Stellaris

Stellaris

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-JaRnE- Apr 4, 2019 @ 8:50am
Why are pops not moving to planets with available jobs?
When you disable forced displacement then they should have also free movement or not? So why are they not moving to other planets when they are unemployed.
How to solve the unemployment problem without forced dislacement?
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Showing 1-15 of 25 comments
Since 2.2.6 the pops dont leave planets.
They give growth bonuses to others via migrastion.
A stupid design choice but one we have to deal with.
HugsAndSnuggles Apr 4, 2019 @ 9:35am 
Originally posted by Malaficus Shaikan:
Since 2.2.6
Since 2.2.0 - just for the record, so people won't blame patch that has nothing to do with it >.>
Isokon Apr 4, 2019 @ 9:37am 
Originally posted by Malaficus Shaikan:
Since 2.2.6 the pops dont leave planets.
They give growth bonuses to others via migrastion.
A stupid design choice but one we have to deal with.
I don't think it's a stupid design choice, imo it's quite elegant. The problem comes from it being almost impossible to hit emigration rates high enough to counter growth rates, but that is a matter of numbers, not design.
Originally posted by HugsAndSnuggles:
Originally posted by Malaficus Shaikan:
Since 2.2.6
Since 2.2.0 - just for the record, so people won't blame patch that has nothing to do with it >.>
Thanks for the correction.

Originally posted by Isokon:
Originally posted by Malaficus Shaikan:
Since 2.2.6 the pops dont leave planets.
They give growth bonuses to others via migrastion.
A stupid design choice but one we have to deal with.
I don't think it's a stupid design choice, imo it's quite elegant. The problem comes from it being almost impossible to hit emigration rates high enough to counter growth rates, but that is a matter of numbers, not design.
To me it seems like a bad design choice.
The world is overpopulated, there are several worlds in our empire that has a massive amount of free space, jobs and housing.
Yet we rather send our kids there then just mass migrated.
Honesltly i would even pay them too migrate in large numbers.

I feel like paradox really doesnt like benevolent empire's as they keep being the weakest empire's in stellaris.
spaceweed10™ Apr 4, 2019 @ 9:51am 
Originally posted by Malaficus Shaikan:
Originally posted by HugsAndSnuggles:
Since 2.2.0 - just for the record, so people won't blame patch that has nothing to do with it >.>
Thanks for the correction.

Originally posted by Isokon:
I don't think it's a stupid design choice, imo it's quite elegant. The problem comes from it being almost impossible to hit emigration rates high enough to counter growth rates, but that is a matter of numbers, not design.
To me it seems like a bad design choice.
The world is overpopulated, there are several worlds in our empire that has a massive amount of free space, jobs and housing.
Yet we rather send our kids there then just mass migrated.
Honesltly i would even pay them too migrate in large numbers.

I feel like paradox really doesnt like benevolent empire's as they keep being the weakest empire's in stellaris.

Balance is a very subjective issue - to suggest the developers have a bias towards one empire or another is ridiculous.
Malaficus Shaikan Apr 4, 2019 @ 10:00am 
Originally posted by spaceweed10™:
Balance is a very subjective issue - to suggest the developers have a bias towards one empire or another is ridiculous.
Being biased is natural subconscious human behavior.
They might try and make a balance game but empire's they have less interest in will be given less thought.
See: Hive minds, Assimilation bug, Robots power problems.
All of these needed hot fixing.
And even now hive minds are just normal empire with less feature's.

I am not claiming there ruining empire's on purpose.
That would be bad business sense.
I am claiming they are subconsciousy putting more effort into empire's they like.
It is human nature to put more effort into the things you like then the things you have to do.
Visi Apr 4, 2019 @ 10:02am 
I don't see how balance is negatively affected by making it so that pops can migrate away from a planet to another. Even if it somehow is, I'm sure you can add some sort of negative modifier as a result of such a thing for the sake of balance. It's just plain silly that no one wants to leave.
Last edited by Visi; Apr 4, 2019 @ 10:03am
Isokon Apr 4, 2019 @ 10:21am 
Originally posted by Malaficus Shaikan:
To me it seems like a bad design choice.
The world is overpopulated, there are several worlds in our empire that has a massive amount of free space, jobs and housing.
Yet we rather send our kids there then just mass migrated.
Honesltly i would even pay them too migrate in large numbers.

