Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have not even found the option to veto or to call sanctions on a civilization.
Correct. Breaking the laws does bugger all, but the offending empire gets debuffs with the sanctions if there are any set.
My original query was if there's a way of finding out which laws they're breaking. Like an actual list. Instead of the tooltip saying '[Empire] is in breach of Galactic Law' it should say '[Empire] is in breach of the following Galactic Laws: [X Law] [Y Law] [Z Law]'
Edit: I want to put more sanctions on the misbehaving little buggers, so I need to know what they're doing wrong.
If you mouse-over the smaller ⚠ symbol on top of the empire’s icon, the tooltip will detail which law they are in breach of if you hold it there for a few seconds. There’s a short description displayed first, and a second later full details pop up.
Thank you! :)
When you're in breach of galactic law for any small period of time a dialogue box will come up explaining how you're in breach and offering you three options for how to rectify the situation. When galactic law changes and it conflicts with your empire policies that dialogue box will pop up immediately asking if you want to change your policies to comply.
The only law that results in empires blinking in and out of compliance is the Military Readiness Act. Which requires all empires to utilize at least 50% of their naval capacity at all times. This will often start happening after a major loss during a war, since the empire will need to build their fleets back up to be in compliance. It can also happen if you grow your naval capacity too quickly without building your fleet up in kind. For example rushing through the Strategic Coordination mega-structure. Or loading up a fortress world.
The AI tends to avoid being in breach of galactic law when possible. Preferring to vote against laws than to change their policies. So if you're seeing an AI in breach there's a really strong chance they just lost a big fight and will remain in breach until they're rebuilt their fleets.
PS: A solution from 3 years ago is unlikely to work now. You should've opened your own thread to get up-to-date answers.
- Sometimes the Protected Fauna law bugs out if you choose the hunting/hostile option.
- If they passed the law to hunt down space fauna then you are in breach when they wander into your borders. This can happen on any system that has unclaimed space nearby or a wormhole in it. Since the species is neutral to you it does not look like anything is wrong.
- If you have around 50% naval capacity you can get the warning on and off as soldiers keep switching jobs making your capacity go up and down.
Naming exceptions doesn't make my statement false.