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Snugglequine Mar 18, 2020 @ 2:21pm
Galactic law breaking
So, I'm pretty deep in a game and Galactic Law has been established. I'm now getting tooltips when looking in the senate that some empires are in breach of galactic law. But I can't seem to find any option to tell me which law they're breaking. Anyone else found it and able to point me in the right direction?
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Bored Peon Mar 18, 2020 @ 2:33pm 
The only thing I have seen is when voting it will show if anything is in breach of the proposal.

I have not even found the option to veto or to call sanctions on a civilization.
Snugglequine Mar 18, 2020 @ 2:49pm 
Denouncements are in the 'Politics and Culture' tab if you're a Council member. Vetos I'm not sure, as it's not been passed for the council to veto yet in my game, but that'll probably be an option on the actual resolution in the proposal queue, or it'll be under one of the tabs. I'll let you know when I see it.
Nightmyre Mar 18, 2020 @ 2:50pm 
I don't think breaking the law does anything. What you get punished for is when someone actually sanctions you for being in breach of the law.
Snugglequine Mar 18, 2020 @ 2:55pm 
Originally posted by Nightmyre:
I don't think breaking the law does anything. What you get punished for is when someone actually sanctions you for being in breach of the law.

Correct. Breaking the laws does bugger all, but the offending empire gets debuffs with the sanctions if there are any set.
My original query was if there's a way of finding out which laws they're breaking. Like an actual list. Instead of the tooltip saying '[Empire] is in breach of Galactic Law' it should say '[Empire] is in breach of the following Galactic Laws: [X Law] [Y Law] [Z Law]'

Edit: I want to put more sanctions on the misbehaving little buggers, so I need to know what they're doing wrong.
Last edited by Snugglequine; Mar 18, 2020 @ 2:57pm
Tanequil May 22, 2020 @ 11:54pm 
In the Galactic Community screen where the empires are listed (first tab, bottom right corner), you should see a ⚠ icon on any empire breaching a galactic law.
If you mouse-over the smaller ⚠ symbol on top of the empire’s icon, the tooltip will detail which law they are in breach of if you hold it there for a few seconds. There’s a short description displayed first, and a second later full details pop up.
:Blessing:
Snugglequine May 23, 2020 @ 5:52pm 
Oh, so I just wasn't holding my mouse there long enough.
Thank you! :)
Kalemenos Apr 6, 2023 @ 8:18am 
Nope. Tanequil answered the question, but my mouseover shows "In Breach:" and it's blank. But EVERY GAME DAY I get an alert (visual - and audio, to make it more annoying) informing me I'm in breach. This has happened in other games, and I can't find a solution.
Oakshadow Apr 6, 2023 @ 11:01am 
Originally posted by Kalemenos:
Nope. Tanequil answered the question, but my mouseover shows "In Breach:" and it's blank. But EVERY GAME DAY I get an alert (visual - and audio, to make it more annoying) informing me I'm in breach. This has happened in other games, and I can't find a solution.

When you're in breach of galactic law for any small period of time a dialogue box will come up explaining how you're in breach and offering you three options for how to rectify the situation. When galactic law changes and it conflicts with your empire policies that dialogue box will pop up immediately asking if you want to change your policies to comply.

The only law that results in empires blinking in and out of compliance is the Military Readiness Act. Which requires all empires to utilize at least 50% of their naval capacity at all times. This will often start happening after a major loss during a war, since the empire will need to build their fleets back up to be in compliance. It can also happen if you grow your naval capacity too quickly without building your fleet up in kind. For example rushing through the Strategic Coordination mega-structure. Or loading up a fortress world.

The AI tends to avoid being in breach of galactic law when possible. Preferring to vote against laws than to change their policies. So if you're seeing an AI in breach there's a really strong chance they just lost a big fight and will remain in breach until they're rebuilt their fleets.
Orion Invictus Apr 6, 2023 @ 11:19am 
Originally posted by Kalemenos:
Nope. Tanequil answered the question, but my mouseover shows "In Breach:" and it's blank. But EVERY GAME DAY I get an alert (visual - and audio, to make it more annoying) informing me I'm in breach. This has happened in other games, and I can't find a solution.
The solution is probably finding out which outdated mods you have installed, then disabling them.

PS: A solution from 3 years ago is unlikely to work now. You should've opened your own thread to get up-to-date answers.
Bored Peon Apr 6, 2023 @ 12:28pm 
Originally posted by Orion Invictus:
PS: A solution from 3 years ago is unlikely to work now. You should've opened your own thread to get up-to-date answers.
That because there is a few new bugs and situations without mods.
- Sometimes the Protected Fauna law bugs out if you choose the hunting/hostile option.
- If they passed the law to hunt down space fauna then you are in breach when they wander into your borders. This can happen on any system that has unclaimed space nearby or a wormhole in it. Since the species is neutral to you it does not look like anything is wrong.
- If you have around 50% naval capacity you can get the warning on and off as soldiers keep switching jobs making your capacity go up and down.
Orion Invictus Apr 6, 2023 @ 12:36pm 
Originally posted by Bored Peon:
Originally posted by Orion Invictus:
PS: A solution from 3 years ago is unlikely to work now. You should've opened your own thread to get up-to-date answers.
That because there is a few new bugs and situations without mods.
- Sometimes the Protected Fauna law bugs out if you choose the hunting/hostile option.
- If they passed the law to hunt down space fauna then you are in breach when they wander into your borders. This can happen on any system that has unclaimed space nearby or a wormhole in it. Since the species is neutral to you it does not look like anything is wrong.
- If you have around 50% naval capacity you can get the warning on and off as soldiers keep switching jobs making your capacity go up and down.
...And that still doesn't change what I said, which was, and I quote, "A solution from 3 years ago is unlikely to work now."

Naming exceptions doesn't make my statement false.
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Date Posted: Mar 18, 2020 @ 2:21pm
Posts: 11