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Thanks again both of you ! Finally got all the Fed achievement.
Now the last is the Galatron to take from another empire. I just got it myself. But not sure how to make the other empire attack me for it. Or will it always go for that wargoal first above others (conquest, etc.) ?
You can manipulate the order of what gts voted on by pre-voting yes, no, or abstaining. The order the laws are voted on are based on support strength.
So in other words you do not want to go through the list and pre-vote yes on everything because you can bury the law you want for a very long time. The same way that you can bury a law coming to vote by voting against it ahead of time lowering the support. Abstaining is a bit more trickier because you might only want it to shuffle a law ahead of another when you actually want to support both, so you are basically forcing the order they are voted on.
If you are a council member, any council member can choose a law and call an emergency session for that law and it skips the order.
My current game I got all four majors in place, but the denounce option is not available. I think there might be a hidden relations requirement to denounce an empire because I have positive relations with the other dozen members.
* Diplomatic Stance can now only be changed while you are at peace. (Supremacist empires will thus no longer change out of Supremacist in the middle of a humiliation war if you blow up their fleet).
In 2.6.3 beta branch :)
Refused GC and refused Federation.
Joined the GC and left and formed the federation then left.
I think you have to be asked to join a federation?
1. Form a federation (chose the origin that makes you start with one)
2. Get asked to form the GC and refuse
3. Leave the Federation
I refused the found of GC got invited into a fed said decline/no then after that made my own and left it. it all did't work. Did you maybe have associate status of a federation?
I tried several games already, and I'm starting to have flashbacks from savescumming to get galatron.
best way to do it: rival a spiritual empire after you match their fleet power,colonize a holy world, insult them,blow another holy planet,they awaken as supreme and destroy their fleets to win the war
All of this is great advice. The only change I made when I was finally successful was to swap Authoritarian for Spiritualist and Nationalistic Zeal for Exalted Priesthood. Both changes give the AI more unity, and I wanted them to unlock Supremacy as early as possible.
Other details:
-Small galaxy, 1 AI, no FE, no Marauders
-Push mid-game and end-game years waaay out. You don't want a robot uprising or crisis interfering.
-0.25 tech/tradition cost. (The most frustrating thing for me about this was not knowing if the Belligerent AIs I was facing had even unlocked Supremacy, so I did everything I could to make it easy.)
-You don't need absolute zero fleet. I kept a few destroyers for pirate stomping and it still worked. I just made sure the AI stayed at an Overwhelming fleet rating.
-Friendly relations didn't prevent them from going into Supremacy. As soon as I met the AI, I sent all my envoys to improve relations and entered a trade pact when possible. Good relations did prevent them from repeatedly attacking while remaining Belligerent, which had been a recurring issue.
-Make a habit early of checking the AI stance. As noted above, you need to spot the switch as early as possible so you can conclude the war before they can change stances.
-Build lots of shipyards and lots of starbases with silos. Keep a big stack of alloys on hand. Once the AI goes Supremacy, you need to spin up a fleet quickly.
-Out teching the AI really helps, and the AIs pathetic tech rating didn't prevent the switch to Supremacy.
-Once the AI goes Supremacy and you're preparing for war, don't neglect your army while your fleet is building. Occupying planets really helps push the wargoal counter if you're having trouble finding the AI fleet.
-Jumpdrives are key, though I would have attacked if the AI had gone Supremacy before I got them. Toward the end of the war, when the remains of the AI fleet doesn't want to engage, being able to jump in on top of them is very helpful.