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Stellaris

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keenir Mar 25, 2020 @ 7:51am
How do we get minerals in a non-mining Habitat?
{I also have a similar question regarding how to get energy in a Habitat that isn't specialized for generating energy}

I've come up slightly short in terms of minerals (presently at -5) in my admin Habitat while playing the Void Dweller.

I've completed the research for mineral purification, but its not letting me put it in the Habitat.

Do I increase trade ties or...? Suggestions welcome.
Originally posted by Mansen:
You don't. Pure and simple - And the Purification plant wouldn't have helped you, even if it was possible to build, since it adds a percentage to EXISTING production.

Find planets with mineral bonuses - Demolish the mining station and put a habitat there. Then you have a fourth district for mining in that habitat. Same goes for energy and research planets.

"Energy" can be created through more commercial buildings and districts. How much you get per trade value depends on your empire laws.
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Showing 16-30 of 31 comments
Rockets Mar 25, 2020 @ 4:13pm 
don't worry about it, if you don't see it, you probably haven't played other games where the things you build in a place have names that matter
Tactical Drongo Mar 25, 2020 @ 5:13pm 
'Habitat' comes from 'habitable' as you can live there - and since you live there you can start working there, for example as a miner in one of the up to 8 astro-mining bays, or yolu probably get bored there

the name does matter
and since you can with a simple click change the habitat designation from 'habitat' to 'mining station' it keeps making sense

so stop nitpicking, the name and designations makes perfectly sense
keenir Mar 26, 2020 @ 1:17am 
DISCLAIMER: When I found the Vultaum(sp)'s home system, one of the worlds there was 10 energy & 3 exotic gas (mining only allowed once I'd researched the gas)

...but when I built a Habitat over that world, I could only get energy, no gas.

just mentioning it.
Originally posted by Rockets:
don't worry about it, if you don't see it, you probably haven't played other games where the things you build in a place have names that matter
So, for example, you're expecting something like habitats being named "big station", so that the name matches with the station that you might have to replace? And then also instead of replacing the station you would upgrade it into a "big station"?

That is certainly one way of doing it, and I don't see anything wrong with it. In one sense it might be easier for a new player to understand, and might make a nice parallel with outposts upgrading into larger and larger star bases.

I don't personally have a problem with the terminology that is used now, or how stations and habitats work (being separate entities rather than part of an upgrade path), but also I wouldn't have a problem with a change like the one I think you are talking about.
Dr. Loan Lee Mar 26, 2020 @ 10:29am 
Originally posted by Mansen:

Find planets with mineral bonuses - Demolish the mining station and put a habitat there. Then you have a fourth district for mining in that habitat. Same goes for energy and research planets.

Well snap, never knew that! Thanks!
Segovax (Banned) Mar 26, 2020 @ 10:55am 
Originally posted by Kaycha SoulWrath:
Originally posted by Mansen:

Find planets with mineral bonuses - Demolish the mining station and put a habitat there. Then you have a fourth district for mining in that habitat. Same goes for energy and research planets.

Well snap, never knew that! Thanks!

Neither did I, that's great to know.
Bloodartist Mar 26, 2020 @ 10:58am 
As others have said, habitats dont have mineral production. You're supposed to get the minerals via mining stations you build elsewhere. If you have the energy credits, you can also buy minerals off galactic market assuming you are part of the galactic community.
Last edited by Bloodartist; Mar 26, 2020 @ 10:59am
Originally posted by Bloodartist:
As others have said, habitats dont have mineral production.
I think you might have missed the part of the thread where it was explained that habitats built in orbit of a source of minerals can build mining districts to produce minerals.
Originally posted by Mansen:
You don't. Pure and simple - And the Purification plant wouldn't have helped you, even if it was possible to build, since it adds a percentage to EXISTING production.

Find planets with mineral bonuses - Demolish the mining station and put a habitat there. Then you have a fourth district for mining in that habitat. Same goes for energy and research planets.

