Stellaris

Stellaris

View Stats:
Cpt72Bug Mar 18, 2020 @ 8:42am
Federations DLC Achievement Guide
League of Nations
Be a founding member of the Galactic Community - Very easy to obtain if you don't click no to the prompt.

Let Us Go Forward Together
Level up your Federation - Get envoy office on capital planet and assign two envoys to federation. Over the course of the game you'll hit level 5 as well. The Common Ground and Hegemon Origins make this achievement much easier

We're Number One
Be the leader of a max level Federation - See advice from Let us go forward together. In order to keep high cohesion, all fleets in your game should be federation fleets.

Unstoppable Force
Build a Juggernaut - Pretty easy late game, just modify galaxy to few empires, preferably huge galaxy, and push crises as late as possible.

Our Fleets will Blot Out the Stars
Construct a complete Mega-Shipyard - Finding a mega-shipyard in disrepair does not count for the achievement and the current prompt box is bugged. (has some weird code display in textbox). For this its very easy, just get mega engineering and wait til the rare tech shows up.

Whatever it is, I'm against it
Requires you to reject galactic community as well as an federation.

Throw Your Weight Around
Have a Diplomatic Weight of over 9000 - I play super wide and have a empire sprawl of over 2k for the majority of the late game. I do not know what I did to unlock this, but late game I had a diplomatic weight of over 120k. This was compacted by 7 envoy's on galactic community, which boost your score. Playing wide, should unlock this. Furthermore you can rig it by invading pretty much all AI empires besides fallen empires and restricting them to one system. (This is hard but, I had to do this in my play-through to achievement hunt).

Opposites Attract
Have all eight ethics represented within your Federation - This is quite easy with the option of having vassals represented in your federation. Turn habitable worlds to 2x, then primitive empires to max. Make sure to have a steady number of AI empires in reserve if this backfires. On a huge galaxy, with 2x hab worlds and 2x prim, I was able to enlighten several empires to space age as vassals and get the achievement easily. Another option is to use armies to invade primitive worlds then release the conquered plant as a vassal. The wiki has the following recommendation as well...Fastest done by creating and force-spawning two other custom empires with different and non-Fanatic ethics

Humble Pie
Humiliate an Empire that is in the Supremacy Diplomatic Stance, forcing them out of it - This was pure luck, you need to have the ability to rival the empire. This allows you to use the humiliate option while declaring war. Check in the empire communications screen that the empire has Supremacy as their stance. If you get to big to quick, you often will loose the ability to get this achievement unless other equal sized empires have this as their stance. I feel that this could be the hardest achievement. (Make sure you keep your navy, tech in line with the empire to ensure you can rival them).

You've Been Served
Denounce an Empire that is not actually in breach of galactic law while all major sanctions have been passed - This achievement is what i'm currently working on in my play-through. It probably will take until late late game to unlock. This achievement requires you to have a very high diplomatic weight as you need to have all major sanctions unlocked. Other empires will try their hardest to repeal sanctions and unless your at a very high weight it can often be impossible. Between each session there are about 2000 days it seems and sessions are in for about 600 or so. (This was ballpark estimates based on some of the session times i saw in the top left. Please feel free to correct me so i can do the right math). There are 4 sanction types, requiring 3x (Minor, medium and Major) to pass, a denounce law as well. If you do the math its around 2600 ingame days, for each times around 13 laws needing to be passed. This is a long haul.... What i've done to make this easy is cap the AI empires to around 2k influence by brute-force invasion and confining them to one system each. This way they can't interfere with my shadow puppet galactic UN.



Please feel free to discuss, and add suggestions and other comments. I want to make this a dedicated resource for people achievement hunting. If you need further advice, i'm down to help you figure out your strategy.
Last edited by Cpt72Bug; Mar 22, 2020 @ 1:35pm
< >
Showing 16-29 of 29 comments
Athmet Apr 3, 2020 @ 9:05pm 
Originally posted by Xyales:
Originally posted by Athmet:
Is there anything more you can do to trigger the empire to switch to supremacy stance ?
I don't think you can do anything additional to increase the chance, i have mentioned the ethos and civics, which determine the pick factor.

Originally posted by Athmet:
If that empire has Superior fleet power that is enough ?
Yes its enough for them to have superior fleet power.

Originally posted by Athmet:
Even if he is Inferior on tech ?
Yea you can go full tech.


