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I, however, would also love to know if some beautiful person on the workshop has addressed this...
Also I think we shouldn't confuse auto-upgrade with the auto-design option.
Not correctly. I wasn't asking for a "auto-upgrade" feature. More a Blueprint saver for multiple playthroughs.
So in the end, you'll be designing the ships anyways.
The concept isn't revolutionary. Galactic Civilizations handles the problem you raise seamlessly, and it's one of my favorite features. Admittedly, it's a favorite because ship design is one of the few things I actually enjoy micro-managing. It would be awesome if Stellaris did the same as GC3 - It would be exactly what OP and I want.
And it def takes micro-managers more than 5 seconds (literally or figuratively) to keep designs how you want initially and as the game progresses. As research advances, there are new ship options that arise outside the auto-upgrade path, such as ceramics and enigmatic encoder / decoder. Every game I play there is a round of early ship design, and several more rounds of doing the same changes as the game unfolds.
So, not the showstopping issue for sure, but probably my biggest enjoyment subtractor in Stellaris.