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name_list="PLANT6"
name="Sloshese"
plural="Sloshese"
class="PLANT"
A faulty one could look like this:
name_list="PLANT6"
class="PLANT"
This happens when there are no entries for the species class in a name_list file but the mod author didn't exclude the use for them or outright forgot to put some in. Or the mod is so outdated, those variables didn't exist when the mod author made his mod.
My guess is your race mods are to blame. Either you add some entries by yourself (a long and tedious procedure, if you don't know what to do and don't have the right tools), contact the mod author and ask if they update it or play without the mods.
A forth option would be adding names directly to your same game, but it's the same thing like with the thing above adding entries to the name lists. AI species get generated from those mods and they use those faulty name lists.
Best you uninstall those old mods and start a new game.
Thanks, it's actually the name lists.
And yeah, I just realized that too when I tried switching off each mod one by one. Ironically, the names still get displayed right. It's just other text, like Federation messages and the Envoys.
I can see how it would screw up my Federation text if names are in it, but not why it screws up the Envoy display in the resource bar :/ (Instead of Y/X I get ENVOYS_CLASS there).
And now that you say it, I do remember having worked on one of them in the past now to add a few names... So maybe I didn't actually go into that file to add names back then, but to fix something and then just added names for fun.
Edit: Ok.. Luckily it's only one of them, guess that's fixable.
Fortunately, names for species (and their home planet) and names for everthing else are handled differently. You should only missing the former ones. Spares you to add names for 5k+ planets and such.
EDIT: The display of ENVOY_CLASS points towards an old localization file. Either an old mod replaced the whole file instead of adding new entries (a function only enabled in the last few updates according to the wiki) or the game didn't get properly updated. Verifing the game files should fix the latter.
Nah, it really was the name file. It works perfectly now that I removed the culprit. But yeah, that's basically why I didn't suspect my mods at first. I'll just fix it by copy-pasting the names over a working one and then copy it back.