I feel like paradox really doesnt like benevolent empire's as they keep being the weakest empire's in stellaris.
I think I'll have to do revert my original opinion after testing out some things that simply haven't come up in my normal gameplay.
Yes, emigration being unable to cause population decline on a planet even if it outpaces growth/immigration is kinda dumb. There are also some other oddities I noticed that I haven't yet made sense of.
Last edited by Isokon; Apr 4, 2019 @ 10:23am
Malaficus Shaikan Apr 4, 2019 @ 10:28am 
Originally posted by Isokon:
Originally posted by Malaficus Shaikan:
To me it seems like a bad design choice.
The world is overpopulated, there are several worlds in our empire that has a massive amount of free space, jobs and housing.
Yet we rather send our kids there then just mass migrated.
Honesltly i would even pay them too migrate in large numbers.

I feel like paradox really doesnt like benevolent empire's as they keep being the weakest empire's in stellaris.
I think I'll have to do revert my original opinion after testing out some things that simply haven't come up in my normal gameplay.
Yes, emigration being unable to cause population decline on a planet even if it outpaces growth/immigration is kinda dumb. There are also some other oddities I noticed that I haven't yet made sense of.
Glad to read it :D
Elitewrecker PT Apr 4, 2019 @ 11:07am 
Originally posted by Visi:
I don't see how balance is negatively affected by making it so that pops can migrate away from a planet to another. Even if it somehow is, I'm sure you can add some sort of negative modifier as a result of such a thing for the sake of balance. It's just plain silly that no one wants to leave.
It would open the possibility for buildings to be ruined due to a pop migrating below the building requirement.
Last edited by Elitewrecker PT; Apr 4, 2019 @ 11:08am
Visi Apr 4, 2019 @ 11:12am 
Originally posted by Elitewrecker PT:
Originally posted by Visi:
I don't see how balance is negatively affected by making it so that pops can migrate away from a planet to another. Even if it somehow is, I'm sure you can add some sort of negative modifier as a result of such a thing for the sake of balance. It's just plain silly that no one wants to leave.
It would open the possibility for buildings to be ruined due to a pop migrating below the building requirement.
Then make it so that it can only happen when there is insufficient housing/jobs.
Can't you just relocate them? Or is that disabled in the ethic you have chosen. Would seem like a crippling design choice if it is disabled.
-JaRnE- Apr 4, 2019 @ 12:24pm 
Originally posted by Tiresias the Blind:
Can't you just relocate them? Or is that disabled in the ethic you have chosen. Would seem like a crippling design choice if it is disabled.
I could relocate them but it does not fit in with the egalitarian/democratic playstyle and also the factions get upset.
So now jobless people just stay were they are, you cant put them somewhere else. But ironically the thing of the factions is called freedom of mobility. It would make way more sense if they also migrated actively (and I mean those 1 pop equivalent units and not numbers of migration/emigration). If one planet is bad then they simply go somewhere else and the bad planet would become desolate.
Last edited by -JaRnE-; Apr 4, 2019 @ 12:24pm
Knight Of Acedia Apr 4, 2019 @ 3:31pm 
that actually brings up a question i've got, how do empires who can't relocate pops deal with overpopulation?
Azor Apr 4, 2019 @ 3:46pm 
Originally posted by Malaficus Shaikan:
Since 2.2.6 the pops dont leave planets.
They give growth bonuses to others via migrastion.
A stupid design choice but one we have to deal with.
They decline after too much overcrowding.
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Date Posted: Apr 4, 2019 @ 8:50am
Posts: 25