Originally posted by Aedesaegypti:
Originally posted by Xyales:
Weirdly enough, i think that simply leaving the Galactic Community doesn't counts, i would have gotten the achievement in my run prior to the one where i tested it, since i left it and my federation before concluding with my run, so the conditions are probably [refuse initial founding of GC and leave a federation in the same run].
I'm pretty sure this is it. I ended up getting all the achievements, but am unsure what i did to get this one.
Thanks again both of you ! Finally got all the Fed achievement.

Now the last is the Galatron to take from another empire. I just got it myself. But not sure how to make the other empire attack me for it. Or will it always go for that wargoal first above others (conquest, etc.) ?
Bored Peon Apr 3, 2020 @ 10:57pm 
Originally posted by Aedesaegypti:
You've Been Served
Denounce an Empire that is not actually in breach of galactic law while all major sanctions have been passed - This achievement is what i'm currently working on in my play-through. It probably will take until late late game to unlock. This achievement requires you to have a very high diplomatic weight as you need to have all major sanctions unlocked. Other empires will try their hardest to repeal sanctions and unless your at a very high weight it can often be impossible. Between each session there are about 2000 days it seems and sessions are in for about 600 or so. (This was ballpark estimates based on some of the session times i saw in the top left. Please feel free to correct me so i can do the right math). There are 4 sanction types, requiring 3x (Minor, medium and Major) to pass, a denounce law as well. If you do the math its around 2600 ingame days, for each times around 13 laws needing to be passed. This is a long haul.... What i've done to make this easy is cap the AI empires to around 2k influence by brute-force invasion and confining them to one system each. This way they can't interfere with my shadow puppet galactic UN.
I made a couple attempts at this.

You can manipulate the order of what gts voted on by pre-voting yes, no, or abstaining. The order the laws are voted on are based on support strength.

So in other words you do not want to go through the list and pre-vote yes on everything because you can bury the law you want for a very long time. The same way that you can bury a law coming to vote by voting against it ahead of time lowering the support. Abstaining is a bit more trickier because you might only want it to shuffle a law ahead of another when you actually want to support both, so you are basically forcing the order they are voted on.

If you are a council member, any council member can choose a law and call an emergency session for that law and it skips the order.

My current game I got all four majors in place, but the denounce option is not available. I think there might be a hidden relations requirement to denounce an empire because I have positive relations with the other dozen members.
Athmet Apr 4, 2020 @ 9:39am 
Alright ! Finally got my last one "Raiders of the Lost Galatron" ! Just had to be patient and delete all my fleets to help the other empire decide to go to war with me :p
Athmet Apr 7, 2020 @ 7:30am 
Originally posted by Xyales:
What Paradox should actually do:
- Prevent Diplomacy Stance change while in war (atleast for Supremacy)
They heard you:
* Diplomatic Stance can now only be changed while you are at peace. (Supremacist empires will thus no longer change out of Supremacist in the middle of a humiliation war if you blow up their fleet).

In 2.6.3 beta branch :)
Xyales Apr 7, 2020 @ 1:29pm 
That makes me happy, too bad i've already gotten it :)
Dustreaper Apr 15, 2020 @ 11:39am 
I can't seem to get Whatever it is, I'm against it i did join associate in between rejecting the founding of GC and after refusing a federation.I did try making my own and leaving it after that..
Athmet Apr 15, 2020 @ 11:42am 
Originally posted by Silver Knight:
I can't seem to get Whatever it is, I'm against it i did join associate in between rejecting the founding of GC and after refusing a federation.I did try making my own and leaving it after that..
To get it, I first refused to be part of the initial forming of the GC and then I left the Federation I was in. I believe I did join a Federation before the GC forming.
Bored Peon Apr 15, 2020 @ 12:44pm 
I tried it a couple ways and still do not have it.

Refused GC and refused Federation.

Joined the GC and left and formed the federation then left.

I think you have to be asked to join a federation?
Athmet Apr 15, 2020 @ 12:56pm 
Originally posted by Bored Peon:
I tried it a couple ways and still do not have it.

Refused GC and refused Federation.

Joined the GC and left and formed the federation then left.

I think you have to be asked to join a federation?
I am pretty sure I did the following in that order:
1. Form a federation (chose the origin that makes you start with one)
2. Get asked to form the GC and refuse
3. Leave the Federation
Dustreaper Apr 15, 2020 @ 12:56pm 
Originally posted by Bored Peon:
I tried it a couple ways and still do not have it.

Refused GC and refused Federation.

Joined the GC and left and formed the federation then left.

