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2) Battleships with Arc Emitters and Cloud lightings are insanely powerful (especially with AI mod - because with it AI will able to get own repeatables too and since it pen weapons will start to win over "normal" one).
Depending on your desings (access to awesome precog comps + best-ever engimatic decoder) - battleships can get enough tracking with CL to wipe corvettes reliable so... yean, you can end with 100% battleships+single titan fleets.
You're wrong.
1) They're bad in early/mid game (you lack fleet size to deal with their randomness).
2) They're great in endgame against - FE/AE, Unbidden and Contingency. They average (but NOT bad) even against Swarm - and no other weapon loadouts on same level.
3) They're mediocre at best against vanila "normal empires" (as AI is too dumb to get enough repeatables).
4) BUT - if you're using Glavious AI mod, then AI became more competent and start to push into repeatables itself. Since it penetrating weapons start to develop advantage over "normal" (hp is static, while defences are boosted by repeatables).
As far as cruisers go, yeah, they ain't optimum, but I've had a soft spot for them since Master of Orion 2. Precog picket cruisers with LC and phase disruptors are actually pretty decent. They were the MVPs in a few battles against an Awakened Empire