Stellaris

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Geronimo Apr 10, 2020 @ 6:58pm
Standard 4 City Districts for Homeworld
Recently I noticed with every new game I start that my starting world or capital city only has 4 city districts. Which will increase to 5 once you've cleared the slums. Is this a bug? Or an update? What should I do...
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Showing 31-45 of 47 comments
Meewec Apr 11, 2020 @ 2:40pm 
Originally posted by Geronimo:
That screenshot was AFTER I removed the slums by the way, the starting situation is 4 districts of which 3 are built.
and your screenshot shows 3 built city districts and 2 you can potentially build
Geronimo Apr 11, 2020 @ 2:50pm 
I was aware of that. The question is, is 5 the limit? You see, if I can get more city districts on Earth then it would be strange compared to my other worlds. Because there the maximum amount of city districts are displayed, and you will NOT get this maximum upped by building another district. So if this is really true, why does it work like this only for your starter planet?

If the potential city district limit is let's say 10... why can't they display THAT?
Elitewrecker PT Apr 11, 2020 @ 2:53pm 
Siiiigh, the city district limit is always displayed as the max you could build at THAT moment, which is limited by the number of the OTHER districts already built.
And for the upteenth time - Max City district limit = AT LEAST Planet size. FIVE IS NOT THE LIMIT ON EARTH. Are you even reading our posts, just in my last post I already said how you could have 7 without destroying any other of the starting districts.

The reason you see the maximum amount of city districts displayed in other worlds is because that's the max you could build at that time because you haven't built any OTHER district.

"and you will NOT get this maximum upped by building another district."
Where did you even get this from? Where did we ever say BUILDING another district increased the maximum?! IT'S THE EXACT OPPOSITE.
Last edited by Elitewrecker PT; Apr 11, 2020 @ 2:57pm
Geronimo Apr 11, 2020 @ 3:00pm 
Originally posted by Elitewrecker PT:

The reason you see the maximum amount of city districts displayed in other worlds is because that's the max you could build at that time because you haven't built any OTHER district.

If that is true, how can you reason that I'll get more city districts by building more other districts?

Because in the case of other planets, the amount of city districts you can build gets smaller, instead of increasing, by building more production districts. And in the case of planet Earth people say it's the other way around: the more other districts I build, the higher the cap on city districts.
Last edited by Geronimo; Apr 11, 2020 @ 3:01pm
Elitewrecker PT Apr 11, 2020 @ 3:01pm 
NO, read my last paragraph edit, where did you get that?
There are no special cases when it comes to normal planets (not Ecumenopolis, Machine Worlds, Hive Worlds, Ringworlds, Habitats). Districts always work the same way.
Last edited by Elitewrecker PT; Apr 11, 2020 @ 3:08pm
Geronimo Apr 11, 2020 @ 3:03pm 
Originally posted by Elitewrecker PT:
"and you will NOT get this maximum upped by building another district."
Where did you even get this from? Where did we ever say BUILDING another district increased the maximum?! IT'S THE EXACT OPPOSITE.

That is what people have been saying to me! Read back...
Elitewrecker PT Apr 11, 2020 @ 3:06pm 
Originally posted by Meewec:
the city district limit is the size of the planet. as you build districts the city districts available will get lower if you build any generator, mining or farming districts. those three are set as to how many you can build but the city one adjusts when you build one of those three


Originally posted by Ryika:
Originally posted by Geronimo:
So I can build more city districts if I build either generator, mining or farming districts? What about buildings like Research Labs. Does that increase my city district limit too?

So if I understand this correctly, the 4 city district limit that I see here at every start game is not a set limit, but a flexible one?
Districts share District slots. A planet can (by default) have as many District as its size.

So a size 15 world can build 15 City Districts.
If you build 3 Mining Districts, it can only have 12 City Districts.

Your world has size 16, a total of 12 districts, so you can potentially have 4 more districts.

Of those 4 districts, three are currently blocked by tile blockers (such as the slums) as shown by the little squares above the districts. That's why you have 1 District available right now.


Originally posted by Viece(scared cat):
Originally posted by Geronimo:
So I can build more city districts if I build either generator, mining or farming districts? What about buildings like Research Labs. Does that increase my city district limit too?

