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First of all, that was not true. There was also Federation Victory where you and your allies took control of 60% the galaxy. Second of all, do you know if I can win by destroying everything in the galaxy? Having no Victory condition is worse than losing to me. I just returned to this game after a long break and suddenly found out that over dozen of hours I put into the game in the last 2 days are wasted since I can never win. Why did they even implement this is beyond me.
Domination and Supremacy tend to be different types. One is territory control, the other is destroying the other empires.
You could have just increased the time limit anyway, but I believe you still get the victory screen by being the only empire alive.
I spent 12 hours into this run already and now it's probably wasted. If I win by being the only empire alive then that's still acceptable. I can still try to finish this run. But again you are not sure about this, I guess? This is just sad. They improve one thing and break the other. This change alone actually kill the game for me.
also, as has been stated, you can set the victory year to some (absurdly) far off one. if 1000 years is too much of a time constraint, you probably need help.
I turned off the turn limit and it didn't say that the game is unwinnable by doing that. I thought it only disable "timed Victory" as stated. But turn out that is the only win condition available now.
It's not the time that concern me, it's the lack of an objective. You probably misread what I said.
no, i just know how to make my own objectives.......
That's what make it fun for you and I have no say on that. But I would like to remind you that the vast majority of video games and games in in general has a clear victory condition. Take any strategy game for example,destroy all their building and/or units and you win. Look at a traditional game like chess, you win by forcing the enemy's king into a position that he cannot escape. Imagine a chess master saying something like: "I don't care about the king, I make my own victory condition".
I'm not debating that there are a lot of games that have clearly defined victory conditions. I would like to remind you that while a majority of games have such goals (stop the bad guy, kill god, get the girl, etc), there are also a lot of games that are or become sandbox games. Stellaris, contrary to what you may believe, is one of them (specifically the later once you reach the victory condition or remove it).
I'd imagine they'd be as good at chess as someone who objected to me enjoying crispy apples by pointing out how gross oranges are was at making comparisons and arguing points.
~Controlling 40% of habitable worlds solo
~Controlling 60% in a fed
~Destroying/Occupying the homeworld off all other factions who started with you at game creation (doesn't include rebel groups, raised species etc)
Note the actual victory %'s may of changed. (been a while, sorry). Not sure if ringworlds/habs change the value either. (they may have at one point which is why its coming to mind)
ringworlds and habitats did contribute to controlling habitable worlds goals (great for a landlocked empire).
as of right now, it's whoever has the highest score by the victory year (all of the old goals contribute to your score)
By turning off the timer actually makes the condition impossible i believe. (I set my limit to 800 years... which was too much as i was literally waiting 200 years for the game to end)
I am not objecting you from enjoying the game. Do you even read what i said? I am saying that I and many other people like a game that has a clear Victory condition and this implementation killed it for me. Why do I know this? Because the vast majority of games created are made to have a Victory condition. It is the nature of games in general to have something so that people can strife to. This is especially true with strategy games. If you say that strategy games are not supposed to have a Victory condition, please I ask you to look at the thousands of strategy games that have been made, what are the percentage of them not having a win condition, I would be very surprised if the number is great than 5%.
Now I did put myself in your shoe and I trust what you said about you having fun. I believed you did have fun. But now I ask you to put yourself in my shoe and see why I am not having fun. No, worse than that, I can't put myself to even play the thing without a clear objective.
At this point I can safely establish that you and I have different taste and we do indeed enjoy the game very differently. I am also saying that this implementation is very bad and let me tell you why. Say, if they keep the original victory conditions, then of course I am satisfied. But the thing is, you are also satisfied. Because if you like to make the victory condition by yourself then you can just completely ignore the conditions that the game gave, just like you do now. You can continue the game after you "win" and pursue whatever you want to pursue. Am I correct here? So by throwing the victory conditions away, they made the game the same for those who doesn't care about it (you), but they killed the game for those who care about it (me). It's clearly a loss how I see it.
I disagreed with what you said here. I believed Stellaris is one that has a victory condition at its core feature. Two reason for why I believe this. Firstly, Stellaris is an RTS like many other RTS came before and after it. Every single one of the has a victory condition as the core feature. Secondly, Stellaris did have victory conditions in the past. In fact, it still has now but the "timed victory" seems like a lazy replacement that they have with this core feature, which displeased me very much.
That is very sad. My 12 hours putting into the game has been wasted. I'll probably just leave the game again for while. Who knows, maybe some day they will change it back.