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They give growth bonuses to others via migrastion.
A stupid design choice but one we have to deal with.
To me it seems like a bad design choice.
The world is overpopulated, there are several worlds in our empire that has a massive amount of free space, jobs and housing.
Yet we rather send our kids there then just mass migrated.
Honesltly i would even pay them too migrate in large numbers.
I feel like paradox really doesnt like benevolent empire's as they keep being the weakest empire's in stellaris.
Balance is a very subjective issue - to suggest the developers have a bias towards one empire or another is ridiculous.
They might try and make a balance game but empire's they have less interest in will be given less thought.
See: Hive minds, Assimilation bug, Robots power problems.
All of these needed hot fixing.
And even now hive minds are just normal empire with less feature's.
I am not claiming there ruining empire's on purpose.
That would be bad business sense.
I am claiming they are subconsciousy putting more effort into empire's they like.
It is human nature to put more effort into the things you like then the things you have to do.
Yes, emigration being unable to cause population decline on a planet even if it outpaces growth/immigration is kinda dumb. There are also some other oddities I noticed that I haven't yet made sense of.
So now jobless people just stay were they are, you cant put them somewhere else. But ironically the thing of the factions is called freedom of mobility. It would make way more sense if they also migrated actively (and I mean those 1 pop equivalent units and not numbers of migration/emigration). If one planet is bad then they simply go somewhere else and the bad planet would become desolate.