Stellaris

Stellaris

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e11 Mar 19, 2020 @ 12:50am
Good trait selection?
I finally finished a full game as the UNE and I want to play a proper, full game as a custom species. I'd appreciate some thoughts on traits. I'm currently looking at two setups for my warrior kingdom species:

Adaptive (-2)
Enduring (-1)
Intelligent (-2)
Wasteful (+2)
Sedentary (+1)

OR

Very Strong (-3)
Adaptive (-2)
Wasteful (+2)
Sedentary (+1)

I'm tempted to take Very Strong, or at least plain Strong, simply for roleplaying reasons, but I don't see how the bonus to land armies is very relevant when I can just crank out a bunch of them. Is the bonus to worker output more relevant? Which workers are those, exactly?
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jojobe Mar 19, 2020 @ 1:10am 
nice stats i like them. would be nice if you could have two species on the same planet.
Very strong is best on a species that is also going to get other similar bonuses, such as the second species when you choose the Syncretic Evolution origin.

I'm not sure adaptive is really worth the cost, although if you plan to expand without terraforming then it might help some. Late in the game terraforming and/or habitability bonuses will render it obsolete, but then if you are planning to go for genetic ascension you can replace it with something else later. That would be good with these species anyway, because you'll probably want to remove wasteful if you can, since that penalty will start to add up as your population rises.
Eye of Mobius Mar 19, 2020 @ 2:36am 
I'm generally happy to play any trait set and would play either of those since they don't match what I did for a warrior race. Some of my favourite games are picking random for a race and rolling with it.

In my head:
Strong/Very Stong are nice picks with worker bonus being very flexible. Very Strong is a little pricey unless I am dead set on maxing a bonus it offers. You can upgrade it later with early gene techs IIRC.

Wasteful is one I usually avoid as a dump unless I am roleplaying. In fact I really like going with conservationist so that I need fewer consumer goods and can justify more Alloys.

Resilient is one I mixed with Very strong on a Turtle/Dwarf race I played once.

For warrior roleplaying negative traits I actually like Quarrelsome and Fleeting.

My favourite warrior species I have created so far was:

+Quick Learners
+Traditional
+Strong
+Enduring
-Non-Adaptive

Gov: Imperial, Warrior Culture, Feudal Society, Authoritarian, Militarist, Spiritualist
*New Origin* Life Seeded/ but it's flexible since I played it before without.

In my head this started with throwing Feudal Japan, Tribal Group Hunters and empowerment through natural spirits in a blender. The first iteration was focused on crazy good leaders but then I ran into the Hard Leader Level Cap.
e11 Mar 19, 2020 @ 2:42am 
Originally posted by jojobe:
nice stats i like them. would be nice if you could have two species on the same planet.

That WOULD be great.

quote=tempest.of.emptiness;1870622978443471941]
I'm not sure adaptive is really worth the cost, although if you plan to expand without terraforming then it might help some. Late in the game terraforming and/or habitability bonuses will render it obsolete. [/quote]

But as you said: That comes LATE. And pops are my most valuable resource, and for that I need to be able to colonize as many planets as possible.
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Date Posted: Mar 19, 2020 @ 12:50am
Posts: 4