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This is with all of my Authoritarian pops concentrated under the banner of a single Authoritarian faction, with 85% faction approval rate.
I don't know what all goes into the actual shifting / ethic distribution mechanics, but my pops are all decadent with Imperial rulership with a subject Empire under our control, a Stratified economy, and Elitism. Even have a robot slave on my planets.
I've invested more time and resources into attempting to shift my populace's ethics to Authoritarianism than I invested into eliminating every other species, Pre-FTL or otherwise, in the galaxy. It has been two centuries since the last Amoeba, Crystal, or other independent Empire has fallen. The map is mine. Apparently I still don't understand basic game mechanics because I can not for the life of me figure out how to manage my population ethics.
Edit: Nevermind, I see that you can just use the console to fix it.
The only good f. materialist is a spiritualist?
Right... *Slowly walk out of the room*
There seems to be a state you can get into where it stops working. This is based on some people on the official forum posting tests where one empire is shifting and one empire isn't. There was no solid indication of what causes it to lock up.
Based on the code dumps people have posted its a random weighted roll based on the attractions. With a few exceptions put in like "if % of pops is too far above expected then pops cannot shift to this ethic".
You couldn't be even more wrong...
There is some screenshot of the nation's leader randomly end up as an "active and ruler's political faction" at just 57 population (as of 2.6.3).
Sometime that doesn't happen but ethos shift is still a problem otherwise. By problem, I meant spending untold amount of influence trying to suppress factions you don't want only to have no one leaving that particular factions.
I will repeat I HAVE PERSONALLY WITNESSED ETHICS SHIFTING. I have conquered a Purifier and 20 years later their were fewer xenophobes. This wasn't my xenophobe % went down because new pops weren't xenophobes. The raw number was lower. I will note though they all ended up with charismatic xenos sharing a planet with them and I was a xenophile empire so there was a very heavy counter attraction to phobe.
That is a severe gameplay problem because the user started with at least one degree materalist (not sure if F or just regular) and one degree of xenophile. So 20% of your population will always be at low happiness and that hurts your early-game stability and losing influence both to "suppressing the opposing faction" and reduce your faction influence income.
We, as Stellaris players, have literally and figurative zero control over if a ruler should "join" a political faction as a member at all. That might be a great way to manipulative your faction landscape in a future DLC expanding on internal management.
But currently as it is now? That is a big no-no.
I don't have any migration treaty, nor have I conquored anyone.
Authoritarian Empires can suffer greatly if their leader chooses to randomly join a small faction of Egalitarians. For Democratic Empires it's less of an issue since it's elected leader will most often belong to the biggest and most influential faction.
Pops without full citizenship, partial slaver slaves, will swing them to Egalitarian.