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I'm not sure adaptive is really worth the cost, although if you plan to expand without terraforming then it might help some. Late in the game terraforming and/or habitability bonuses will render it obsolete, but then if you are planning to go for genetic ascension you can replace it with something else later. That would be good with these species anyway, because you'll probably want to remove wasteful if you can, since that penalty will start to add up as your population rises.
In my head:
Strong/Very Stong are nice picks with worker bonus being very flexible. Very Strong is a little pricey unless I am dead set on maxing a bonus it offers. You can upgrade it later with early gene techs IIRC.
Wasteful is one I usually avoid as a dump unless I am roleplaying. In fact I really like going with conservationist so that I need fewer consumer goods and can justify more Alloys.
Resilient is one I mixed with Very strong on a Turtle/Dwarf race I played once.
For warrior roleplaying negative traits I actually like Quarrelsome and Fleeting.
My favourite warrior species I have created so far was:
+Quick Learners
+Traditional
+Strong
+Enduring
-Non-Adaptive
Gov: Imperial, Warrior Culture, Feudal Society, Authoritarian, Militarist, Spiritualist
*New Origin* Life Seeded/ but it's flexible since I played it before without.
In my head this started with throwing Feudal Japan, Tribal Group Hunters and empowerment through natural spirits in a blender. The first iteration was focused on crazy good leaders but then I ran into the Hard Leader Level Cap.
That WOULD be great.
quote=tempest.of.emptiness;1870622978443471941]
I'm not sure adaptive is really worth the cost, although if you plan to expand without terraforming then it might help some. Late in the game terraforming and/or habitability bonuses will render it obsolete. [/quote]
But as you said: That comes LATE. And pops are my most valuable resource, and for that I need to be able to colonize as many planets as possible.