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But yeah, as it stands there isn't anyway to accurately portray a anarchist society. Not sure why you'd want to anyway considering without taxes you'd have no economy.
Unless you count the overlord you and all the other gangs would be paying protection fees to a leader. Then i guess we're good to go
You could also potentially explore the Rogue Servitor mechanical race - their bio-trophies are closer to a Utopian ideal than an anarchistic one, but the moral differences when you get to those extremes tend to wrap over (who needs rules and order when everyone has everything they could ever want, after all).
hm,possibly. hopefully i can combine the trait that causes that govt type with beacon of liberty or some other freedom-sounding govt idea. here's hoping i dont get screwed over by a mix of "jobless" pops working mining and the game constantly lowering the price of the one thing im able to sell to market!
Pops in this game are always organized hierarchical though - ruler, specialist, worker. Even in hive mind- and machine empires.
actually,yes. ive tried the mod that adds in like 10-12 seperate govt ethic splits,and a metric crapton of govt civics to select,although to my knowledge there's no collectivization civic not the bandic commune one mentioned.
ive also tried the one that adds 5 ethic/civ points at start,but...eh...seems a bit too much imo.
The organization in stellaris can remain completely the same, there just needs to be options to make anarchism possible. Afterwards a modder would most likely be the one to make events and the such specifically for them. Donation drives sound like so much fun amirite?
Not something you can easily play but if you really get in there and break the game via mods and console commands it might be doable.