Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://stellaris.paradoxwikis.com/Trade#Piracy
One hangar bay does the work of two gun/missile bays, gives you more room for other bays on your starbase ^^
Even if your argument is for the purposes of trade protection, trade protection doesn't become relevant until quite a bit into the game, when the pirates first start to attack - which is a LONG time after you would have researched it.
And even when they DO start attacking, you don't need the extra levels of trade protection until piracy strength starts to get high - which doesn't happen until much, much later!