I think you have to be asked to join a federation?

I refused the found of GC got invited into a fed said decline/no then after that made my own and left it. it all did't work. Did you maybe have associate status of a federation?
Cpt72Bug Apr 15, 2020 @ 3:17pm 
The event triggers check for you being part of the galactic community as well as your federation status iirc.
machcio Apr 17, 2020 @ 1:04am 
For Humble Pie, if I rival the empire before they switch to Supremacy, does this help or or not? for now both "candidates" are in belligerent state, I keep my fleet low, so they are superior/overwhelming, and I set rivalry to one of them, but for the last ~30 years nothing changed.

I tried several games already, and I'm starting to have flashbacks from savescumming to get galatron.
Abvale Apr 17, 2020 @ 4:01am 
Originally posted by machcio:
For Humble Pie, if I rival the empire before they switch to Supremacy, does this help or or not? for now both "candidates" are in belligerent state, I keep my fleet low, so they are superior/overwhelming, and I set rivalry to one of them, but for the last ~30 years nothing changed.

I tried several games already, and I'm starting to have flashbacks from savescumming to get galatron.

best way to do it: rival a spiritual empire after you match their fleet power,colonize a holy world, insult them,blow another holy planet,they awaken as supreme and destroy their fleets to win the war
sundown Apr 20, 2020 @ 5:58am 
Originally posted by Xyales:
Oh wow, great achievement design stupid Paradox.
Getting Humble Pie is more cancerous than i thought... for anyone that wants to know:
The best way to find enemies with Supremacy, is to create a specific Empire Layout and force spawn them into your game.
Ethos:
- Fanatic Militarist
- Authoritarian
Civics:
- Nationalistic Zeal
- Warrior Culture

Another thing to keep in mind is:
- AI will not go (and leave) Supremacy Stance if there are other empires with an Equivalent/Stronger Fleet Power.

Now the stupid design part:
- When someone goes into Supremacy, you can easily Rival and Animosity Wargoal them.

The Problem:
- Killing Fleets increases Wargoal the fastest.
- They Leave Supremacy Stance mid-war, preventing you from getting the achievement because they suddenly have less fleet power than you.

How to solve the Problem:
- Tech Rush Ship Enhancements
- Keep your fleet at 0
- Monitor Empires for switch to Supremacy (So you atleast have 10 years to Win the war.)
- Profit

Alternatively:
- Be constantly in war with Empires that aren't in Supremacy and wait for them to change mid-war

What Paradox should actually do:
- Prevent Diplomacy Stance change while in war (atleast for Supremacy)

All of this is great advice. The only change I made when I was finally successful was to swap Authoritarian for Spiritualist and Nationalistic Zeal for Exalted Priesthood. Both changes give the AI more unity, and I wanted them to unlock Supremacy as early as possible.

Other details:
-Small galaxy, 1 AI, no FE, no Marauders
-Push mid-game and end-game years waaay out. You don't want a robot uprising or crisis interfering.
-0.25 tech/tradition cost. (The most frustrating thing for me about this was not knowing if the Belligerent AIs I was facing had even unlocked Supremacy, so I did everything I could to make it easy.)
-You don't need absolute zero fleet. I kept a few destroyers for pirate stomping and it still worked. I just made sure the AI stayed at an Overwhelming fleet rating.
-Friendly relations didn't prevent them from going into Supremacy. As soon as I met the AI, I sent all my envoys to improve relations and entered a trade pact when possible. Good relations did prevent them from repeatedly attacking while remaining Belligerent, which had been a recurring issue.
-Make a habit early of checking the AI stance. As noted above, you need to spot the switch as early as possible so you can conclude the war before they can change stances.
-Build lots of shipyards and lots of starbases with silos. Keep a big stack of alloys on hand. Once the AI goes Supremacy, you need to spin up a fleet quickly.
-Out teching the AI really helps, and the AIs pathetic tech rating didn't prevent the switch to Supremacy.
-Once the AI goes Supremacy and you're preparing for war, don't neglect your army while your fleet is building. Occupying planets really helps push the wargoal counter if you're having trouble finding the AI fleet.
-Jumpdrives are key, though I would have attacked if the AI had gone Supremacy before I got them. Toward the end of the war, when the remains of the AI fleet doesn't want to engage, being able to jump in on top of them is very helpful.
< >
Showing 16-29 of 29 comments
Per page: 1530 50

Date Posted: Mar 18, 2020 @ 8:42am
Posts: 29