Stellaris

Stellaris

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Caligula May 26, 2020 @ 1:14pm
Space anarchism...how,exactly?
ok,so ive been trying to get back into Stellaris after a while away from it. i had an idea to just do a memey thing and play as anarchism,or as close as i can get to it. however,the closest possible things i can find towards it are democratic fanatic egaltarians and xenophiles,with the communism trait and then...that's really it,it didnt feel anarchistic. i tried again as egaltarian,militaristic,xenophile,with the scavanger trait (i think that's what its called,its the one that lets you steal pops)...and that immediately made me a bandit commune. it didnt exactly feel correct either. i havent even gotten into species traits stuff yet.

ignoring the obvious "just go fanatic purifier lol" stuff,is there any actual "anarchism" society thing for government,or at the very least something close to it? or am i stuck with "bandit commune" and "communal society"(?) as my only two options for space anarchism?
Originally posted by Wilson:
Anarchism in stellaris? Bandit commune sounds about right. It'll be even more accurate if we can ever sell our " services " to the highest bidder. But anyway, no government oversight, little to no laws, anarchism now, eh. Anarchism in the space age w/FTL? I've never seen such a haven for pirates in my entire life.

But yeah, as it stands there isn't anyway to accurately portray a anarchist society. Not sure why you'd want to anyway considering without taxes you'd have no economy.

Unless you count the overlord you and all the other gangs would be paying protection fees to a leader. Then i guess we're good to go
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Showing 1-11 of 11 comments
XCaliZa May 26, 2020 @ 1:26pm 
Idk how this would even function from the standpoint of being a space-wide civilization. Being a bandit commune would be the closest to it in regards to a *lawless* society. Perhaps have no leaders (Admirals/scientists/generals/governors) lel.
coolman552 May 26, 2020 @ 1:32pm 
bandit commune + warrior culture is as close as youll get
EleventhStar May 26, 2020 @ 1:36pm 
use the console to swap to marauders/pirates? though even those obvious have a power structure.
Last edited by EleventhStar; May 26, 2020 @ 1:38pm
The author of this thread has indicated that this post answers the original topic.
Wilson May 26, 2020 @ 1:38pm 
Anarchism in stellaris? Bandit commune sounds about right. It'll be even more accurate if we can ever sell our " services " to the highest bidder. But anyway, no government oversight, little to no laws, anarchism now, eh. Anarchism in the space age w/FTL? I've never seen such a haven for pirates in my entire life.

But yeah, as it stands there isn't anyway to accurately portray a anarchist society. Not sure why you'd want to anyway considering without taxes you'd have no economy.

Unless you count the overlord you and all the other gangs would be paying protection fees to a leader. Then i guess we're good to go
Nightmyre May 26, 2020 @ 1:50pm 
Nothing really fits with your goal, unfortunately. I think you're right, that shared burdens is the closest the game offers you.

You could also potentially explore the Rogue Servitor mechanical race - their bio-trophies are closer to a Utopian ideal than an anarchistic one, but the moral differences when you get to those extremes tend to wrap over (who needs rules and order when everyone has everything they could ever want, after all).
Caligula May 29, 2020 @ 7:55pm 
Originally posted by Wilson:
Anarchism in stellaris? Bandit commune sounds about right. It'll be even more accurate if we can ever sell our " services " to the highest bidder. But anyway, no government oversight, little to no laws, anarchism now, eh. Anarchism in the space age w/FTL? I've never seen such a haven for pirates in my entire life.

But yeah, as it stands there isn't anyway to accurately portray a anarchist society. Not sure why you'd want to anyway considering without taxes you'd have no economy.

Unless you count the overlord you and all the other gangs would be paying protection fees to a leader. Then i guess we're good to go

hm,possibly. hopefully i can combine the trait that causes that govt type with beacon of liberty or some other freedom-sounding govt idea. here's hoping i dont get screwed over by a mix of "jobless" pops working mining and the game constantly lowering the price of the one thing im able to sell to market!
CrUsHeR May 29, 2020 @ 8:19pm 
"Anarchy" actually means "without a ruler", unlike e.g. "monarchy" which means "one ruler".

Pops in this game are always organized hierarchical though - ruler, specialist, worker. Even in hive mind- and machine empires.

Wilson May 29, 2020 @ 8:20pm 
Originally posted by Caligula:
hm,possibly. hopefully i can combine the trait that causes that govt type with beacon of liberty or some other freedom-sounding govt idea.
Have you tried using one of the expanded traits and civics mods? I've never bothered with them but what you're looking for may be in one of them.
Caligula May 29, 2020 @ 8:22pm 
Originally posted by Wilson:
Originally posted by Caligula:
hm,possibly. hopefully i can combine the trait that causes that govt type with beacon of liberty or some other freedom-sounding govt idea.
Have you tried using one of the expanded traits and civics mods? I've never bothered with them but what you're looking for may be in one of them.

actually,yes. ive tried the mod that adds in like 10-12 seperate govt ethic splits,and a metric crapton of govt civics to select,although to my knowledge there's no collectivization civic not the bandic commune one mentioned.

ive also tried the one that adds 5 ethic/civ points at start,but...eh...seems a bit too much imo.
Wilson May 29, 2020 @ 8:36pm 
Originally posted by CrUsHeR:
"Anarchy" actually means "without a ruler", unlike e.g. "monarchy" which means "one ruler".

Pops in this game are always organized hierarchical though - ruler, specialist, worker. Even in hive mind- and machine empires.
Not sure if you're saying that's not the way it'd be but even an anarchist society would need representation. Which is why vouluntarist's for instance believe in a very small non-interfering/intervening government.

The organization in stellaris can remain completely the same, there just needs to be options to make anarchism possible. Afterwards a modder would most likely be the one to make events and the such specifically for them. Donation drives sound like so much fun amirite?
Last edited by Wilson; May 29, 2020 @ 8:37pm
Happyscientist May 29, 2020 @ 9:49pm 
oof not sure why you would even want to play an anarchist race, seems like it would be a living hell. Hypothetically it would be something like a hivemind with quarrelsome and deviant traits, separatist origin, zero administrative capacity, anarcho-tribalism civic, no leaders, no enforcers and quite likely chemical bliss or basic subsistence living standards.

Not something you can easily play but if you really get in there and break the game via mods and console commands it might be doable.
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Date Posted: May 26, 2020 @ 1:14pm
Posts: 11