"Energy" can be created through more commercial buildings and districts. How much you get per trade value depends on your empire laws.

Actually it does help, because while it adds a percentage, it does add a single miner (or whatever worker job).

That said it's not enough to keep an empire going.. but you can do it.

Also a megacorp can put a trade branch that gives a miner job.

Other alternatives would be to have livestock lithoids, and there's plenty of ways to get minerals from not the habitat, such as if you're playing a megacorp. But it's assumed this is for the habitat only on a non-mineral planet.. and while possible.. it's necessary.
Last edited by Lady Crimson (RIP); Mar 26, 2020 @ 1:47pm
locutux Mar 26, 2020 @ 8:05pm 
Hi all,

I have encountered a similar issue. I have made numerous attempts to construct multiple habitats in my game, and they all come up with the same 3 districts: Habitat, Trade and Leisure. No Energy, no Minerals, except the original 3 from my origin story.

Here is an example, with a habitat build orbiting a planet that has not only Energy and Minerals districts, but also a Minerals bonus.

The system:
https://www.dropbox.com/s/l3pb1kzbhlv54zc/20200326220130_1a.jpg?dl=0

The planet:
https://www.dropbox.com/s/nu8w95g1fk30c7e/20200326220120_1a.jpg?dl=0

The resulting Habitat:
https://www.dropbox.com/s/buzsh5tvcq0uzzr/20200326220126_1a.jpg?dl=0

I would have thought the habitat would have Minerals districts, no?
Thanks for any suggestion.
IPWIW Mar 26, 2020 @ 8:17pm 
Originally posted by locutux:
I would have thought the habitat would have Minerals districts, no?
habitat need to be on a mineral deposit(mining station),not district of planets
hermanssoon Mar 27, 2020 @ 2:44am 
So will a mining planet with 8 resources provide 8 mining distritcs? or is it random?
locutux Mar 27, 2020 @ 6:19am 
Originally posted by IPWIW:
Originally posted by locutux:
I would have thought the habitat would have Minerals districts, no?
habitat need to be on a mineral deposit(mining station),not district of planets

Thanks for the info. Another thing I tried was destroying a Science station (2 society + 2 engineering on one celestial body), and when I built the habitat, it had NO science district, same as the image above (just the Habitat, Trade, Leisure districts). It's what prompted me to either think this was a bug, or I did not know what to do and I need to learn ;).
Cian Mar 27, 2020 @ 6:29am 
Originally posted by hermanssoon:
So will a mining planet with 8 resources provide 8 mining distritcs? or is it random?
The amount of the deposit doesn't matter. You can build as many mining districts as you want on each one, but each is limited to 8 districts (assuming +2 from voidborn). So if you go all mining you would have only 29 housing (8x3 +5 from capital). Ideally you would find small 2 mineral deposits to build on, but my luck generally means all my mineral deposits are on moons instead of main planets.

Habitats should be able to mine their host planet's moons as well imho. I often have a hard time finding spots for mining habitats due to almost all the mineral deposits appearing on moons.
Last edited by Cian; Mar 27, 2020 @ 6:29am
hermanssoon Mar 27, 2020 @ 7:38am 
Originally posted by Cian:
Originally posted by hermanssoon:
So will a mining planet with 8 resources provide 8 mining distritcs? or is it random?
The amount of the deposit doesn't matter. You can build as many mining districts as you want on each one, but each is limited to 8 districts (assuming +2 from voidborn). So if you go all mining you would have only 29 housing (8x3 +5 from capital). Ideally you would find small 2 mineral deposits to build on, but my luck generally means all my mineral deposits are on moons instead of main planets.

Habitats should be able to mine their host planet's moons as well imho. I often have a hard time finding spots for mining habitats due to almost all the mineral deposits appearing on moons.

Alright thanks! So that means build a habitat with lowest mining value I can find?
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Date Posted: Mar 25, 2020 @ 7:51am
Posts: 31