Stellaris

Stellaris

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Enslaving Main Race Sub-Species?
I know that in previous versions, you couldn't use genetic engineering to create a subspecies of your main race with different rights. Has that changed in recent updates? I want to use my most evil strategy, and have livestock lithoids without needing to use syncretic evolution.
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Vyndicu May 12, 2020 @ 6:41pm 
You can pick slave guild and one degree of Authoritarian and enable Indentured Servitude.

This will allow you to enslave your own species.
Yeah but it won't let you use livestock (which specifically require xenophobe and as a species category).

I wouldn't know if changing them genetically lets you pull such off but.. maybe?

As a RP, really just better off with syncretic or finding alien lithoids.. as a strategy.. livestock is only worthwhile for food and only really once you get 'delicious' available.

2 minerals with no miner boost (-1 mineral cost) vs 6 food with no farmer boost (-1 food cost).. makes the food route considerably better. Even if you can add in strategic resources on lithoid pops.
Vyndicu May 12, 2020 @ 10:17pm 
Originally posted by Lady Crimson:
Yeah but it won't let you use livestock (which specifically require xenophobe and as a species category).

I wouldn't know if changing them genetically lets you pull such off but.. maybe?

As a RP, really just better off with syncretic or finding alien lithoids.. as a strategy.. livestock is only worthwhile for food and only really once you get 'delicious' available.

2 minerals with no miner boost (-1 mineral cost) vs 6 food with no farmer boost (-1 food cost).. makes the food route considerably better. Even if you can add in strategic resources on lithoid pops.

Well if you really want to go down that route.

There is an alternative. Machine Gestalt Grid Amalgamation which plug organic and keep them growing just to feed your energy needs (in the past it used to kill them off). They incur 40% happiness penalty almost just like livestock. I recommend using lithoid population for this as you can use extra mineral to feed them instead of farmer and will grow bit quicker.
Flying Lemming Soup May 12, 2020 @ 10:19pm 
Originally posted by Lady Crimson:
Yeah but it won't let you use livestock (which specifically require xenophobe and as a species category).

I wouldn't know if changing them genetically lets you pull such off but.. maybe?

As a RP, really just better off with syncretic or finding alien lithoids.. as a strategy.. livestock is only worthwhile for food and only really once you get 'delicious' available.

2 minerals with no miner boost (-1 mineral cost) vs 6 food with no farmer boost (-1 food cost).. makes the food route considerably better. Even if you can add in strategic resources on lithoid pops.
It's not the most practical strategy, to be sure, but I enjoy playing as tall as possible... usually by only grabbing two or three nearby worlds, then getting the Worm in Waiting to transform my home system into a dozen planets, and turning all those worlds into ecumenopolises. Each livestock pop costs only 0.25 housing, so if you can grow them fast enough (hard to do with a lithoid pop) you can easily stack enough of them on a city-planet to make it self-sufficient for minerals.

Just think of it... a dozen city planets, thousands of alloys of production, all in a SINGLE STAR SYSTEM, requiring no outside mining planets to supply them.

The problem is that I NEED to start with syncretic evolution to do this, since my luck when it comes to gaming RNG is non-existent. If I rely on chance to provide a suitable lithoid race somewhere in the galaxy to exploit, I'm not getting a suitable lithoid race somewhere in the galaxy to exploit.
Last edited by Flying Lemming Soup; May 12, 2020 @ 10:22pm
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Date Posted: May 12, 2020 @ 5:53pm
Posts: 4