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Indentured Slaves not grabbing Jobs from UA Pops
I have been trying to manage an Empire for a while where my Home Pops life in Unenployment with Utopian Abundance thus being able to generate research without the need for researchers, using slaves to counteract the higher pop upkeep and to fill jobs.
I am running into the issue however that Utopian Abundance Pops do not want to give away their jobs to an extent that Ingenious Indentured Slaves were only able to take away Mining and Farming Worker Jobs.
Is there a way to counteract this problem or am I bound to modding? There should be a Policy similar to Resettlement that allows job micro imo.
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Showing 1-12 of 12 comments
TwoTonTuna May 7, 2020 @ 6:35am 
not exactly sure what you're trying to say.

do you want your UA pops to remain jobless while your slave pops handle work? if so, then try genetically modifying your slave pops to do better at their jobs than the UA pops.

for example: slave pops with Agrarian will get +15% food production, and will be prioritized on the agri jobs.

*do note that if your main UA pops are synthetically ascended, they get a not-so-visible +20% output to ALL jobs.

That's +10% from the synths tech and +10% from the synth ascension perk. this is why the system often slots them into job slots over organics, which are generally less productive than synths
RaptorTwitch May 7, 2020 @ 6:45am 
Originally posted by Kodesh:
not exactly sure what you're trying to say.

do you want your UA pops to remain jobless while your slave pops handle work? if so, then try genetically modifying your slave pops to do better at their jobs than the UA pops.

for example: slave pops with Agrarian will get +15% food production, and will be prioritized on the agri jobs.

*do note that if your main UA pops are synthetically ascended, they get a not-so-visible +20% output to ALL jobs.

That's +10% from the synths tech and +10% from the synth ascension perk. this is why the system often slots them into job slots over organics, which are generally less productive than synths

Yes, I want my UA pops jobless and my slaves to take all their jobs.

Unfortunatly Genetic Modification is not an option in the first 20 years of the game (I am zerk rushing my closed neighbour with Barbaric Despoilation for pops as I am cosplaying a Pirate style Empire)
But this is the part that completly puzzled me. Usually I use Battle Thralls which worked fine with worker jobs apart from the inconvenience of having low Clerk Priority. But I wanted to try Indentured so I can spam even more Alloy Foundries.
This time however I managed to capture INGENIOUS pops who then refused to take over Electrician Jobs. I can make a screenshot of this to bolster my claim.
HugsAndSnuggles May 7, 2020 @ 6:45am 
Pops are very unlikely to move out of their job, becoming unemployed. Utopian Abundance was never coded to be an exception. So, yes, modding is your only option here (providied you'll find something like that).
TwoTonTuna May 7, 2020 @ 6:47am 
Originally posted by RaptorTwitch:
This time however I managed to capture INGENIOUS pops who then refused to take over Electrician Jobs. I can make a screenshot of this to bolster my claim.

Please do. Grab a shot of your main pop along with your slave pop, and let's try and find out what's going on.
Last edited by TwoTonTuna; May 7, 2020 @ 6:48am
HugsAndSnuggles May 7, 2020 @ 6:47am 
Originally posted by RaptorTwitch:
This time however I managed to capture INGENIOUS pops who then refused to take over Electrician Jobs.
This is simply one of the cases of job wieghts being messed up, as they always are.
RaptorTwitch May 7, 2020 @ 6:59am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2088097563
https://steamcommunity.com/sharedfiles/filedetails/?id=2088100873

Planet Workers (there are no slaves employed as specialists) and Pop Traits with Slave Rights
RaptorTwitch May 7, 2020 @ 7:00am 
Originally posted by HugsAndSnuggles:
This is simply one of the cases of job wieghts being messed up, as they always are.

In which case Paradox should give us the ability to manually assign pops (similar to resettlement)
corisai May 7, 2020 @ 7:15am 
https://steamcommunity.com/sharedfiles/filedetails/?id=2045494120
^^ Helping a lot if you're going on species-wide slavery route.
RaptorTwitch May 7, 2020 @ 7:17am 
Originally posted by corisai:
https://steamcommunity.com/sharedfiles/filedetails/?id=2045494120
^^ Helping a lot if you're going on species-wide slavery route.

