Stellaris

Stellaris

查看统计:
BlueLightning 2019 年 2 月 25 日 下午 5:33
How in god name do you play wide in this game
i started a war with an enemy and had claims on 70% of his systems and all his planets, once i won the war and got all his sectors and planets i was hugely in debt, how can you play wide in this game when the AI has cheats and has bad planets like hell?

Do i have to spend years fixing his planets while still being in debt?
< >
正在显示第 1 - 15 条,共 17 条留言
CornbredCrusader 2019 年 2 月 25 日 下午 5:35 
Post 2.2 changes, you pretty much shouldnt be going to war (a large scale war) prior to 2300. You can engage in small wars such as humiliations or to get good systems, but full scale conquering isnt really feasible.

Only once you have a thriving eco where you can take on a bunch of really messed up planets for an extended time should you go to take a bunch of space in a full scale war
ashbery76 2019 年 2 月 25 日 下午 5:36 
Yes.I never invade too many at once.It is pretty realistic in that sense.
Dakota 2019 年 2 月 25 日 下午 7:27 
Preferably you should be starting the war with a decent amount of minerals so that when you end the war. Once you've won start by turning off all the buildings on their planet, you can just go and set them to be disabled and they don't take up any upkeep costs. If you're not a slaver then you're going to need to accommodate the massive population increase you just got by building more consumer goods and having more food so you'll likely want to switch the focus on some of the planets you conquered over to agriculture if you didn't already have a surplus yourself then also activate the consumer goods factories or build more on their planets. This will also take up some minerals so you'll probably need to build up more of those too.

Basically you'll have to nurture the new planets a little bit to get them producing what your empire needs rather than what the empire you just crushed needed. Alternative option is just make them tributaries and take the loot.
BlueLightning 2019 年 2 月 25 日 下午 7:29 
that's just too damn bad since you can only ask tribunaryship and declare tribute war when you're superior overal :(
Dakota 2019 年 2 月 25 日 下午 8:16 
引用自 BlueLightning
that's just too damn bad since you can only ask tribunaryship and declare tribute war when you're superior overal :(

You can release sectors you took as a vassal of your own then you can let that vassal be independent then request that it be a tributary, you should likely be superior to it at this point since it won't have a fleet of its own. Might actually be an option to directly make them tributary when you release them, but I can't remember.
最后由 Dakota 编辑于; 2019 年 2 月 25 日 下午 8:16
Sizzlor 2019 年 2 月 25 日 下午 8:27 
Like most things it has to be done slowly. When it comes to conquest your best option is to slowly peel away at the enemies territory over multiple wars. If you mass conquest you end up with a sudden population and infastructure upkeep cost that can tank the very fragile economies this game tends to produce.
Novia 2019 年 2 月 26 日 上午 9:39 
There is also another issue with going wide right now. Micro-management + the UI, the love story. Current iteration of Stellaris is best considered a never-ending spreadsheet once you get big enough. You might very well find yourself making vassals just to ease the headache.

But yeah, as the others stated, slow conquest is the best conquest right now. Preferably followed by puppet states ruling in your name. Just hope the game doesn't draw the map badly. ;)
Exarch_Alpha 2019 年 2 月 26 日 上午 10:17 
Expansion tradition still works well. As the name implies it is the best for, ya know, expanding.

Also authoritharian ethics give 0.5 to + 1 influence and that helps a lot as well.

So the best combo is Expansion and Authoritharian.
Elitewrecker PT 2019 年 2 月 26 日 上午 10:25 
^^
Influence isn't the problem.
They're having issues with fixing too many conquered planets after a war.
hatefull_art 2019 年 2 月 26 日 上午 10:25 
When u conquer planets , first thing you must do is to disable there buildings (sometimes all) . Let them work in Districts or when there all slaves profit from that + Energy. Than with some times you make profit ;)
Exarch_Alpha 2019 年 2 月 27 日 下午 2:08 
引用自 Elitewrecker PT
^^
Influence isn't the problem.
They're having issues with fixing too many conquered planets after a war.

The point was more on how to get influence for more claims, I know he isn´t talking about BEFORE claims were made. As it implies, an empire with Authoritharian and Expansion can make more use of claims than others, which rely much more on vassalization.

Also AI developing poorly the planets... well, just ANOTHER AI fail. I´m waiting for the next patch, pretty good games out there while I wait :steammocking:
Elitewrecker PT 2019 年 2 月 27 日 下午 3:42 
Ye, but he isn't wanting more influence for claims. Just with borking his economy when already taking too many claims at once.
Cadelanne 2019 年 2 月 27 日 下午 3:49 
You're always on the rope but it's very doable.

My method is to abuse the galactic market. If you're warry you should have an important alloy income so you can sell alloys to compensate for the ♥♥♥♥♥♥ planets you get, then you reorder everything and wait for it to stabilize.

Purging is also an option.
Sifer2 2019 年 2 月 27 日 下午 4:44 
More like how do you stand playing wide with none functional sectors that require you to constantly pause the game so you can build stuff on 20+ planets to keep unemployment down. Actually conquering isn't that hard. Just take a few worlds at a time. The post 2.0 war system pretty much encourages that anyway. If you don't have some spare food/energy/ and consumer goods you shouldn't be aiming to conquer.
Gustuv Wynd 2019 年 2 月 27 日 下午 5:55 
Win war...pause game...release most if not all newly gained sectors as vassals. Only way I can see anything working right now.

Or...play version 1.9.
< >
正在显示第 1 - 15 条,共 17 条留言
每页显示数: 1530 50

发帖日期: 2019 年 2 月 25 日 下午 5:33
回复数: 17