Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
It was the first time that this option appear to me so I wasn't evento sure what trigger the option, but at least seems that robots pops are needed. So I too believe that droids or synthetics would tive other option like you said. And perhaps Fanatical Materialist + Droids/Synthetics would be the best way to try trigger this response since Materialists are the ones who are more related with the robor/droid/synthetic.
My next game with a Fanatical Materialist I'm going to wait to do the anomaly related until the Synthetics are unlocked to make my chances better. I'm really excited to see if it is truly possible to revive them into machines and see what would happen.
You can find Sol in any age, included post-apocaliptic nuclear war with semi-sencient giant cockroachs with earth as tomb world, to find SOL III(EARTH) in global war is just luck
http://steamcommunity.com/app/281990/guides/#scrollTop=0
has limited space, I just bring this topic up once more
"What Was Will Be"
has a trick to trigger. Basicly it can happen every time a science ship (with scientist) enters a Black Hole system (just enter, not explore). So if you find two or three Black Holes, you can order your vessel(s) to jump around between them. Like this
http://steamcommunity.com/sharedfiles/filedetails/?id=852636046
If triggered (can take a fair ammount of time, since the trigger chance is pretty low. So queing up several vessels for it increases the chances a bit) the questchain is pretty much forward. I will not spoil it for you, so decide for yourself what decisions will be best for your Empire.
After some events you will get "The Messenger" and some following up. After that, the questchain seems to stop. This is just a temporary pause, because you need to research some things. There will be a new rare builing in physics and society which must be finished and build. Then a third rare building will sometime show up in your physics department. After finishing and building on your capital the end draws near and it is straight forward for you.
Fair Warning for us Achievement-hunters: The complete questchain can change your Empire/Species. I just finished it once, so I do not know every outcome. But my "Fanatic Xenophile+Individualist" Ethos, changed to "Military Fanatic+Individualist". I also got the extra traits Intelligent+Repugnant and my "Continental" loving species gained additionally the abilitiy "Tomb world" to colonize (also my homesystem got several new tomb world planets for colonization ^^). I read somewehre else that some people had desert or ice species who lost their preferred planets and it changed to the Tomb Worlds only.
So if for example you want to be Xenophile for the migration treaty achievement, you should finish that first before trying to trigger the Horizon chain and maybe end up as Fanatic Militarist empire who gets scorned by everyone else ;) A shame. Had I known earlier I would become a Military species, I would have spared the Stellarite Devourer early on, and getting also the Trophy achievement for him after I was finished with the Xenophile achievement goals in one clean swwop ^^
"Tourist Trap"
Since Xenophile and many migration treaties did not bring up the needed result, I also conquered the Fallen Empire that collected species and had a preserve. After I took all teir planets over, the Preserve planet gave me the achievement (was a great galaxy with other 20 empires and 4 FEs)
"Last Best Hope"
Pretty straight forward. You need the War in Heaven Event (Leviathan DLC), so at least two Fallen Empires have to awake and play out the Babylon 5 Shadow/Vorlon War. I would suggest a bigger map with max. Fallen Empire and some other AI pawns for their game.
Before War in Heaven starts, one of the AEs will ask you to be his pawn. You must deny it. If the War in Heaves breaks out, you do not side with either one of them.
In my case, the option came up to be the leader of "Non alligned powers". Don't know if you must be the strongest/most beloved Empire in the galaxy or if you get aksed anyway.
You say yes and become the Federation leader. Let some time pass where other Empires join your course and then it is just war against both giants and their pawns.In my case, I had a truce against the more aggressive AE running when it started, so only war against one of them first. After he was crushed and the truce was done, I declared a "Total Victory" war against the other AE. After defeating him, it was over and the achievement showed up.
The pawns will get their independence back after defeating their master. So if you focus on one first, it is possible you get new recruits for your federation after he is done.
Fair warning: Since your AI buddies are stupid as hell and just cannon fodder, that still can work up score points against pawn empires but stand no chance against bigger AE fleets, it is up to you to build up fleets that can crush Awakend Empire Fleets. Which strategy you use (trap systems; corvette spam; Battleship fleets; luring the AE into systems where your AI ally fleets reside to gain some extra support) is up to you but remember that you mostly have to do it on your own. So take your time and pick your fights carefully.
i think it's only the initial visit, i've never had it trigger when revisiting one
You just need to enter the system with your research vessel (with scientist on board), and thats it. The initial vist early in your days, could trigger it if your are lucky but every revisit without exploring the system has an equal chance too. The topic that pointed me in that direction
http://steamcommunity.com/app/281990/discussions/0/133255603284201023/
says it is a below 1% chance each visit that the event triggers. So obviously the more ships you let fly moronic between black holes the slightly better are your chances that one of them triggers the event. But each one has still the same bad basic chance.
You do not need three black holes like my screenshot shows. That was just me being lucky that three of them were nearby. You can just jump around two blackholes. Or if you got only one in reach, you can jump: system X -> black hole -> system X -> blackhole.
How many ships you send is up to you (and how many scientists you can spare for such a fruitless journey). But keep in mind that the low trigger chance will probably still take years. So my advie would be first building a real Empire and not try to force that event in the early stage of the game ;)
Afaik can the event also only be triggered by players. So the AI can not steal your event by sheer luck. If you are gaming in MP, other human players still can trigger it before you.
http://steamcommunity.com/sharedfiles/filedetails/?id=854248899
What is nessecary for "Old Friends"?
I found the dead aliens and gave them the neural pattern to clone, that boosted me over one hundred. They asked for one of my pops, I gave them away, 200. But no gift for me besides free border access.
Last game I had the same "nothing" result while playing with a Xenophile Empire which should have me look even more "friendly". Do I need a special ethos? Or should my empire suck as much as it can so I get pity gifts? Any ideas how this achievment truly works?
For what I know, all you have to do to receive a gift is to have their status as Patronizing, and eventually they will give you a gift, like minerals or energy, or with more luck perhaps one of their ships(I only got this outcome once) or tech(I never got this one). Sometimes just takes too long and their status may decrease (there was a time that took a little close to 100 years to receive a gift that at the time was worthless). You just have to be patient and a little lucky.
But yeah, it seems that it just took some additional time (5 years) and finally
http://steamcommunity.com/sharedfiles/filedetails/?id=854277495
I got it. So my last worrysome achievement is gone. Now only the Stellarite Devourer trophy remains and that sucker is just 3 jumps away from my capital. So as soon as I get the fleetpower to take him, I finally am back to 100% achievements on Stellaris and can visit the workshop again :)
dues vult
No, you must colonize 4 holy worlds. If any are in the game (there might have to be a religious fallen) then all 4 will be. I beleive they are called Walled Garden, Pristine Jewel, Emerald mausoleum, and Prophets retreat. If someone else colonizes them the name may change but they will be Gaia worlds and if you click on them it will say "holy world" in the same place as planet modifiers like extra minerals or wild animals etc.
put a ring on it
colonize the ring world itslef and make it your capital. There is a very small chance of one spawning randoly but in all likelihod you'll have to conquer a fallen for it. The materialist fallen have ringworlds
then virgil
random event. a science ship will find a long extinct species minds saved on a computer, you have the choice to save them or not. if you save them and if there is a xenophile fallen empire they will eventually ask you for them so they can bring the species back to life.
What was will be
pretty sure thats horizon signal.
You so helpful, you try to help the same people twice!
Think I take a break until Banks update+DLC shows up and if no new achievements are in, I finally can go back to play as mod-heavy as I want. Maybe the Star Trek Infinities total conversion has a playable version out then too ^^