Yea, thanks. I saw that one. But I was hoping for a way to not use mods or the slim chance to get Paradox attention on the matter.
TwoTonTuna May 7, 2020 @ 8:01am 
Originally posted by RaptorTwitch:
https://steamcommunity.com/sharedfiles/filedetails/?id=2088097563
https://steamcommunity.com/sharedfiles/filedetails/?id=2088100873

Planet Workers (there are no slaves employed as specialists) and Pop Traits with Slave Rights
Yeah, that's not supposed to happen. Your slaves should have higher job weight on tech jobs thanks to Ingenious, but the system still splits them with your main pop.

It's even weirder that none of your slaves get slotted on the jobs.

I suggest reporting this as a possible bug on the official Paradox forums. Maybe the job weight value for Ingenious is faulty--probably even reversed, where the value is negative instead of positive.

https://forum.paradoxplaza.com/forum/forums/stellaris-bug-reports.941/.
Last edited by TwoTonTuna; May 7, 2020 @ 8:02am
ThunderOrigin May 7, 2020 @ 8:43am 
First thing to remember about pop-job allocation is the pop's concept of its my job already, Im not moving, is a huge weighting, usually enough to out do any other positives, unless that employed pop malus weighting traits / species-rights.
Resetting pops can sometimes help, but is hit and miss sometimes...
For instance my Charismatic free pops will not work the farms with the Agrarian Idyll amenities and take Energy Credit jobs, meanwhile the repugnant, very-strong serviles do farming and lower amenities. This means I loose Energy Credits and amenities for Extra food. This is due to the check order preference of Farming job base production over the other two (minerals/energy credits).

Slave type overview
Chattel is the best worker. Obviously (very)strong for strategic resources, or specialise the basics; pre-sapient proles are good here.
Domestic is lowest priority in all jobs. Mainly a filler pop, charismatic when they are servants, while either nomadic and/or pre-sapient starborn.
Battle has soldier/enforce bonus. Suits (very)strong for mass workers, or resilient if few pops mainly as enforcers; pre-sapient earthbound are good here to flex as enforcer/energy.
Indentured is just access to specialists (especially towards / alloy consumer goods) but is against them compared to free pops. Pre-sapient conservatives helps with ethic/faction stability, and they are happy workers.

Originally posted by RaptorTwitch:
Usually I use Battle Thralls which worked fine with worker jobs apart from the inconvenience of having low Clerk Priority.
Better to have them as Chattel, another 10% production, unless you are on the defensive and need soldiers and/or if you want your default Defenders from Enforcer Job (which thralls can take) to get a minor boost.

Originally posted by RaptorTwitch:
But I wanted to try Indentured so I can spam even more Alloy Foundries.
Sure if they have strong or very strong they might take it, but you have probably manually force unemployment on the free pops first.

Originally posted by RaptorTwitch:
This time however I managed to capture INGENIOUS pops who then refused to take over Electrician Jobs. I can make a screenshot of this to bolster my claim.
Ingenious does give a weighting, but so does many other things. Make sure they are Chattel and reset pop jobs.

Just look up:
Stellaris\common\pop_jobs\02_specialist_jobs.txt
Stellaris\common\pop_jobs\03_worker_jobs.txt
and check weightings, it is possible to have a caste system with:
domestic servents as a reserve filler
chattel worker for raw materials
thralls as soldier/enforcers
indentured as specialists
Another thing to consider, is to use Clerks as overflow temp jobs in the working class, while Entertainers/Medical workers are the same fill job for the specialists, though if your planets are managed right this specialist filler is not needed.

Another thing that might help you is especially if you do robots, sub strata definitions:
Rulers :: Admin, Executive, High Priest, Merchant, Noble, Science Director
Complex Special :: Colonist, researcher, priest, culture, bureaucrat
Specialist :: alloy, consumer goods
Spec-Battle :: Enforcer
Spec-Entertain :: Entertainer (robotic domestic protocols)
Complex Worker :: Clerk, Energy, preacher
Worker :: Farmer, Miner, strategic resource planet features
Last edited by ThunderOrigin; May 7, 2020 @ 9:00am
RaptorTwitch May 7, 2020 @ 10:46am 
Huge thanks for that excessive breakdown! That must have taken a lot of time to put together! Apparently Chattel is not an Option for me because they can't colonize which is a necessary for me as a Life Seeded Empire.
What do you mean with forcibly unemploy my pops? Disable and Enable assigned jobs? (This I tried and it didn't work).

Will try reporting this specific case as a bug.
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Date Posted: May 7, 2020 @ 5:34am
Posts: 12