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Fantoche Mar 18, 2020 @ 10:34am
Can anyone explain how to develop psionics?
And is it possible to be psionics AND have robots? I want to play a run with aristocratic people with psionic powers with robots to do the fighting and heavy duty work
Originally posted by Nightmyre:
Originally posted by Fantoche Dreemurr:
But if I find someone with the psionics or someone with psionics, the 0 disappears, right?

You need one of the three conditions. Either:

A) A leader with the Psionics Expert trait
B) A pop with the Psionics trait
C) A pop with the Latent Psionics trait

The "easiest" way to accomplish this is through the Caravaneers. One of them offers you four of their pops - those pops come with the Psionics trait.

Another way is to randomly get a leader with the Psionics Expert trait. A "guaranteed" way that can involve save-scumming:

1) Survey Ocean worlds until you spawn the anomaly Drops in the Ocean.
2) Survey Black Holes until you spawn the anomaly Rainbow in the Dark.
3) Do Rainbow in the Dark with any scientist, this gives him Paranoid.
4) Do Drops in the Ocean with the paranoid dude you just got, pick paranoid lines until you get Maniacal.
5) Wait a week and he turns into a psionic. Stick him in Soc until you can research Psionic Theory. The other stuff in the psi chain is just low-weight instead of locked out from materialists, so you really only need to do this for the first entry point.
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Showing 1-15 of 42 comments
Stormsong Mar 18, 2020 @ 10:35am 
1. Rare society tech -> ascension perk.

2. Yes.
Fantoche Mar 18, 2020 @ 10:36am 
Okay so it's a tech... and it's random, I could play the whole game without seeing it? Is it a very high tier tech?
pete3great Mar 18, 2020 @ 10:38am 
Originally posted by Fantoche Dreemurr:
Okay so it's a tech... and it's random, I could play the whole game without seeing it? Is it a very high tier tech?

I want to say that being spiritualist increases your chances. It's also possible for one of your scientists to come across an anomoly that will give him a perk making him more able likely to make it appear for research (just pop him in the society research slot). I think there might be another anomoly that leads to an even chain that ends with everyone become psionic, but I'm not sure.
Fantoche Mar 18, 2020 @ 10:40am 
Spiritualist is nice but... Fana materialists is just too good with the research bonus

Do you guys know how viable the Gaia world origin is? It looks great but having only Gaia adaptability sounds like a death sentence for expansion.. or does it not affect robots?

Thanks!
Oakshield Mar 18, 2020 @ 10:44am 
Originally posted by Fantoche Dreemurr:
Spiritualist is nice but... Fana materialists is just too good with the research bonus

Do you guys know how viable the Gaia world origin is? It looks great but having only Gaia adaptability sounds like a death sentence for expansion.. or does it not affect robots?

Thanks!

Personally I prefer the Tomb world origin, as that gives you the ability to settle at both tomb worlds, as well as the world of your choice; so double chances.

Also, the Stelaris Wiki has some info about what's needed to get psionics. I think one of the requirements is to have a scientist able to research psionics, but it was also possible to get it after researching a certain system or something.
Either way, I followed the Wiki and I managed to get Psionics at my empire without choosing the Spiritualist trait.


Thorin :)
Fantoche Mar 18, 2020 @ 10:46am 
Originally posted by Oakshield:
Originally posted by Fantoche Dreemurr:
Spiritualist is nice but... Fana materialists is just too good with the research bonus

Do you guys know how viable the Gaia world origin is? It looks great but having only Gaia adaptability sounds like a death sentence for expansion.. or does it not affect robots?

Thanks!

Personally I prefer the Tomb world origin, as that gives you the ability to settle at both tomb worlds, as well as the world of your choice; so double chances.

Also, the Stelaris Wiki has some info about what's needed to get psionics. I think one of the requirements is to have a scientist able to research psionics, but it was also possible to get it after researching a certain system or something.
Either way, I followed the Wiki and I managed to get Psionics at my empire without choosing the Spiritualist trait.


Thorin :)

I checked the wiki but it's full of details but little explanation. Thanks!
Nahadoth Mar 18, 2020 @ 10:49am 
Originally posted by Fantoche Dreemurr:
Okay so it's a tech... and it's random, I could play the whole game without seeing it? Is it a very high tier tech?
No, it's a low tier tech. Just a very rare one. Scientists with "spark of genius" have an increased chance of spawning rare techs.
Gustuv Wynd Mar 18, 2020 @ 11:06am 
Sometimes a scientist will get a psionic trait when they level up. If they do...no matter what their other traits are, put them on the society research. Then they might get it to appear. Keep picking the fastest research to get more chances for it to show up.

I get it sometimes with fanatical materialists and have gotten psionics a few times. It is awesome when it happens, but it is unlikely. It has been a long time since I've had it happen with materialists...I've gotten the psycic scientist, but they never had the tech pop up before they died. Makes me wonder if it got changed to where it is impossible now for materialists, but I hope that was just unlucky.

All you need is that one scientist to unlock it...I've even had the scientist die while the initial tech was being researched and the new guy could still finish it. Once that initial tech is finished the others will appear randomly. You will also start getting scientists that start with the psionic trait...which at that point is nearly useless as there is only a few techs that use it.

