6:35am 
I usually see if the penalty are worth it. for example if I'm producing lots of consumer goods, I don't care as much about colonizing yellow planets.

Usually I colonize only green planet, so 70+ abitability
Artificer Apr 13, 2020 @ 7:55am 
i have 0.25 habitable planet spawns so I colonize everything. For yellow and red habitability worlds I enable distribute luxury goods and will build a theater thingy for ammenity jobs as my 3rd or 4th building. My first building is always a robot lab and the second building is always a gene clinic which helps with the amenities in this case as well as provides a good pop growth speed increase. If its early game then usually the next building is a consumer goods factory or a administration building to deal with empire sprawl.

After that if the planet is green habitability the place is usually fine with amenities for the next couple dozen pops but if its a red planet I usually need to get some entertainment jobs up and running.
Evilgenius Apr 13, 2020 @ 8:09am 
Originally posted by Promethian:
I have used resettling pops to a tomb world to deliberately kill them off in the past. Note that this is exactly 0%. If you have even the first 5% hab tech they won't die off. Just will have massive penalties.
I have colonized numerous 0% planets, they never died off, you sure it isn't some mod you are running
_ALuX_ Apr 13, 2020 @ 8:16am 
If you absolutely have to, do it.
< >
Showing 1-15 of 40 comments
Per page: 1530 50

Date Posted: Apr 12, 2020 @ 12:35pm
Posts: 40