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I have, and I'd argue they're second place in terms of strength. But they kind of pale in comparison. I know the 20 scientist thing is very appealing on paper, but it's not the districts or buildings that matter. It's the pop growth. Even if ring worlds gave you 500 scientist jobs right out the gate, you wouldn't be able to use them.
This is my question with the Void Dwellers as well, I know playing a ME it can be hard to keep even their basic economy going if you expand too fast, all resources and even more than that goes to just providing 'food' and such to all the new pops.
Wont a Void Dweller start really suffer from food and consumer goods shortage if they expand that much?
Yes, and no. It IS possible to tank your economy as void dweller, but there's a very repeatable pattern that isn't at all reliant on RNG (outside of not starting next to a genocidal race, that all non-genocide starts sort of rely on). Resist the urge to try and turn on the +10% growth for +25% food costs, and you'll probably be fine.
Step 1: Focus on alloys in your first three habs.
Step 2: Build a fourth hab, dedicate it to food production. Maintain at least a 9 food surplus per hab if you want to maintain the +25% growth buff on all of them. Any excess pops on this hab can be immediately redirected to other habs as needed. Getting +3 food jobs from each hydro building is plenty, and you shouldn't have too much problems with feeding multiple habs from a single dedicated food habitat.
Step 3: Build a 5th hab, make it a sprawl hab. This one I tend to like making it a few trade districts and a housing hab to unlock slots. This should take care of your sprawl issues for a very long time. Like the food hab, you will use this to funnel excess pop into future 'focus habs'.
Step 4: From here, I'd either make a consumer goods dedicated hab if I'm not some trade favored type of empire (megacorp, or merchant guilds), or another alloy focused hab to really get the snowball rolling.
I think the repeatability of it is what strikes me as overtuned. Most other 'wow, so OP' setups in this are heavily reliant on RNG. IE: robot empire with a cybrex start are ridiculous. Just like a life-seeded start is a joke unless they get grunur.
Having a recipe you can follow for guaranteed success probably shouldn't also be the most powerful origin at the same time.