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on that note, if you don't use your own custom empires there's a spawn predisposition to use mostly PU type origins in AI generated empires. not really relevant to the topic, just something interesting I noticed.
Anyway, unless the "source empire" for the lost colony origin is label'd as PU then no I don't think that's what they were.
could be just that however. that and bad luck on the spawn, advanced authoritarian millitarist neighbours.
Aside from Lost Colony, I'm not sure what would cause an advanced start AI to spawn with advanced start AIs set to zero - except for a bug. I haven't noticed this myself (I turn advanced starts to zero), but then it could be happening in the case of empires far from me, which I don't contact until their start state would be unknown. I haven't had any my immediate neighbors appear as advanced start, but that could just be luck.
The wiki page for origins might be new, but I'll give them the benefit of the doubt.
It seems like source empires for LC could be tagged with potentially any other origin, or in this case a PU origin.
Gonna call it and say there is no unique tag for advanced source empires, and that I just got really unlucky being placed next to one.
shame really, it was otherwise a remarkably good start.
-same pop as a lost colony fungoid empire
-generate as prosperous unification origin
-generated as a machine intelligence
-a machine intelligence with a fungoid pop
that last point is so bizarre I cant help but love it, absolute peak new patch jank.
The possibilities for patchworked and gamebreakingly powerful AI empires is just too high with the lost colonies being spawned.
Mostly just wanted to avoid the same predictable roster of empires, but this is a bit too far into unpredictability.