Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If the potential city district limit is let's say 10... why can't they display THAT?
And for the upteenth time - Max City district limit = AT LEAST Planet size. FIVE IS NOT THE LIMIT ON EARTH. Are you even reading our posts, just in my last post I already said how you could have 7 without destroying any other of the starting districts.
The reason you see the maximum amount of city districts displayed in other worlds is because that's the max you could build at that time because you haven't built any OTHER district.
"and you will NOT get this maximum upped by building another district."
Where did you even get this from? Where did we ever say BUILDING another district increased the maximum?! IT'S THE EXACT OPPOSITE.
If that is true, how can you reason that I'll get more city districts by building more other districts?
Because in the case of other planets, the amount of city districts you can build gets smaller, instead of increasing, by building more production districts. And in the case of planet Earth people say it's the other way around: the more other districts I build, the higher the cap on city districts.
There are no special cases when it comes to normal planets (not Ecumenopolis, Machine Worlds, Hive Worlds, Ringworlds, Habitats). Districts always work the same way.
That is what people have been saying to me! Read back...
Nope sorry, read more carefully.
Tempest's post also explains it in good detail.
1) planet is Size 16, so max combined number of districts is 16
2) currently have 12 districts built: 3 city, 4 energy, 2 mineral, 2 food
3) can still buy 2 more districts (any combination of city/energy/mineral/food - but 2 total)
4) easy to test it: if you build an extra district, the maximum you can build of every type will decrease by 1 (not just the max # of districts of that type)
5) Total 14 - the two missing districts are hidden behind the "industrial wasteland" and "pacific garbage patch"
6) not all planetary features give extra districts! The slums you removed give you 1 extra population. Other planets have features that add special mining options and other unique stuff.
I think the range for starting planets is 16-20, while planets in general can be as large as 25 and as small as 9 or 8 or possibly less.
I always feel cramped when starting on a size 16 planet (which seems a bit rare; I don’t think they roll 1d5+15) or 17, especially as Prosperous Unification Origin. I very quickly use all the Districts, even with the +1 from Expansion. Mastery of Nature looks so tempting!
In my current game I picked Life-Seeded. That starts you on a Gaia planet, guaranteed size 25. I think the Tomb World Origin guarantees you a size 25 too, but I’ve never tried it.
Anyway, you should start colonizing at some point before you run out of Districts, because once you’re using all your starting planet Districts, you’ll soon have problems with unEmployment and Housing.
Tech can solve those problems too, but that’s more elaborate and is also a bit random.
In any case, having a size 16 homeworld doesn't limit you as much as you seem to think that it does. Typically you will be expanding to new planets, and when your home planet becomes overcrowded then your population will begin migrating to new planets (boosting their growth) or you will choose to manually relocate population to other planets to remove the overcrowding (effectively boosting their growth). The small homeworld would only really be a problem if you were not going to expand... which is a questionable strategy, but still your decision... in that case you would probably want to choose or design an empire that will give you a better planet at the start of the game.
I always expand quite fast, that's not the problem.
Starting in the Sol system, among some other things, has the benefit of always knowing where your first expansion is - in that trinary star system right next to your home system.