The best part is probably the psionic ship computers...the psionic soldiers are good too.
Last edited by Gustuv Wynd; Mar 18, 2020 @ 11:25am
Fantoche Mar 18, 2020 @ 11:13am 
Another thing, I'm trying with a relic world start because it looks like it can unlock solid research bonuses but I can only see arcologies as tile blockers (tried 3 starts), is it normal? In the wiki it lists way better blockers..
Gustuv Wynd Mar 18, 2020 @ 11:23am 
I have never tried that start, but I know when I get a relic world in game it will always have the arcologies.

That would be a rough start...if I recall right it was a few thousand alloys or something to fix each broken arcology.
Fantoche Mar 18, 2020 @ 11:40am 
Another question!

I'm considering starting with robot pops, as I'm seeing Gaia Start might not be that good, how can I "make" more? And is there a way to see how "better" or worse the tin men are compared to my normal ones?
Gustuv Wynd Mar 18, 2020 @ 11:48am 
Yeah that seeded start is hard. What you have to do is get a migration treaty with another race that can colonize something other than gaias. You'll have an empire where your starter race is the minority. Eventually you can terraform into gaia, but that is a while into the game before you can do that. You can also colonize with droids, too. Gets spendy on the energy after a few planets, though. Keep the race in the list though...it is nice to start a game and find out they were randomly chosen and placed next to you. Easy to get that size 25 Gaia.

If you start as robots they are the same as organic pops at the start. Organics can be improved with genetics and robots can be improves with engineering techs.

...but really the only difference will be that robots don't get to pick any ethics that might give them bonuses. Just the machine trait.
Last edited by Gustuv Wynd; Mar 18, 2020 @ 11:51am
Fantoche Mar 18, 2020 @ 11:50am 
Originally posted by Gustuv Wynd:
Yeah that seeded start is hard. What you have to do is get a migration treaty with another race that can colonize something other than gaias. You'll have an empire when your starter race is the minority. Eventually you can terraform into gaia, but that is a while into the game before you can do that. You can also colonize with droids, too.

If you start as robots they are the same as organic pops at the start. Organics can be improved with genetics and robots can be improves with engineering techs.

...but really the only difference will be that robots don't get to pick any ethics that might give them bonuses. Just the machine trait.

yeah I thought Gaia start would have "wow" planetary bonuses but the penalty looks too heavy

And how can I make more robots, please? I'll keep these tin men busy in my mines!
Oakshield Mar 18, 2020 @ 11:50am 
Originally posted by Fantoche Dreemurr:
Originally posted by Oakshield:

Personally I prefer the Tomb world origin, as that gives you the ability to settle at both tomb worlds, as well as the world of your choice; so double chances.

Also, the Stelaris Wiki has some info about what's needed to get psionics. I think one of the requirements is to have a scientist able to research psionics, but it was also possible to get it after researching a certain system or something.
Either way, I followed the Wiki and I managed to get Psionics at my empire without choosing the Spiritualist trait.


Thorin :)

I checked the wiki but it's full of details but little explanation. Thanks!

The short version:

- You need to be Materialistic or Fanatic Materialistic.
- Scientist need the expertise Psionics; or any pop (can be a refugee or a pop from a conquered planet) too needs to be (Latent) psionic


The base value to increase it spawning is 32.5.

To boost it showing up in the research tree:

2x if the scientist is maniacal.
2x if the empire are Fanatic spiritualist
8x if the scientist is having the psionic expertise. (and since this one comes back twice, it's the most important thing)
2x if any owned pop is Psionic
1.25x if any own pop is Latent psionic or not psionic.

Which means,

If you set up your empire to be Fanatic Spiritualists and Materialists, it depends at you scientist and population.

Occasionally you can run into a scientist having the maniacal trait and getting the psionic expertise as well. I think biggest chances for that are when the scientist command a scienceship.

But in the most favourable situation, you got a maniacal scientist in a Fanatic Spiritualist empire getting the Psionics expertise, meaning 32.5 x 2 x 2 x 8 = 1,040. Which is a major increase.


Thorin :)
Gustuv Wynd Mar 18, 2020 @ 11:53am 
Originally posted by Fantoche Dreemurr:
Originally posted by Gustuv Wynd:
Yeah that seeded start is hard. What you have to do is get a migration treaty with another race that can colonize something other than gaias. You'll have an empire when your starter race is the minority. Eventually you can terraform into gaia, but that is a while into the game before you can do that. You can also colonize with droids, too.

If you start as robots they are the same as organic pops at the start. Organics can be improved with genetics and robots can be improves with engineering techs.

...but really the only difference will be that robots don't get to pick any ethics that might give them bonuses. Just the machine trait.

yeah I thought Gaia start would have "wow" planetary bonuses but the penalty looks too heavy

And how can I make more robots, please? I'll keep these tin men busy in my mines!


Oh, the robots will have "replicator" jobs in the capitol building that will make more robots over time. No user interaction required. There is also a building that you can build that will make more replicators for faster production.
Last edited by Gustuv Wynd; Mar 18, 2020 @ 11:54am
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Date Posted: Mar 18, 2020 @ 10:34am
Posts: 42