Stellaris

Stellaris

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What are your favorite government and most hated and why.
Personnaly this is my order from facorite to lhated ones

the good
-theocratic republic happiness+short time leader(easy influence)+-10% food comsumption
-the three militaristic government junte>dictatorship>republic(woudl be better with a bit better station buff and sustain price, all are good and fun to play

-all the other democratie : easy to get influence+ good bonuses(hapinnes more sector planet or better and cheaper leader)

-empire and plutocratie excelent early mid game despiotic hegemonie is also quite good here

the bad

-most of what left they have very specific bonuses that doesnt help you that much., lack the republic easy influence gain and other classic buff.

the ugly
-scientific directory: weak bonuses, +1 choice is nice but the +1max leader is useless for a long time.


and you what are your favorite or most hated ones and why?
Naposledy upravil Kanjejou; 12. pro. 2016 v 18.22
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Zobrazeno 115 z 19 komentářů
Favorites:
- Despotic Hegemony: I love the big brother dystopian government focused completly on scientific advancement and efficiency.
-Despotic Empire: The classic absolute monarchy/normal autocracy, the bonuses are nice and the motif of pure unrestrained power fits well thematically.
-Science Directorate: The extra leader is weak but the 1+ tech choice is amazing especially with pulling up rare technology.
-Divine Mandate: The bonuse towards ethics divergence and cheaper edict costs is just godly when coupled with Spiritualism (duh) and Collectivism (which offers unique buildings and tech that decreases ethics divergence).
Least Favorite:
-Any of the Pacifist governments: I just can't play any government with the Pacifist ethos it's just to boring and illogical, in a universe full of hostility and danger I can't imagine choosing to shun the military or military conflict.
Fourthspartan56 původně napsal:
-Any of the Pacifist governments: I just can't play any government with the Pacifist ethos it's just to boring and illogical, in a universe full of hostility and danger I can't imagine choosing to shun the military or military conflict.

My philosophy with the Pacifists has always been that you're not supposed to outright shun the military; you're like Switzerland or Sweden - you need a well-trained, well-equipped, and formidable military, as well as lots of diplomatic connections, in order to maintain and protect your pacifism.
flowdab_ původně napsal:
Fourthspartan56 původně napsal:
-Any of the Pacifist governments: I just can't play any government with the Pacifist ethos it's just to boring and illogical, in a universe full of hostility and danger I can't imagine choosing to shun the military or military conflict.

My philosophy with the Pacifists has always been that you're not supposed to outright shun the military; you're like Switzerland or Sweden - you need a well-trained, well-equipped, and formidable military, as well as lots of diplomatic connections, in order to maintain and protect your pacifism.


My ♥♥♥ ga :)

yeah pacifist is totaly playable you just count on diplomatie a lot more plus you have diplomatie price reduction it would be a shame to not use them, to create massiv defensiv pact and rape every annoying empire that attack one of you. the only problem is that pacifist need good mobility and thus usually are better with warp drive compared to other that can deal with wromhole or hyperlane.
Naposledy upravil Kanjejou; 13. pro. 2016 v 1.47
I hate xenophobic fanatics because they get massive hapiness penelties when conquered.

i love all types of pacifists or democracies because they are easy to conquer.

haven't decided which one i like to play as the most yet, since i haven't played that many games.
I used to like moral democracy, but i am always stuck with indirect or direct democracy, because of pacifism, indivudualist and xenophile, ever since launch i cant play without anything too far from it.



Kanjejou původně napsal:
flowdab_ původně napsal:

My philosophy with the Pacifists has always been that you're not supposed to outright shun the military; you're like Switzerland or Sweden - you need a well-trained, well-equipped, and formidable military, as well as lots of diplomatic connections, in order to maintain and protect your pacifism.


My ♥♥♥ ga :)

yeah pacifist is totaly playable you just count on diplomatie a lot more plus you have diplomatie price reduction it would be a shame to not use them, to create massiv defensiv pact and rape every annoying empire that attack one of you. the only problem is that pacifist need good mobility and thus usually are better with warp drive compared to other that can deal with wromhole or hyperlane.

I find paradise dome to be the cherry in pacifism.

Besides holding planets of crappy ethos sucks anyway, i find better results liberating and annexating them. Its very nice to play as a warmonger pacifist, breaking all the big empires into small pieces of its former shell. The new protectorate system kinda of nerfed it though.
Naposledy upravil Yow!; 13. pro. 2016 v 2.16
Fourthspartan56 původně napsal:
-Any of the Pacifist governments: I just can't play any government with the Pacifist ethos it's just to boring and illogical, in a universe full of hostility and danger I can't imagine choosing to shun the military or military conflict.

The only real perk is the extra cores. Pacifist is really a terrible ethos, made worse by sector AI not building happiness buildings. Complete trash, specially in starting conditions unchanged. With less empires they are a BIT better.
Exarch_Alpha původně napsal:
Fourthspartan56 původně napsal:
-Any of the Pacifist governments: I just can't play any government with the Pacifist ethos it's just to boring and illogical, in a universe full of hostility and danger I can't imagine choosing to shun the military or military conflict.

The only real perk is the extra cores. Pacifist is really a terrible ethos, made worse by sector AI not building happiness buildings. Complete trash, specially in starting conditions unchanged. With less empires they are a BIT better.

