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As for Missile Corvettes they used to be the meta army that everyone spammed. They were nerfed some but it's still the most cost effective way to spam a ton of torpedo's if you want to. Your getting 1 torpedo per fleet point. And mounted on a launcher that can reach 90% evasion.
Ok, just to see that I have this clear... there are two advantages to using Missiles. The first, long range, doesnt apply to Corvettes, becouse they cant access anything beyond Picket Computors.
However, the second, the ability to ignore shields, still applies. If my enemy is shield tech heavy, Missile Corvettes are the way to go.
if they have, you're better off refitting to direct damage weapons since PD makes the missiles somewhat useless and their PD heavy loadout sucks against ships that don't rely on missiles.
Not a single ship died, and the corvettes got torn apart.
All eggs in one basket.
Because of how cheap it is to retrofit within the same weapon tier (you don't pay the full alloy price of the new weapon, there is a discount based on the weapon that is being discarded) all eggs in one basket is always the way to go in stellaris, you can then dock on a 6 shipyards station and quickly and cheaply change the basket as soon as you are finished crushing the enemy with no losses.
Usually I find the AI has an unnatural predisposition to put nothing but PD on their corvettes and destroyers though, so I'd suggest autocannons and lasers are probably a more reliable direction to go with.
Their just generally better than any other hull, unless you need to counter an ai or player spamming missles cheaply.