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That's not how it works. There are no guaranteed habitable Gaia planets, it's just you on this one 25-Gaia planet with three strategic resource nodes.
robots, rushing techs, species perks, stealing/buying/invading/migrating other species, probably some more.
Example Remnants also have a 100% habitable world of 20+ size, get plenty of free tech from clearing blockers - plus two guaranteed habitable worlds with more special features, and one tech-blocker each. So that's at least twice as good.
Shattered Ring and Void Dwellers are so much stronger that you had to express this in several magnitudes.
Unless Life Seeded always comes packaged with Baol as precursors, i had them with both the Gaia- and Tomb World origins while testing. This would clearly make up for the poor starting conditions, since you can turn any planet instantly into Gaia with ~10 years cooldown.
You can bypass the challenge of it by colonizing with other species, so in a primitive heavy one, or using migration treaties, or early conquering, you're fine.
However I don't know if it's worth the downside for a single planet.
Ringworld (the more of the broken of the origins) is the same thing, except it's really, really good, and you don't lose habitability.
Except it did for a while and most certainly wasn't just me, thanks. Apparently it was changed in 2.3, here's the patch note:
"Picking life seeded will no longer grant neighboring Gaia worlds, but rather a randomized starting planet class"
Just having a (nearly) max size world is a good enough reason to do it in my book, but having the rare resources on your starting planet may make it a little simpler to hunt down those specific techs on the tree, and additionally, as a gaia world, your capital will be fully habitable for any slaves (or guests) you add to your empire from neighbors or pre-FTL civs.
In the end though, results are going to vary with RNG and whatever your preferred playstyle is though, I imagine. If you get lucky and start with a 20 tile gaia world nearby anyways, then you may have just been better off with the standard Unification start which would have started you off with 4 extra pops, or mechanist for the robot upkeep perk, tech and building.