Stellaris

Stellaris

View Stats:
JC Apr 4, 2019 @ 7:38pm
How to grow a new planet?
Can someone help me with what i'm doing wrong with getting new planets? 20 years in the planet still only has 2 pop and adds almost nothing to my empire. I added +3 farming district when the planet was first colonized as upgrades and it still doesn't seam like that did anything.

Is there a way to ship people to it, or am i just doing something wrong?


Also, how do i get larger ships? nearly 25 years in i still only have those little starter ships at the rate i'm going it feels like it will be 100 years before my new planets even have 10 people and tiny ships.
< >
Showing 1-8 of 8 comments
Stormsong Apr 4, 2019 @ 7:51pm 
The way the system is set up, new colonies are meant to be a bit of a drag. Until the administration building is upgraded, they have a malus to pop growth.

Early game I simply enact the 1000 good planetary decision and the growth edict. I use the planetary decision and edict throughout the game. Once my economy is stable I'll pre build a fair number of jobs on new planets to increase immigration via the available jobs bonus because at this point, I can easily eat the energy for keeping those sites open but unused. Late game, there's so many people everywhere I just toss folks onto the new colony and pass the colony stage ASAP.

As for larger ships, engineering research. If you want to load the dice a bit, use a scientist with the Voidcraft specialization.
Last edited by Stormsong; Apr 4, 2019 @ 7:54pm
JC Apr 4, 2019 @ 10:18pm 
Speaking of Research specialization, How do i swap leaders with out firing them? It seams like i should have extra people to do specific tasks, but can't figure out how to do that. Another Q on that note, can i swap leaders on ships outside of my systems with an owned planet, or can i do anywhere in my owned space?


How do i enact that thing? would you mind taking a screenie?

I also am curious how do i unlock the Red blocks where you can't build? I remember i saw a list of negative planet modifiers that you can remove, but i can't for the life of me remember where i saw them. I think ocean garbage patch was one of them.
Isokon Apr 5, 2019 @ 12:38am 
Originally posted by JC:
Speaking of Research specialization, How do i swap leaders with out firing them? It seams like i should have extra people to do specific tasks, but can't figure out how to do that. Another Q on that note, can i swap leaders on ships outside of my systems with an owned planet, or can i do anywhere in my owned space?


How do i enact that thing? would you mind taking a screenie?

I also am curious how do i unlock the Red blocks where you can't build? I remember i saw a list of negative planet modifiers that you can remove, but i can't for the life of me remember where i saw them. I think ocean garbage patch was one of them.
1. Open the Research window and click on the portrait of the leader you want to replace. It will open your leader window and list all available. Simply click the one you want to have in that position and it will take the spot. If you don't have any extra leaders you can click on 'recruit'.
Note that swapping leaders only goes in one direction, so if you decide to put the guy from a science vessel into the research spot the other guy will not automatically switch to the science vessel. You have to put him there manually.
You can swap leaders from and onto science ships regardless of where they are. However you can't swap them while they are under attack or on a research project.

2. Simply open the planet screen and look at the top right for 'decisions', then select 'encourage planetary growth'. This costs 1000 food.
For the edict, you open the edict menu (F7) and look for 'Healthcare campaign'. This costs 1000 energy (base).

3. Go to the planet summary tab on the planet screen and click that small button depicting a magnifying glass over a globe.
If you however mean the building slots in the middle then you'll have to increase the planet's population by 5 for each new slot to be unlocked.
JC Apr 5, 2019 @ 12:41am 
sweet, thank you very much.
Elitewrecker PT Apr 5, 2019 @ 5:38am 
Building districts only increases the amount of jobs available. It's weird only having 2 pops in 20 years, does it show a pop growing?
JC Apr 5, 2019 @ 6:36am 
dunno.. how could i check it? I could make a save and put it in drop box if you would like. I did just stat a way though, and i think i'm screwed but.. at least you could see what is going on.
Isokon Apr 5, 2019 @ 6:42am 
On the population tab in the planet screen there are three panels on the right under 'demographics' of which one shows pop growth.

I would be up for looking at the save.
Last edited by Isokon; Apr 5, 2019 @ 6:42am
JC Apr 5, 2019 @ 6:53am 
Originally posted by Isokon:
On the population tab in the planet screen there are three panels on the right under 'demographics' of which one shows pop growth.

I would be up for looking at the save.


Np, i'll send ya a FR, and give ya the link.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Apr 4, 2019 @ 7:38pm
Posts: 8