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https://images2.imgbox.com/b2/88/L8uUa55c_o.png
So the unemployed specialists simply spawn from growth, while they should spawn as workers.
I haven't removed or downgraded any specialist buildings, migration / resettlements controls are disabled by default.
Perhaps it is due to that. Indeed the initial colonist jobs are also specialists.
Never saw this happen before, at least not in this frequency and this early in the game.
I went for Harmony as 3rd tradition, to keep the stratum drop as short as possible. This was a pretty massive delay in development though.