Stellaris

Stellaris

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baconbutter Mar 25, 2019 @ 7:11pm
Late game crashes
Anyone else having late game crashes to desktop . Restart game from previous save and crashes again at same point . Any advice is appreciated .
Originally posted by Scifiwriterguy:
Yes! I just had something like this happen to me today.

Go to your Documents\Paradox Interactive\Stellaris\logs folder and open up game.log

Scroll to the bottom. You should see whatever event caused the crash. (Actually, the whole log may just be a spam of identical entries except for the attempt number.) If you have the same problem I did, it's going to be referencing a file called species_01_SC.txt - but I'm willing to bet that any _SC file could be at fault.

Replacing that file with a renamed copy of species_01.txt cleared the problem for me. It appears that whomever compiled the Simplified Chinese translation file dropped entries, so sometimes the game goes hunting for a name or definition that doesn't exist, and since it has all the exception handling capability of a two-year-old, it just crashes to desktop.

Of course, if you need the simplified Chinese language translations, well, that's a problem.

It may not be the same problem, but it's worth a look. At the very least, the game.log file should be able to tell you what's going wrong. :)
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Scifiwriterguy Mar 25, 2019 @ 8:10pm 
Yes! I just had something like this happen to me today.

Go to your Documents\Paradox Interactive\Stellaris\logs folder and open up game.log

Scroll to the bottom. You should see whatever event caused the crash. (Actually, the whole log may just be a spam of identical entries except for the attempt number.) If you have the same problem I did, it's going to be referencing a file called species_01_SC.txt - but I'm willing to bet that any _SC file could be at fault.

Replacing that file with a renamed copy of species_01.txt cleared the problem for me. It appears that whomever compiled the Simplified Chinese translation file dropped entries, so sometimes the game goes hunting for a name or definition that doesn't exist, and since it has all the exception handling capability of a two-year-old, it just crashes to desktop.

Of course, if you need the simplified Chinese language translations, well, that's a problem.

It may not be the same problem, but it's worth a look. At the very least, the game.log file should be able to tell you what's going wrong. :)
Last edited by Scifiwriterguy; Mar 25, 2019 @ 8:11pm
baconbutter Mar 25, 2019 @ 10:33pm 
Thanks a ton giving it a try, but am feeling confident this will fix it as what you described is exactly what my log is saying. You're the best!
Scifiwriterguy Mar 26, 2019 @ 5:49am 
Just happy I could help. :)
Glass May 22, 2019 @ 8:44pm 
Im confused, what am i replacing exactly? i scroll down and the second last log that has what you are referring to,

[23:22:53][species.cpp:287]: Error: Failed Reading Species Class Names!
Reason: Invalid Species Class!
common/species_names/species_01_SC.txt(239)

Do you just simply remove _SC from species then file save the Notepad?
Scifiwriterguy May 22, 2019 @ 8:58pm 
No, no. Move species_01_SC.txt to a backup folder, then copy species_01.txt as species_01_SC.txt so the game folder has both species_01 and species_01_SC. You need both files or the game will crash.

The _SC version seems to be missing several lookups that are present in the base file. By duplicating the species_01 file and using it as a replacement for the _SC, the game can find the lookups in the file. Obviously, it breaks the Chinese translations, but that's only a problem if you're playing in Chinese.

But really, make sure you check for outdated mods first.
Swaze21 May 24, 2019 @ 2:34pm 
I have both files in the folder and my game is still crashing. Any suggestions or patch i can download to fix?? TY
Scifiwriterguy May 24, 2019 @ 6:24pm 
If you've already knocked out any outdated mods, no. I'd suggest checking the log files to see what - if any - errors are being thrown. But if it's late-mid to late game and your machine isn't a bloody beast, it may be non-optimized code bogging down until everything falls down.

Does the crash happen at the same point each time? Such as when a project or timed event is supposed to finish? Or is it just random?
annaliseh May 25, 2019 @ 12:35am 
Originally posted by Scifiwriterguy:
If you've already knocked out any outdated mods, no. I'd suggest checking the log files to see what - if any - errors are being thrown. But if it's late-mid to late game and your machine isn't a bloody beast, it may be non-optimized code bogging down until everything falls down.

Does the crash happen at the same point each time? Such as when a project or timed event is supposed to finish? Or is it just random?
I have no mods yet it crashes about 55 minutes after I start to play. It appears that the game is trying to fire an event which it continues to attempt for about 55 minutes after which it will crash to desktop.

Your solution is a problem but it may solve the issue I have. firstly species_01.txt already exists just above the other you mentioned which is species_01_SC.txt. So both those files already exist.

Secondly So what you are suggesting make a copy of the species_01.txt and rename the copy as species_01_SC.txt while moving the original file to another folder/directory.

If it resolves the issue I have, do you mind if I mention you and this solution in the PDX bug report forum in an update to my bug report. I only feel it is right to give credit where credit is due.

Edit: Sorry doesn't fix issue.
I start the game and the first line in error.log says:
"[17:49:21][pdx_net.cpp:282]: getaddrinfo Failed: The requested name is valid, but no data of the requested type was found."

the last line of that file:

"[18:39:19][trigger_impl.cpp:799]: type=planet
id=2907
random={ 0 1624410577 }"

the whole file has line saying script error.
Last edited by annaliseh; May 25, 2019 @ 1:51am
Mr. CIA Aug 24, 2019 @ 7:14pm 
Just to add some context for future viewers, the game seems to attempt retrieval of a name list for the creation of a new empire. In my case this is a rebellion, machine empire. For some reason, this produces a repeating error (which can be viewed in the logs) and then crashes the game. The solution bypasses the issue by providing a working name list for the game to use.
Scifiwriterguy Aug 24, 2019 @ 8:28pm 
Good to know. :) I saw the cascade error in the log and was able to trace it to the file involved, but not the originating event. Now we just need to wait for a patch!

Oh.
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Date Posted: Mar 25, 2019 @ 7:11pm
Posts: 10