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Dracon Mar 20, 2020 @ 3:12am
[BUG]Missing names and text
So I haven't touched the game in a while,. so I forgot whgat can cause it:

I get a bunch of classes instead of names and flavor text, making the game ALMOST unplayable, especially when it's stuff from Federationsor Lithoids.

I would suspect mods first, but the most of them I have active add new races and don't touch things like the Envoys at all.

Active:
Several of the Current Version's Planetary Diversity
Several (outdated) Race and Portrait mods.
Carrier mod (Also outdated, still works though)

However, I don't think its either of them as the game doesn't even write "Envoys" in the resource bar but instead the Class name. That one is a minor issue since the flavor text is still intact, but still rather annoying.

The race I currently play isn't modded btw.


My steps up to now:
Re-install everything
Verify Files

Edit: Example: Envoys in the resource bar are shown as ENVOYS_GROUP
Last edited by Dracon; Mar 20, 2020 @ 9:55am
Originally posted by Cheran:
I have the same problems. Faulty name list are the culprit. A proper save game entry for a species should look like this:

name_list="PLANT6"
name="Sloshese"
plural="Sloshese"
class="PLANT"

A faulty one could look like this:

name_list="PLANT6"
class="PLANT"

This happens when there are no entries for the species class in a name_list file but the mod author didn't exclude the use for them or outright forgot to put some in. Or the mod is so outdated, those variables didn't exist when the mod author made his mod.

My guess is your race mods are to blame. Either you add some entries by yourself (a long and tedious procedure, if you don't know what to do and don't have the right tools), contact the mod author and ask if they update it or play without the mods.
A forth option would be adding names directly to your same game, but it's the same thing like with the thing above adding entries to the name lists. AI species get generated from those mods and they use those faulty name lists.

Best you uninstall those old mods and start a new game.
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Showing 1-10 of 10 comments
Dracon Mar 20, 2020 @ 9:55am 
Does anyone have a solution/quick fix?
Helicopter200 Mar 20, 2020 @ 10:07am 
i experience that on fleet manager and i cant make fleets
Karthor Mar 20, 2020 @ 12:05pm 
do you use 2.6.1? because they moved the translated files for non-english languages into this patch
Last edited by Karthor; Mar 20, 2020 @ 12:05pm
Dracon Mar 20, 2020 @ 4:47pm 
Originally posted by Karthor:
do you use 2.6.1? because they moved the translated files for non-english languages into this patch
I do, but I use the English version of the game.
Dracon Mar 22, 2020 @ 5:50am 
K, I give up. Lithoid and some Federation texts missing makes this unplayable... Where are those files supposed to go? I'll just copy past all the files there are over there...
The author of this thread has indicated that this post answers the original topic.
Cheran Mar 22, 2020 @ 6:08am 
I have the same problems. Faulty name list are the culprit. A proper save game entry for a species should look like this:

name_list="PLANT6"
name="Sloshese"
plural="Sloshese"
class="PLANT"

A faulty one could look like this:

name_list="PLANT6"
class="PLANT"

This happens when there are no entries for the species class in a name_list file but the mod author didn't exclude the use for them or outright forgot to put some in. Or the mod is so outdated, those variables didn't exist when the mod author made his mod.

My guess is your race mods are to blame. Either you add some entries by yourself (a long and tedious procedure, if you don't know what to do and don't have the right tools), contact the mod author and ask if they update it or play without the mods.
A forth option would be adding names directly to your same game, but it's the same thing like with the thing above adding entries to the name lists. AI species get generated from those mods and they use those faulty name lists.

Best you uninstall those old mods and start a new game.
Dracon Mar 22, 2020 @ 6:22am 
Originally posted by Cheran:
I have the same problems. Faulty name list are the culprit. A proper save game entry for a species should look like this:

name_list="PLANT6"
name="Sloshese"
plural="Sloshese"
class="PLANT"

A faulty one could look like this:

name_list="PLANT6"
class="PLANT"

This happens when there are no entries for the species class in a name_list file but the mod author didn't exclude the use for them or outright forgot to put some in. Or the mod is so outdated, those variables didn't exist when the mod author made his mod.

My guess is your race mods are to blame. Either you add some entries by yourself (a long and tedious procedure, if you don't know what to do and don't have the right tools), contact the mod author and ask if they update it or play without the mods.
A forth option would be adding names directly to your same game, but it's the same thing like with the thing above adding entries to the name lists. AI species get generated from those mods and they use those faulty name lists.

Best you uninstall those old mods and start a new game.

Thanks, it's actually the name lists.

And yeah, I just realized that too when I tried switching off each mod one by one. Ironically, the names still get displayed right. It's just other text, like Federation messages and the Envoys.

I can see how it would screw up my Federation text if names are in it, but not why it screws up the Envoy display in the resource bar :/ (Instead of Y/X I get ENVOYS_CLASS there).

And now that you say it, I do remember having worked on one of them in the past now to add a few names... So maybe I didn't actually go into that file to add names back then, but to fix something and then just added names for fun.

Edit: Ok.. Luckily it's only one of them, guess that's fixable.
Last edited by Dracon; Mar 22, 2020 @ 6:27am
Cheran Mar 22, 2020 @ 6:31am 
Once a species/empire/planet/etc got his name, it's saved in the save game file. So, even after you uninstall your mods, the empires/whatever won't glitch out. It's only at the creation of a new game where species get their names. To add names to the nameless you have to edit your save file. It's doable but tedious as I mentioned it. If your save is that important to you, knock yourself out.
Fortunately, names for species (and their home planet) and names for everthing else are handled differently. You should only missing the former ones. Spares you to add names for 5k+ planets and such.

EDIT: The display of ENVOY_CLASS points towards an old localization file. Either an old mod replaced the whole file instead of adding new entries (a function only enabled in the last few updates according to the wiki) or the game didn't get properly updated. Verifing the game files should fix the latter.
Last edited by Cheran; Mar 22, 2020 @ 6:38am
Dracon Mar 22, 2020 @ 6:48am 
Originally posted by Cheran:
Once a species/empire/planet/etc got his name, it's saved in the save game file. So, even after you uninstall your mods, the empires/whatever won't glitch out. It's only at the creation of a new game where species get their names. To add names to the nameless you have to edit your save file. It's doable but tedious as I mentioned it. If your save is that important to you, knock yourself out.
Fortunately, names for species (and their home planet) and names for everthing else are handled differently. You should only missing the former ones. Spares you to add names for 5k+ planets and such.

EDIT: The display of ENVOY_CLASS points towards an old localization file. Either an old mod replaced the whole file instead of adding new entries (a function only enabled in the last few updates according to the wiki) or the game didn't get properly updated. Verifing the game files should fix the latter.

Nah, it really was the name file. It works perfectly now that I removed the culprit. But yeah, that's basically why I didn't suspect my mods at first. I'll just fix it by copy-pasting the names over a working one and then copy it back.
Cheran Mar 22, 2020 @ 6:52am 
Then I'm happy to have helped you. :)
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Date Posted: Mar 20, 2020 @ 3:12am
Posts: 10