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If you use the juggernaut you have to protect it so it'll slow down your fleet a lot.
Can be usefull to help reinforce a systeme station it has 30k Power it can help a defense station take out a fleet. other than that it's very much useless
It is possible to repair at star bases you have captured, so depending on circumstances the ability to repair at the Juggernaut may not be critical to your success.
It is also possible to reinforce your fleets from your home shipyards, but depending on the distance to your fleet it may take them a while to arrive. Having a Juggernaut close to your fleet might mean that those reinforcements arrive sooner, and so be able to make a difference in a battle in which reinforcements traveling from farther away would not have been able to participate. So again, circumstances will determine how useful the Juggernaut is to your war effort.
The slow speed can be inconvenient, but with some planning you may be able to mitigate that disadvantage. For example, fleets can head out and engage the enemy, then fall back to the Juggernaut to renew themselves before the next engagement. In this way your fleets will not be limited to the speed of the Juggernaut; at least, not as much as if they were waiting for it to arrive at a target before attacking it. This works best if you are attacking multiple targets simultaneously with different fleets; if your strategy is to group all of your fleets together and fight as one then that technique might be more difficult and the Juggernaut might be more of a hindrance than a help.
I guess this works if you're using total war. I've never observed this outside of total war.
I usually just set the juggernaut to follow one of my fleets and forget about it unless I need to repair and there isn't an occupied starbase nearby. It does shave a couple hundred days off on larger galaxies for reinforcements to show up when replacing the odd ship loss. The most notable instance of when a juggernaut is useful is against crisis since they don't leave behind occupied starbases.
As fleets pave a way through stations I just have the collosus and juggernaut use jump drives to hop around where they are needed while they stay in a relatively safe area of enemy territory.
When the crisis comes I try to keep them all together so I can get the buffs it provides for my entire armada.