So if I understand this correctly, the 4 city district limit that I see here at every start game is not a set limit, but a flexible one?
Your planet size is 16. There 3 block not yet clear, you have 4 energy dis, 2 miner, 3 farm -->

city dis = 16 - 3 - 4 - 2 - 3 = 4.

To increase city dis you can clear block, reduce number of other district.


Nope sorry, read more carefully.
Tempest's post also explains it in good detail.
Last edited by Elitewrecker PT; Apr 11, 2020 @ 3:09pm
Geronimo Apr 11, 2020 @ 3:06pm 
Ok, I'll just try a game for a couple of hundred years, and see what happens after I clear all the blockers and build a few production districts.
Marcos_DS Apr 11, 2020 @ 3:18pm 
Originally posted by Geronimo:
No, the mystery persists. As you can see in my screenshot here:

https://imgur.com/a/ujQwa56

1) planet is Size 16, so max combined number of districts is 16
2) currently have 12 districts built: 3 city, 4 energy, 2 mineral, 2 food
3) can still buy 2 more districts (any combination of city/energy/mineral/food - but 2 total)
4) easy to test it: if you build an extra district, the maximum you can build of every type will decrease by 1 (not just the max # of districts of that type)
5) Total 14 - the two missing districts are hidden behind the "industrial wasteland" and "pacific garbage patch"
6) not all planetary features give extra districts! The slums you removed give you 1 extra population. Other planets have features that add special mining options and other unique stuff.
Last edited by Marcos_DS; Apr 11, 2020 @ 3:18pm
Peter34 Apr 11, 2020 @ 3:23pm 
16 is very small for a starting planet.

I think the range for starting planets is 16-20, while planets in general can be as large as 25 and as small as 9 or 8 or possibly less.

I always feel cramped when starting on a size 16 planet (which seems a bit rare; I don’t think they roll 1d5+15) or 17, especially as Prosperous Unification Origin. I very quickly use all the Districts, even with the +1 from Expansion. Mastery of Nature looks so tempting!

In my current game I picked Life-Seeded. That starts you on a Gaia planet, guaranteed size 25. I think the Tomb World Origin guarantees you a size 25 too, but I’ve never tried it.

Anyway, you should start colonizing at some point before you run out of Districts, because once you’re using all your starting planet Districts, you’ll soon have problems with unEmployment and Housing.

Tech can solve those problems too, but that’s more elaborate and is also a bit random.
Geronimo Apr 11, 2020 @ 3:37pm 
So what if my starting planet size is always 16. Is this the case with you too? I have the feeling something is wrong, I can't remember having this setup earlier...
Elitewrecker PT Apr 11, 2020 @ 3:48pm 
Someone said Sol system starts with Earth at 16 always.
Last edited by Elitewrecker PT; Apr 11, 2020 @ 3:48pm
Originally posted by Geronimo:
So what if my starting planet size is always 16.
Most starting planets are not size 16, but larger. If you play an empire that starts in the Sol system, or choose the Sol system when creating your custom empire, then you will always start with a size 16 homeworld because that system is not created randomly. Most empires start with a random system, which generates a random homeworld, which is usually larger than size 16.

In any case, having a size 16 homeworld doesn't limit you as much as you seem to think that it does. Typically you will be expanding to new planets, and when your home planet becomes overcrowded then your population will begin migrating to new planets (boosting their growth) or you will choose to manually relocate population to other planets to remove the overcrowding (effectively boosting their growth). The small homeworld would only really be a problem if you were not going to expand... which is a questionable strategy, but still your decision... in that case you would probably want to choose or design an empire that will give you a better planet at the start of the game.
Geronimo Apr 11, 2020 @ 3:56pm 
Well if the starting planet size is always 16, and I haven't noticed it before, then I'm just dumb. Somehow I thought this was random, I believe I've seen starting planets with 20 in the past. It may have been so in old versions.

I always expand quite fast, that's not the problem.
Ryika Apr 11, 2020 @ 3:57pm 
Earth is always size 16. Random starting planets are not.

Starting in the Sol system, among some other things, has the benefit of always knowing where your first expansion is - in that trinary star system right next to your home system.
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Date Posted: Apr 10, 2020 @ 6:58pm
Posts: 47