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2. Yes.
I want to say that being spiritualist increases your chances. It's also possible for one of your scientists to come across an anomoly that will give him a perk making him more able likely to make it appear for research (just pop him in the society research slot). I think there might be another anomoly that leads to an even chain that ends with everyone become psionic, but I'm not sure.
Do you guys know how viable the Gaia world origin is? It looks great but having only Gaia adaptability sounds like a death sentence for expansion.. or does it not affect robots?
Thanks!
Personally I prefer the Tomb world origin, as that gives you the ability to settle at both tomb worlds, as well as the world of your choice; so double chances.
Also, the Stelaris Wiki has some info about what's needed to get psionics. I think one of the requirements is to have a scientist able to research psionics, but it was also possible to get it after researching a certain system or something.
Either way, I followed the Wiki and I managed to get Psionics at my empire without choosing the Spiritualist trait.
Thorin :)
I checked the wiki but it's full of details but little explanation. Thanks!
I get it sometimes with fanatical materialists and have gotten psionics a few times. It is awesome when it happens, but it is unlikely. It has been a long time since I've had it happen with materialists...I've gotten the psycic scientist, but they never had the tech pop up before they died. Makes me wonder if it got changed to where it is impossible now for materialists, but I hope that was just unlucky.
All you need is that one scientist to unlock it...I've even had the scientist die while the initial tech was being researched and the new guy could still finish it. Once that initial tech is finished the others will appear randomly. You will also start getting scientists that start with the psionic trait...which at that point is nearly useless as there is only a few techs that use it.
The best part is probably the psionic ship computers...the psionic soldiers are good too.
That would be a rough start...if I recall right it was a few thousand alloys or something to fix each broken arcology.
I'm considering starting with robot pops, as I'm seeing Gaia Start might not be that good, how can I "make" more? And is there a way to see how "better" or worse the tin men are compared to my normal ones?
If you start as robots they are the same as organic pops at the start. Organics can be improved with genetics and robots can be improves with engineering techs.
...but really the only difference will be that robots don't get to pick any ethics that might give them bonuses. Just the machine trait.
yeah I thought Gaia start would have "wow" planetary bonuses but the penalty looks too heavy
And how can I make more robots, please? I'll keep these tin men busy in my mines!
The short version:
- You need to be Materialistic or Fanatic Materialistic.
- Scientist need the expertise Psionics; or any pop (can be a refugee or a pop from a conquered planet) too needs to be (Latent) psionic
The base value to increase it spawning is 32.5.
To boost it showing up in the research tree:
2x if the scientist is maniacal.
2x if the empire are Fanatic spiritualist
8x if the scientist is having the psionic expertise. (and since this one comes back twice, it's the most important thing)
2x if any owned pop is Psionic
1.25x if any own pop is Latent psionic or not psionic.
Which means,
If you set up your empire to be Fanatic Spiritualists and Materialists, it depends at you scientist and population.
Occasionally you can run into a scientist having the maniacal trait and getting the psionic expertise as well. I think biggest chances for that are when the scientist command a scienceship.
But in the most favourable situation, you got a maniacal scientist in a Fanatic Spiritualist empire getting the Psionics expertise, meaning 32.5 x 2 x 2 x 8 = 1,040. Which is a major increase.
Thorin :)
Oh, the robots will have "replicator" jobs in the capitol building that will make more robots over time. No user interaction required. There is also a building that you can build that will make more replicators for faster production.