I actually find pacifist game pretty easy, perhaps i have goten used to its suposed crapness, what do you suggest as powerful ethos for insane, 1k stars, high agressive, max empires, clustered, advanced starts, nearby advanced start game?

Cuz i guess i am doing okish in these conditions with my The Galactic Federation, a pacifist, xenophile and individualist human civilization.
i like the theocratic republic and direct democracy best (happiness bonus). military dictatorship is also very strong (ship discount and naval cap).

i haven't tried the revamped despotic empire yet, but it looks quite strong, too (border extrusion & cheaper colonies).

most of the other governments can also be useful for specific gameplans and situations.

military republic is the worst government, imo. armies and space stations are just not important enough in my games to make the bonus worthwhile.
flowdab_ původně napsal:
Fourthspartan56 původně napsal:
-Any of the Pacifist governments: I just can't play any government with the Pacifist ethos it's just to boring and illogical, in a universe full of hostility and danger I can't imagine choosing to shun the military or military conflict.

My philosophy with the Pacifists has always been that you're not supposed to outright shun the military; you're like Switzerland or Sweden - you need a well-trained, well-equipped, and formidable military, as well as lots of diplomatic connections, in order to maintain and protect your pacifism.
Hmm, good point. I suppose that makes pacifism sound way more reasonable.
I really enjoy plying xenophobic star empire. That crazy border extrusion really gives you alot more help than it would seem looking at the raw numbers of the bonus. Could be some luck/chance involved but out of every ethos and government, with xenophobic star empire i seem to steamroll over everyone pretty consistently. Plus I just really like having large territory
Terijian původně napsal:
I really enjoy plying xenophobic star empire. That crazy border extrusion really gives you alot more help than it would seem looking at the raw numbers of the bonus. Could be some luck/chance involved but out of every ethos and government, with xenophobic star empire i seem to steamroll over everyone pretty consistently. Plus I just really like having large territory
Interesting point, that would make sense that it would be powerful because after-all more territory= more resources= stronger military.
Army Pea původně napsal:
Terijian původně napsal:
I really enjoy plying xenophobic star empire. That crazy border extrusion really gives you alot more help than it would seem looking at the raw numbers of the bonus. Could be some luck/chance involved but out of every ethos and government, with xenophobic star empire i seem to steamroll over everyone pretty consistently. Plus I just really like having large territory

Xenophobic, fanatic spiritualist is my favoured OP build right now.

Xeno for the early growth of population and boarders (which you mentioned can offset bonuses)

Fanatic Spiritualsm for the ethic divergence which lends itself to the mid game , conquest of populations issue.

It's just easier to absorb unhappy pops than it is to deal with there upstart factions.


whats even easier is just to pruge those filthy xenos and fill the galaxy with just your pwn species =D either terraforming or genetic alteration can help alot. s well as the adaptable trait.

I made a xenophobic spiritual star empire that was extremely adaptable, and played against them. It was awful, they had like 60 planets by the time most empires had around 5-15 lol
Army Pea původně napsal:
Terijian původně napsal:


whats even easier is just to pruge those filthy xenos and fill the galaxy with just your pwn species =D either terraforming or genetic alteration can help alot. s well as the adaptable trait.

I made a xenophobic spiritual star empire that was extremely adaptable, and played against them. It was awful, they had like 60 planets by the time most empires had around 5-15 lol

I think purging has its place but you have to be SO careful if it's the back bone of your play style (role playing a crazy xenophobic race so believes they own the galaxy) because of how much other ethics hate purging. Fallen empires almost always warn me to stop before I can effectively field a military to not listen to the warning.

Haha.
I know exactly how you feel. I made the exact build for myself AND one other race in my current game. Between us we own 4O% of the galaxy and everyone hates us.

Coupled with extreme adaptatable trait, xeno and f. spiritualist, practically an insta-win


Hmmm interesting. I had one game where I committed so much genocide the AVERAGE diplomatic modifier was about 1000. and thats just for genocidal, not even counting how much they hate my policies and "threat" and all that. Even after all that the fallen never warned me or declared war. It was a few weeks ago so im a lil foggy on specifics, but I usually put in max fallen.

Also, NOTHING is an instant win. In the game I mentioned, I started on the edge of the galaxy, on the end of an arm, totally boxed in. When the adaptable team had around 50-60 planets i dont think i even had 10. They then joined a federation with the 2nd most powerful empire. Together they had prolly 60% of the galaxy in their borders. They were both individually "superior" in fleet and capacity. I had a slight tech adavnatge over one and roughly equal to another. I won a war against them by playing it smart.
there are no guaranteed wins. Especially in MP.
Funny that some people seem to list scientific directory as the worst. Currently, my best faction (and by best, I mean the one I seem to succeed most with) is a fanatic materialist, xenophile scientific directory. I also tend to go full RP with them too, with I'd expect to make games go worse, but apparently not.
flowdab_ původně napsal:
Funny that some people seem to list scientific directory as the worst. Currently, my best faction (and by best, I mean the one I seem to succeed most with) is a fanatic materialist, xenophile scientific directory. I also tend to go full RP with them too, with I'd expect to make games go worse, but apparently not.
I think generally some people seriously underestimate how awesome gaining a extra tech option is, it means that the Scientific Directorate player has more options and has greater chance of more useful/rare techs popping up.
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Zobrazeno 115 z 19 komentářů
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Datum zveřejnění: 12. pro. 2016 v 18.21
Počet příspěvků: 19